

What do you guys think?
Posts: 1838 | Subs: 17
Posts: 17914 | Subs: 8
Posts: 1838 | Subs: 17
Posts: 2819
Posts: 449
Posts: 934
Let's also not forget that the new battleservers could theoretically rout game state data to any number of connections (ie. Observer mode).
I can definitely see a "watch live games" panel somewhere in there, with filters by rank, commander selection, ..
Posts: 449
It is worth it for games like LoL/DoTA that get a ton of viewers but for a small viewer boase that CoH2 get I think it will be unlikely they adopt a method like this, despite it being a good choice. I would love to see something like that as well.
Posts: 2487 | Subs: 21
Posts: 2819
Posts: 1617
Posts: 67
Posts: 101
Posts: 1534 | Subs: 1
Posts: 1838 | Subs: 17
Posts: 16697 | Subs: 12
Posts: 1838 | Subs: 17
First step would be to get the necessary image pixel dimensions required by Relic. Why don't you ask them, Hans? Would also be good to know if they are even interested in something like this before an artist starts to put alot of work into it.
Posts: 1838 | Subs: 17
Posts: 332
Posts: 1210 | Subs: 1
Posts: 306
Good idea Han's I like it, I don't know why Relic haven't done it but there are a lot of things they "should" do like customizable hotkeys, fixing game optimization, actually Improving vehicle pathing and collision, etc.
![]() |
![]() |
![]() |
43 | ||
![]() |
![]() |
![]() |
25 | ||
![]() |
![]() |
![]() |
9 | ||
![]() |
![]() |
![]() |
90 | ||
![]() |
![]() |
![]() |
31 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 |