Manual Reload for MG set-up teams
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Setting up against the conscripts who didn't spot me in time, read to fire, FIR..... reload.
![avatar of What Doth Life?!](/uploads/avatar/6103.gif?updated=1627104038)
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Posts: 1664
I've had THE moment for MG42 last night.
Setting up against the conscripts who didn't spot me in time, read to fire, FIR..... reload.
Indeed, this is the precise reason for this topic. There is no level of skill involved in knowing when your mg is going to reload or working around it. It is just an easy way to get de-crewed. The ONE thing you can do is spend munitions to activate incendiary round before a fight.
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![avatar of What Doth Life?!](/uploads/avatar/6103.gif?updated=1627104038)
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Does anyone know if it reloads the old ammo box after using incendiary round instead of starting a new one?
Haven't tested but I'm pretty sure they load a fresh belt.
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Posts: 1664
it will be included in the patch that also shows the HP of manned support weapons
Pigs could fly.
(look at the 2nd Pak Howitzer health bar.)
![avatar of ASneakyFox](/images/avatars/mg42.png?updated=1394378846)
Posts: 365
if thats not the case, why not have a dual check
if time since in combat > 15 seconds and ammo < 20 rounds then reload weapon
![avatar of nee](/images/avatars/222.png?updated=1396284260)
Posts: 1216
![avatar of lanciano](/uploads/avatar/6763.jpg?updated=1410335748)
Posts: 210
How about automatic reload after say 15 seconds of being out of combat?
yeah I like to see both manual button and automatic reload when not in combat feature on all mg's
+1
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![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
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Let's say its 20s after combat. Aproach MG and pullback, wait 20s, and then push when he is reloading.
Manual or having it's magazined reloaded after picking it up.
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
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(this is actually important; in DoW2 combat is shooting or meleeing something)
![avatar of nee](/images/avatars/222.png?updated=1396284260)
Posts: 1216
define "out of combat"When it is not attacking or being attacked. In the game, this is identified by a flashing crosshair below the unit's icon at the top right of the screen.
(this is actually important; in DoW2 combat is shooting or meleeing something)
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