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russian armor

Is 100 range too much?

12 May 2014, 08:49 AM
#1
avatar of Omega_Warrior

Posts: 2561

I think it's no suprize on this board about the balance issues surrounding the ISU-152 and Elephant, but I've been thinking lately about their range. I mean it's pretty rediculous. It's one thing for units to be killing others from far ranges, but the ISU and Elephant are by no means vulnerable tanks. Both have a rather large amount of health and armor, but on top of this are near impossible to approuch, especially if there is even a little bit of support. I would accept this on things like the Pak43 since they are vulnerable, but on these it seems like it's too much.

Now I'm not advicating on removing this advantage entirely, but at a value around 80 or so it would increase the risk of these units a bit. They would be forced to be closer to the battle a bit more rather then be able to shoot safely from right outside their base. Increasing their risk a bit. Perhaps they might find themselves in range of an AT gun or be forced to go into a position where they can't also cover their flanks.

There could be adjustments to compensate like mobility increases or price drops, but I think that an improvement like this can really improve the game.
12 May 2014, 09:08 AM
#2
avatar of Kreatiir

Posts: 2819

:D
Dude there are like 1000000 topics atm on this forum about the range, the squad wipe-potential, ...
Don't need to start a new one man.
12 May 2014, 09:11 AM
#3
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

yes it's too much
12 May 2014, 09:17 AM
#4
avatar of Omega_Warrior

Posts: 2561

:D
Dude there are like 1000000 topics atm on this forum about the range, the squad wipe-potential, ...
Don't need to start a new one man.
There have been plenty of ISU vs elephant or ISU op and ele op threads, but not any that directly bring up the issue of 100 range as a whole, and with the new factions arriving we might get a whole new batch of 100 range units. Jagdtiger and the M36 will likely have 100 range as well and might suffer from the same issues.
12 May 2014, 09:43 AM
#5
avatar of Aradan

Posts: 1003

I have no problem with range. Fast rate of fire is the problem. Elefant and ISU need 12-15 sec reload time.
12 May 2014, 10:34 AM
#6
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post12 May 2014, 09:43 AMAradan
I have no problem with range. Fast rate of fire is the problem. Elefant and ISU need 12-15 sec reload time.

Wouldn't that be too slow? Hell a single T34 could just tank the first hit and stroll right up to it.
12 May 2014, 10:45 AM
#7
avatar of Aradan

Posts: 1003


Wouldn't that be too slow? Hell a single T34 could just tank the first hit and stroll right up to it.


ISU and Ele are now one unit army. They role is support annother units, not nuke all battlefield.
12 May 2014, 10:47 AM
#8
avatar of akula

Posts: 589

its a bit much yes, 80 range would be ideal.
12 May 2014, 10:50 AM
#9
avatar of Stonethecrow01

Posts: 379

Changing the range in isolation won't fix the issue. The units in question need an overhaul.
12 May 2014, 10:58 AM
#10
avatar of Omega_Warrior

Posts: 2561

Changing the range in isolation won't fix the issue. The units in question need an overhaul.
I never siad it's the only thing that needs to be changed, but I think it is a large cantributing factor. I mean the elephant has a ton of armor, but how often is that even a factor. As it is the armor just serves as a big screw you after a player somehow manages to get that close to one which is a huge challenge in itself, the same with the ISU.
12 May 2014, 10:58 AM
#11
avatar of OZtheWiZARD

Posts: 1439

12 May 2014, 11:12 AM
#12
avatar of spajn
Donator 11

Posts: 927

80 range, make them unable to move while in fire-mode, max 1 per player and make them require tier 4 building and i promise you we will se a lot less of isu-152, elefant and is2/tiger spam.
12 May 2014, 11:13 AM
#13
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post12 May 2014, 11:12 AMspajn
80 range, make them unable to move while in fire-mode, max 1 per player and make them require tier 4 building and i promise you we will se a lot less of isu-152, elefant and is2/tiger spam.
I doubt you would see any with that many nerfs.
12 May 2014, 12:40 PM
#14
avatar of Kronosaur0s

Posts: 1701

M36 a TURRET'd Tank destroyer with 100range? OMG
12 May 2014, 13:09 PM
#15
avatar of ThoseDeafMutes

Posts: 1026

I'm waiting to see how relic decides to nerf them. If you reduce range too much they will straddle the line between too powerful and "useless". Currently they're pretty pathetic in a stand up fight and are only marginally tougher to kill than an SU85 when you're actually there with them.

We might see a nerf AND a cost decrease to reflect their new, less useful role.
13 May 2014, 14:28 PM
#16
avatar of Bravus

Posts: 503

Permanently Banned
The ISU 152 kill infantry...

Ele not...

Wanna know why, because the 2 get the same 155mm shells...

13 May 2014, 15:05 PM
#17
avatar of Chacineiro

Posts: 65

Yes, 75 should be max.
13 May 2014, 15:11 PM
#18
avatar of Burts

Posts: 1702

jump backJump back to quoted post13 May 2014, 14:28 PMBravus
The ISU 152 kill infantry...

Ele not...

Wanna know why, because the 2 get the same 155mm shells...




hahaha wat? Elephant has 88mm shells. Due to limited ammunition sizes elephant crews only had AP rounds in them.
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