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russian armor

Honest opinions about Balance - Soviet adv

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14 May 2014, 10:40 AM
#261
avatar of Brick Top

Posts: 1162

Sorry I meant the USA 'bulletproof' blob strat, 3 flamers, rifles and airbourne.... troll around the map, win (vs PE).
14 May 2014, 10:41 AM
#262
avatar of Porygon

Posts: 2779

Best DPS? that drop 25% in every few seconds? Good luck.
14 May 2014, 10:46 AM
#263
avatar of Burts

Posts: 1702

jump backJump back to quoted post14 May 2014, 10:41 AMPorygon
Best DPS? that drop 25% in every few seconds? Good luck.



Yeah, i agree, pg should be put back to 1.2 armor. Maybe then up the cost to 360?
14 May 2014, 11:16 AM
#264
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post14 May 2014, 10:46 AMBurts



Yeah, i agree, pg should be put back to 1.2 armor. Maybe then up the cost to 360?

I thought they were a little too strong at 1.2, but now they are a little too weak. Why not try 1.1?
14 May 2014, 11:21 AM
#265
avatar of __deleted__

Posts: 807

@Burts
@Omega _Warrior

I think both solutions should be tested. A higher armor value will justify a cost increase also, but tbh I would prefer them a little more expensive then in the current state.
14 May 2014, 11:23 AM
#266
avatar of Brichals

Posts: 85

Also tanks shred PGs now. Running up to a T34 feels like running up to ISU152 pre March patch. If you could use them in conjunction with mines then it could be some risk/reward fun early AT option but Ostheer only have mines available with Riegel doctrine, even then its 240 munis for a shrek and a couple of Riegels :P
14 May 2014, 14:34 PM
#267
avatar of ilGetUSomDay

Posts: 612

jump backJump back to quoted post14 May 2014, 06:14 AMPorygon


PG was never good in COH2 and even worst in this patch, only noobs can't handle them.

When playing Soviet, I am quite happy when I saw this, because it means how fast I can bleed his manpower, 45 per reinforcement, almost all my tanks can get 1-2 guys in the first shot, kite them then Ostheer get nothing but losing manpower, they was never able to contest shocks or even good positioned Cons. In this patch they need to get into Cons effective range before able to kill something, their nerfed armor means they die like flies.

When playing Ostheer, I only get them by calling 250 as a bonus and only use for Grens or flame Pio for the half track, or when I floated too much manpower, Screck is so ineffective that they can only finish off fausted armor or flanking half dead tanks or half dead squad. They are too expensive for this function, I prefer spending the muni to LMG, G43 or S mine.

Saying me playing only one faction is like, L2R, please.


Panzer grens need their armor back but dont make a silly statement saying they have never been good. Back at release there were pretty much only mobs of panzer grens after 10 minutes because they were so good.
15 May 2014, 01:29 AM
#268
avatar of VetLolcake

Posts: 342

Permanently Banned
Pgs should be 390mp 1.3 armor shreks at 120 munitions is a fkn joke.
17 May 2014, 23:44 PM
#269
avatar of Bulgakov

Posts: 987

Yeah Pgrens USED TO BE epic game winners. I hated them every tme I played sovs in 2013. Now they're so weak they're not worth the build.

Increase in cost is no issue if they can play a specific role other than delivery boys for shreks to the soviets.
17 May 2014, 23:51 PM
#270
avatar of coh2player

Posts: 1571

How about Panzergrens with only one shreck @ 60 muni?
18 May 2014, 00:35 AM
#271
avatar of Bulgakov

Posts: 987

Remember that when a pgren takes a shrek he loses 45% anti-inf power so it's a double-edged blade. As such it shouldn't be too expensive to do it.

CoH2player's idea of being able to buy 1 shrek is interesting.
18 May 2014, 04:31 AM
#272
avatar of VetLolcake

Posts: 342

Permanently Banned
Nobody builds PGs anymore. Not worth it at all. 1.1 armor wont make a difference in hell. Needs to be reupgraded to 1.2 or 1.3 armor. THey are getting minced now with the cover changes
18 May 2014, 05:10 AM
#273
avatar of 1[][]

Posts: 172

Having equal/weak armor for infantry squads that are already smaller than their soviet counterparts is stupid POINT BLANK.

Grens win at all ranges BULLSHIT. Time and time again 1 of my gren squads vs 1 con squad will get killed dueling in equal cover.

Gren, superior training? Conscripts, only good in large numbers and in cover? All a lie.

Relic patch description box please, it's incorrect.
18 May 2014, 07:06 AM
#274
avatar of Bulgakov

Posts: 987

jump backJump back to quoted post18 May 2014, 05:10 AM1[][]
Having equal/weak armor for infantry squads that are already smaller than their soviet counterparts is stupid POINT BLANK.

Grens win at all ranges BULLSHIT. Time and time again 1 of my gren squads vs 1 con squad will get killed dueling in equal cover.

Gren, superior training? Conscripts, only good in large numbers and in cover? All a lie.

Relic patch description box please, it's incorrect.


+1
18 May 2014, 07:53 AM
#275
avatar of Mr. Someguy

Posts: 4928

How about Panzergrens with only one shreck @ 60 muni?


They tried this in the beta and all it did was:

A. Made the Panzergrenadier a unit you could not attack with Infantry OR Vehicle.
B. Supported spamming Panzergrenadiers with 1 Panzerschreck each all over the map.
C. Also supported Panzergrenadier blobbing for the same reason (still a problem today).

There's a reason they made the Panzerschreck upgrade a mandatory 2. The only way I could see 1 Panzerschreck working is if the upgrade also replaced their Assault Rifles with Kar 98's.
18 May 2014, 08:06 AM
#276
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post18 May 2014, 05:10 AM1[][]

Grens win at all ranges BULLSHIT. Time and time again 1 of my gren squads vs 1 con squad will get killed dueling in equal cover.


That's because Grens don't win at all ranges. Grens are superior at long range combat. I'm sorry that your 240mp gren squad does not beat a 240mp conscript squad at all ranges.
18 May 2014, 08:42 AM
#277
avatar of Bulgakov

Posts: 987



They tried this in the beta and all it did was:

A. Made the Panzergrenadier a unit you could not attack with Infantry OR Vehicle.
B. Supported spamming Panzergrenadiers with 1 Panzerschreck each all over the map.
C. Also supported Panzergrenadier blobbing for the same reason (still a problem today).

There's a reason they made the Panzerschreck upgrade a mandatory 2. The only way I could see 1 Panzerschreck working is if the upgrade also replaced their Assault Rifles with Kar 98's.



I agree that no unit should be strong at both AT and AI.

But in the Beta there were other differences too. PGs were OP as I remember, so it's not possible to judge how a 1-shrek upgrade would work based on the Beta


C. - COuld you show me a recent replay where Panzergrenadier blobbing happens and is a problem?
18 May 2014, 09:46 AM
#278
avatar of Zupadupadude

Posts: 618

I really do net get what you guys are on, Pgrens are quite good. pop them into cover, let them shoot at conscripts mid/far range, and watch them killing them all.
18 May 2014, 09:56 AM
#279
avatar of OZtheWiZARD

Posts: 1439

They're missing 3v3 style PGrens blobs A-walking into everyone and everything. Destroying tanks, support weapons and infantry alike.
18 May 2014, 09:57 AM
#280
avatar of Burts

Posts: 1702

pgrens need a slight cost increase (360 mp) and be buffed back up to 1.2 armor.
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