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Relic: are tanks supposed to solo AT guns?

27 Apr 2014, 03:19 AM
#21
avatar of coh2player

Posts: 1571

I find that the main cost of the Antitank guns is pop cap. They were a mere 3 in vcoh and you could make an anti-tank wall to support your armor.
27 Apr 2014, 04:03 AM
#22
avatar of Abdul

Posts: 896

a stug should not do that, but that is perfectly normal for a brummber or tiger.
27 Apr 2014, 05:11 AM
#23
avatar of DocRockwell

Posts: 60

In addition to low pop cap, they have the best anti-tank dps/unit cost, they're affordable at all stages of the game, they completely deny area to light vehicles, are a serious threat to medium tanks and are among a handful of units capable of penetrating heavy tanks.

If the tank is already right next to it, where its main cannon will hit consistently and its machine guns are most effective, it may as well move a few more meters and park behind the AT gun.
27 Apr 2014, 05:56 AM
#24
avatar of Burts

Posts: 1702

at guns got a huge buff this patch. They are so much more useful againts heavy tanks now.
27 Apr 2014, 06:09 AM
#25
avatar of ThoseDeafMutes

Posts: 1026

jump backJump back to quoted post26 Apr 2014, 23:11 PMOhme
I don't always agree with Katitof, but when I do, it's because he's right. AT guns do very well vs tanks, but if it comes down to a straight up duke fest, the tank should win.


It really depends on the tank. A Stug or T34 should not be able to solo an AT gun assuming no maneuvering, but a Tiger or IS2 should. AT guns are hard to keep alive in the face of any unit solo, they are slow, they take positioning, and they are a specialist unit. Well, the Zis gets the fantastic barrage ability too, but otherwise it's AT only. It's fine for them to excel in this role for their cost, since they are so easily countered in general.
27 Apr 2014, 06:11 AM
#26
avatar of coh2player

Posts: 1571

It was and is still common for Soviet players to not build a single Zis and just spam the T-34 call-ins or regular T-34s with all their fuel. I found that tactic quite stupid even if there was fuel to spare. The T-34s would eventually take losses and they'll be short a fuel reserve to call-in or buy new ones.
Only Relic postRelic 27 Apr 2014, 06:49 AM
#27
avatar of pqumsieh
Developer Relic Badge

Posts: 267 | Subs: 8

We will look into this issue Neo. Thanks for bringing it up.
27 Apr 2014, 06:51 AM
#28
avatar of akula

Posts: 589

IMO it's fine.. Why shouldn't a tiger be able to take out a single AT gun from the front?
27 Apr 2014, 07:23 AM
#29
avatar of Mr.Deeds

Posts: 105

AT guns are powerful as hell this time around. The Pak now has a ridiculous firing rate.
27 Apr 2014, 07:27 AM
#30
avatar of Burts

Posts: 1702

Good job neo, you have potentially made relic break something.


Like i said AT guns are insanely good this patch.
27 Apr 2014, 07:55 AM
#31
avatar of Burts

Posts: 1702

Good job neo, you have potentially made relic break something.


Like i said AT guns are insanely good this patch.
27 Apr 2014, 08:27 AM
#32
avatar of Sgt.Chickenface
Patrion 310

Posts: 155

Is it really necessary to change this? In my humble opinion antitank and tank behavior is great and sometimes breathtakingly swift and punching... I really like it :)(Even when my tanks are reduced to ashes).
Neo
27 Apr 2014, 09:38 AM
#33
avatar of Neo

Posts: 471

We will look into this issue Neo. Thanks for bringing it up.


Thanks Peter. From what I can tell, tanks do a lot of damage to infantry in this patch and this seems to be causing them to kill 2-3 AT gun crew members per shot sometimes. Perhaps AT guns need a little more resistance to tank weapons and mgs given that they have that small metal guard to protect them?

@ Katitof: I hope that popcorn is still as sweet as it was...

@ Burts: the knowledge that you're upset is reward enough for all my efforts :)
27 Apr 2014, 09:42 AM
#34
avatar of Burts

Posts: 1702

jump backJump back to quoted post27 Apr 2014, 09:38 AMNeo


Thanks Peter. From what I can tell, tanks do a lot of damage to infantry in this patch and this seems to be causing them to kill 2-3 AT gun crew members per shot sometimes. Perhaps AT guns need a little more resistance to tank weapons and mgs given that they have that small metal guard to protect them?

@ Katitof: I hope that popcorn is still as sweet as it was...

@ Burts: the knowledge that you're upset is reward enough for all my efforts :)



I'm not upset, i'm just worried. Because AT guns are insanely good this patch.
27 Apr 2014, 10:14 AM
#35
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

The patch notes make it rather clear that at-guns are intended to perform the same or better against medium and heavy tanks.

Medium and heavy vehicle potency has been increased with this update, these changes help offset this increased potency by improving the performance and reliability of AT guns.


http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page3
27 Apr 2014, 10:19 AM
#36
avatar of HelpingHans
Strategist Badge
Donator 11

Posts: 1838 | Subs: 17

Stugs be chewing up everything in their path including at guns. #StugLife.



27 Apr 2014, 14:10 PM
#37
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

I think the issue with tanks vs AT guns is the same issue as all the one shot wiping potential. A stationary AT gun crew obviously has greater chance of the 1-shot-wipe that we all hate.
27 Apr 2014, 14:18 PM
#38
avatar of OZtheWiZARD

Posts: 1439

I do think both PaK and ZiS could be more lethal to armour somehow. I do realize it's hard to balance them so they won't one shoot light vehicles and still provide decent punch against super heavies but maybe messing around with scatter so it got less chance to hit fast moving light vehicle than slowly approaching heavy tank could be an option or implementation of AP round ability that comes later in the game and costs ammunition?
I think is a bit too easy to ignore AT guns in CoH2 although I had a game yesterday in which I managed to kill a Tiger with ZiS gun after he got lured onto mines planted before. ZiS was Vet1 though and I had T-34/76 flanking from behind.
27 Apr 2014, 15:49 PM
#39
avatar of W00tlol

Posts: 27

Well let's put it this way: I'm not sure if a StuG should be able to to take out an AT Gun head to head by just standing in front of it. Due to it's now bigger AI role it should still be decent against AT Guns but not a reliable counter. But a Tiger/IS-2 and all the heavy tanks should definetly have an easy time against a lone AT gun head to head.
27 Apr 2014, 15:55 PM
#40
avatar of coh2player

Posts: 1571

The main issue I have with AT guns (since forever) is the high pop intake. They should take far less pop- I've thinking 6 is more fair.
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