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russian armor

ISU-152

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1 May 2014, 22:20 PM
#341
avatar of Kyle

Posts: 322

Stukd Bomb strike is not actually a problem to me. The only problem with that thing is when they drop on my arty.

But yes, Elephant does have a hell of a sight - so crazy with that thing.

ISU is still squad wiper. Bring me AT gun, Mg, infantry or whatever, I will wipe them clean of the map. If I can mark a P4 that rush into me then it's still gonna die lol...
1 May 2014, 22:43 PM
#342
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

did someone post this somewhere while i wasn't looking. :(
1 May 2014, 22:53 PM
#343
avatar of OZtheWiZARD

Posts: 1439

After some more games I agree that something must to be done to ISU-152 long range potential. I would like to point out however that similar tweak need to be done to Elephant as well as its potential is equally crazy.
I think changes to long range accuracy (or whatever is called in CoH2) would be a good idea.
Longer range - smaller chance to hit something. This way both tanks could still be super range units but not as lethal as they are right now.
1 May 2014, 23:06 PM
#344
avatar of Kronosaur0s

Posts: 1701

Ive been using Elefant since a lot months, and I can say Elefant has pretty shit accuracy at max range.
1 May 2014, 23:12 PM
#345
avatar of Australian Magic

Posts: 4630 | Subs: 2

Agree, let me just quote myself from different topic:
"Elephnat and ISU range is not the problem. Let it be 100 but just reduce accuracy. For example (idk how this is sovled. Its just example) 1-50 95% chance to hit, 51-60 85% and over 60 it could be drastically decreased, 61-70 70%, 71-80 60%, 81-90 50% and 91-100 35%. That is just example how mechanic should works in my opinion."
Range is OK. Just reduce accuracy with distance.
1 May 2014, 23:29 PM
#346
avatar of DarthBong420

Posts: 381

Agree, let me just quote myself from different topic:
"Elephnat and ISU range is not the problem. Let it be 100 but just reduce accuracy. For example (idk how this is sovled. Its just example) 1-50 95% chance to hit, 51-60 85% and over 60 it could be drastically decreased, 61-70 70%, 71-80 60%, 81-90 50% and 91-100 35%. That is just example how mechanic should works in my opinion."
Range is OK. Just reduce accuracy with distance.

That won't help with ISU being AT, AI, and long range. Elephant needs a sight decrease on binocs that's for sure. 75 range for would help considering how small most of the maps are in all modes.
1 May 2014, 23:59 PM
#347
avatar of OZtheWiZARD

Posts: 1439

Ive been using Elefant since a lot months, and I can say Elefant has pretty shit accuracy at max range.


No with recent patch it doesn't.
2 May 2014, 00:13 AM
#348
avatar of Stonethecrow01

Posts: 379

I'd really like to see both Elephant and ISU-152mm hard capped at 1 and have a lock down ability similar to the KV-2.

At the moment both are too powerful and have no counter.
2 May 2014, 00:22 AM
#349
avatar of VonMecha

Posts: 419

I dont think ranged accuracy should be the nerf, it should be in rear armor and close range penetration. The problem is even if you get close to these things that out range everything, they are still hard to kill, except with other heavies. I think at close range,frontal shots and rear armor shots against them should have higher penetration values than current ones.
2 May 2014, 00:23 AM
#350
avatar of VonMecha

Posts: 419

I'd really like to see both Elephant and ISU-152mm hard capped at 1 and have a lock down ability similar to the KV-2.

At the moment both are too powerful and have no counter.
Well the counter to the elefant is everything that isnt a tank.
2 May 2014, 00:35 AM
#351
avatar of UGBEAR

Posts: 954

Well the counter to the elefant is everything that isnt a tank.


yeah,sounds like soviet have a panzershreck exists in your imagination.
2 May 2014, 00:45 AM
#352
avatar of the_onion_man
Patrion 14

Posts: 117

An accuracy nerf does nothing to address the fact that if it does connect it will still 1-shot your squad. That change would just make the game even more RNG-dependent.
2 May 2014, 01:01 AM
#353
avatar of DarthBong420

Posts: 381

jump backJump back to quoted post2 May 2014, 00:35 AMUGBEAR


yeah,sounds like soviet have a panzershreck exists in your imagination.

No but they have satchel charges. Trust me you plant like 3 of those on it its not so bad.
2 May 2014, 09:26 AM
#354
avatar of ThoseDeafMutes

Posts: 1026

If I was in charge of balance I would just eliminate both units from the game entirely.

But hey.
2 May 2014, 09:49 AM
#355
avatar of Katitof

Posts: 17914 | Subs: 8

Well the counter to the elefant is everything that isnt a tank.


If it only wasn't for that MG42 wall before the elephant and ostwind next to it...

AT nading 1000+hp doesn't sound like an idea either and its rather hard to surprise ele with AT guns due to tunnel vision and map hacking scopes.
Vaz
2 May 2014, 09:52 AM
#356
avatar of Vaz

Posts: 1158

jump backJump back to quoted post26 Apr 2014, 23:31 PMVonIvan
ISU-152 this patch is a killing machine.


That's the function of all machines in this game...
2 May 2014, 10:12 AM
#357
avatar of MoonHoplite

Posts: 85

If u happen to get panzers or a panther, and the opponent saves up for an ISU (which you can't predict easily, since he could just have a commander that saves up T34/85s). Then you'll have a much harder time than the Soviets.

ISU just needs to be restricted to come out later. Higher CP, or that it requires T3/T4. It doesn't fit well that a heavy late war tank can come so early.
2 May 2014, 10:29 AM
#358
avatar of akosi

Posts: 1734

Permanently Banned
the problem isnot it comes early, i wouldnot care if it could come at 1 CP, but oneshoot ability isnot fair.
2 May 2014, 11:34 AM
#359
avatar of Kronosaur0s

Posts: 1701

Soviets have ISU? If you dont have elefant its gg.
Germans have Elefant? Dont go T4/ISU/IS2 and spam T34/Sherman.
2 May 2014, 11:50 AM
#360
avatar of EquinoxFox

Posts: 10

Soviets have ISU? If you dont have elefant its gg.
Germans have Elefant? Dont go T4/ISU/IS2 and spam T34/Sherman.


If your opponent goes ISU and you don´t have an Elefant (talking 2v2), you´re absolutely right.
The second statement is also right, but it´s still not a viable counter. Those tanks get engine damage from fausts 100% of the time. If the Elefant is halfway protected (which THEY always are), you will lose the smaller tanks one by one while the Elefant needs repairs at best (= you lose MP/fuel, he doesn´t).

It´s annoying how every 2v2 has turned into ISU vs. Elefant, which the latter wins.
Both need a nerf as suggested in Cruzz´ thread. And apart from that, yes, the ISU should not be so strong vs Inf after the AT buff.
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