Login

russian armor

Airplane Abilities

17 Apr 2014, 17:17 PM
#1
avatar of WilliG

Posts: 157

The thread about artillery got me thinking about some of the aircraft based abilities and how relic devs mentioned in one of the western front interviews how they wanted to make air power more prevalent in the coh2 multiplayer.

My suggestion is simple. Add a commander ability call in "air cover" or "overwatch" that essentially would block any air based strafes, drops, or bombing runs for a period of time. There could be variations of this, for example one that blocks air attacks from being launched or one that destroys all enemy aircraft currently loitering over the battlefield. It would add significant depth to the aircraft portion of gameplay and allow for more dynamic commander synergies, particularly in team games.

Just a thought.
Neo
17 Apr 2014, 17:18 PM
#2
avatar of Neo

Posts: 471

jump backJump back to quoted post17 Apr 2014, 17:17 PMWilliG
The thread about artillery got me thinking about some of the aircraft based abilities and how relic devs mentioned in one of the western front interviews how they wanted to make air power more prevalent in the coh2 multiplayer.

My suggestion is simple. Add a commander ability call in "air cover" or "overwatch" that essentially would block any air based strafes, drops, or bombing runs for a period of time. There could be variations of this, for example one that blocks air attacks from being launched or one that destroys all enemy aircraft currently loitering over the battlefield. It would add significant depth to the aircraft portion of gameplay and allow for more dynamic commander synergies, particularly in team games.

Just a thought.


Me like. +1 in an M3
17 Apr 2014, 17:25 PM
#3
avatar of The_rEd_bEar

Posts: 760

This is a great Idea, but my only problem with this is a proper counter. I mean the player is wasting munitions for a air strike that is automatcly going to fail. What if there was a dog fighting machanic?
17 Apr 2014, 17:37 PM
#4
avatar of Zupadupadude

Posts: 618

Um, I'm pretty sure the airplane thing Relic talked about was what they changed in CoH2 from CoH1. Because the interviewers apparently didn't play the game (or misunderstood what they were saying), they didn't realise that planes in CoH2 already do all of the things Greg and Quinn talked about at Rezzed.
17 Apr 2014, 17:40 PM
#5
avatar of WilliG

Posts: 157

This is a great Idea, but my only problem with this is a proper counter. I mean the player is wasting munitions for a air strike that is automatcly going to fail. What if there was a dog fighting machanic?


I think it wouldn't be to hard to balance with proper cooldown and costs. Perhaps if your plane gets countered with one of these abilities it's cooldown resets. There are options, I don't think it would be too difficult.

I think adding a whole dogfighting mechanic would be much harder to implement in this engine, I'm no programmer but I would think they would have implement massive mechanic changes to make that work, plus because of the scale of the game you wouldn't really be able to see/enjoy it.
17 Apr 2014, 17:42 PM
#6
avatar of WilliG

Posts: 157

Um, I'm pretty sure the airplane thing Relic talked about was what they changed in CoH2 from CoH1. Because the interviewers apparently didn't play the game (or misunderstood what they were saying), they didn't realise that planes in CoH2 already do all of the things Greg and Quinn talked about at Rezzed.


I'm aware of this, all I'm saying is they could take it up to another level by implementing something fairly simple.
17 Apr 2014, 17:45 PM
#7
avatar of Zupadupadude

Posts: 618

jump backJump back to quoted post17 Apr 2014, 17:42 PMWilliG


I'm aware of this, all I'm saying is they could take it up to another level by implementing something fairly simple.


Ah, okay.

Those are some cool ideas, btw.
17 Apr 2014, 21:01 PM
#8
avatar of Napalm

Posts: 1595 | Subs: 2

Bring back stationary AA guns.

#swag
17 Apr 2014, 21:30 PM
#9
avatar of Kronosaur0s

Posts: 1701

Dogfight mechanics that depends on RNG what plane will win it XD
17 Apr 2014, 23:20 PM
#10
avatar of Mr. Someguy

Posts: 4928

Dogfight mechanics that depends on RNG what plane will win it XD


Well the Americans would always win it because their plane is a Fighter-bomber while Soviet / Ostheer's are Bomber / CAS.
18 Apr 2014, 00:13 AM
#11
avatar of Omega_Warrior

Posts: 2561

This kind of ability I think has a high likelyhood of appearing in the new American faction. Gaining air supperiority was one of the biggest accomplishments of the western allies.
18 Apr 2014, 00:33 AM
#12
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

It would be great if it could deny stuka bombing strike.
20 Apr 2014, 11:55 AM
#13
avatar of wehrwolfzug

Posts: 126

I suggested an air superiority doctrine ability in coh and people flamed me hard for it.

Basically it was to counter the strafe spam at the time. You spend equivalent ammo to buy a certain amount of time to prevent air strikes from being called in. So if you wanted to do an offensive push you click the ability and didn't have to worry about airstrikes. Of course it would have cp and cool down like every other ability.

20 Apr 2014, 15:38 PM
#14
avatar of JHeartless

Posts: 1637

It would be great if it could deny stuka bombing strike.


If they did that Elchino then how would I be able to A Move win with my Panther Blob? I mean I NEED STUKA to take out those Pesky OP Zis! MVGame.
20 Apr 2014, 21:12 PM
#15
avatar of Omega_Warrior

Posts: 2561

I think they need to change the stuka to be delivered by a airplane like all other airstrikes. It could keep the no smoke it would just make it atleast possible to stop.
20 Apr 2014, 22:13 PM
#16
avatar of Kronosaur0s

Posts: 1701

A stuka DIVING-BOMBING is really hard to stop, and theres not enough camera to show the plane diving (vertically) and then pulling up to the sky.
20 Apr 2014, 22:30 PM
#17
avatar of ATCF
Donator 33

Posts: 587

A stuka DIVING-BOMBING is really hard to stop, and theres not enough camera to show the plane diving (vertically) and then pulling up to the sky.


There is no stuka in-game dropping the bomb, it just falls from the sky.

20 Apr 2014, 23:20 PM
#18
avatar of Kronosaur0s

Posts: 1701

jump backJump back to quoted post20 Apr 2014, 22:30 PMATCF


tThere is no stuka in-game dropping the bomb, it jus falls from the sky.




Are you talking to me¿? xD

I was explaining that dude that showing the stuka diving-bombing over the target would be imposible due to low RTS cammera height.
20 Apr 2014, 23:25 PM
#19
avatar of Omega_Warrior

Posts: 2561

Well of course you can't actually have a plane dive bombing. Even if they could, if you shot it down you would just get hit with a plane instead of a bomb.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

135 users are online: 135 guests
0 post in the last 24h
15 posts in the last week
37 posts in the last month
Registered members: 48921
Welcome our newest member, AllysonsdMann
Most online: 2043 users on 29 Oct 2023, 01:04 AM