Rifle Grenades
Posts: 247
Posts: 229
I stand by my opinion that conscript and grenadier grenades should be disabled when suppressed. Rifle Grenade has a long range and Molotov is a crew killer.
I kind of like this idea. That, or reducing the range on Rifle Grenades...
Posts: 172
Posts: 17914 | Subs: 8
If rifle grenades get nerfed in any way I demand satchel bomb cost for penal squads be increased.
Why?
Having problems with extremely long animation and short range?
Having second thoughts about why penals flank your MG?
Posts: 1130
Comparing the arc of the Maxim vs the MG45 it is tiny.
What happesn to conscripts that are in the open running to molotov an mg if they have grenadier support. They die. What happesn to grenadiers when they are running to riflenade a maxim with conscript support, nothing because they don't need to run anywhere.
The riflenade needs its range reduced.
No it doesnt. unless the maxim gets some packup and setup time nerfs i dont see any reason to nerf the rifle nade which is the hard counter to the maxim.
Posts: 2693 | Subs: 1
No it doesnt. unless the maxim gets some packup and setup time nerfs i dont see any reason to nerf the rifle nade which is the hard counter to the maxim.
So what's the point in making a maxim when it can't even handle a frontal infantry assault?
Posts: 39
Posts: 471
i dont see any reason to nerf the rifle nade which is the hard counter to the maxim.
The answer to your lack of understanding of the problem is contained within your own sentence - there is no way a frontal assault by frontline infantry should hard counter a machine gun. The whole point of machine guns is to hold back infantry that walks into its arc of fire.
Posts: 1130
The answer to your lack of understanding of the problem is contained within your own sentence - there is no way a frontal assault by frontline infantry should hard counter a machine gun. The whole point of machine guns is to hold back infantry that walks into its arc of fire.
I would agree with you if the maxim was like the mg42. but besides that they are machine guns and suppress people they have nothing in common. And very simply put the maxim needs counters.
Posts: 587
Posts: 2819
Posts: 871
I would agree with you if the maxim was like the mg42. but besides that they are machine guns and suppress people they have nothing in common. And very simply put the maxim needs counters.
What do you feel is the purpose of machine guns in this game? I would say primarily to suppress and support other units. MG42 and Maxim both do that, although the MG42 does it far better.
What is wrong with the maxim counters that already exist (snipers, mortar, mortar ht, scout car) ?
Posts: 2561
I would agree with you if the maxim was like the mg42. but besides that they are machine guns and suppress people they have nothing in common. And very simply put the maxim needs counters.
Snipers, mortars, 222s, flanking. Pretty much anything other then a frontal assault which the maxim is supposed to stop which it doesn't right now.
Posts: 17914 | Subs: 8
No it doesnt. unless the maxim gets some packup and setup time nerfs i dont see any reason to nerf the rifle nade which is the hard counter to the maxim.
2 pioneers are hardcounter to maxim, 2 grenadiers are hardcounter to maxim, hell everything except osttruppen is hardcounter to maxim, scout cars, mortars, snipers, halftrucks, double of any chosen infantry and on, and on, and on.
Besides that, I havent seen you proposing MG42 nerfs when you was screaming for conscript/molotov nerf against MG42.
Posts: 871
Posts: 1108
+1, suppressed units shouldn't be able to fire rifles..
+1 for all units
A range nerf makes absolutely no sense imo. It is a "rifle nade" you need a minimum range and the max range is passable. It is the same range, since 10 month?! And now its OP o.O
Posts: 449
Rifles nades look problematic now because of gren spam, but if guards or shocks were spammable we'd see the same problem arise again.
Posts: 471
Rifles nades look problematic now because of gren spam, but if guards or shocks were spammable we'd see the same problem arise again.
I think rifle nades look problematic mainly because of their range, which makes them materially different from any other type of grenade available in the game.
I have had two grenadier squads get suppressed from far away by a maxim that was in the church on Semoisky, fire off simultaneous rifle grenades from miles away and WIPE the MG in the building.
To my mind, there's no issue with throwing bundle nades/molotovs from suppression because you have to get close to throw them. The rifle nade is the only nade that allows you to negate the main purpose of machine guns: suppression.
Posts: 708 | Subs: 1
If rifle grenades get nerfed in any way I demand satchel bomb cost for penal squads be increased.
What a bulls**t.
Posts: 708 | Subs: 1
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