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HOLY POTATOES !!! patch 3/25

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25 Mar 2014, 16:45 PM
#121
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

25 Mar 2014, 16:51 PM
#122
avatar of Porygon

Posts: 2779

HOLY SHIT, FINALLY

they finally dumb a lot of vCOH setting into COH2

- real cover & lethality
- micro-able evasion of faust/AT nade
- no more bullshit snipercar
- Great tweak for penals, assgren, shocks, ostruppen

But two things are worried

- call in, they didn't say anything about it, isn't it even better to fight until calling T-34/85 or Tiger?
- flamer 251, why do they repeat the mistake in vCOH, who would use it with T3 requirement?
25 Mar 2014, 16:55 PM
#123
avatar of JHeartless

Posts: 1637

jump backJump back to quoted post25 Mar 2014, 16:51 PMPorygon
HOLY SHIT, FINALLY

they finally dumb a lot of vCOH setting into COH2

- real cover & lethality
- micro-able evasion of faust/AT nade
- no more bullshit snipercar
- Great tweak for penals, assgren, shocks, ostruppen

But two things are worried

- call in, they didn't say anything about it, isn't it even better to fight until calling T-34/85 or Tiger?
- flamer 251, why do they repeat the mistake in vCOH, who would use it with T3 requirement?


Because then there would be only 1 doctrine set. Everything with Guards. With the AT nade nerf there would be NOTHING that could even remotely stop the 251 Flamer.
25 Mar 2014, 16:58 PM
#124
avatar of Tristan44

Posts: 915

Love the ostruppen change, now they can fight (as well as a German)
25 Mar 2014, 17:00 PM
#125
avatar of Porygon

Posts: 2779



Because then there would be only 1 doctrine set. Everything with Guards. With the AT nade nerf there would be NOTHING that could even remotely stop the 251 Flamer.


No shit, you are like talking you can't sticky a PE 222 before <444>_<444>
25 Mar 2014, 17:01 PM
#126
avatar of JHeartless

Posts: 1637

jump backJump back to quoted post25 Mar 2014, 17:00 PMPorygon


No shit, you are like talking you can't sticky a PE 222 before <444>_<444>


Sticky and follow up with Airborne Recoiless or Ranger Bazookas? Oh wait...
25 Mar 2014, 17:01 PM
#127
avatar of Shazz

Posts: 194

jump backJump back to quoted post25 Mar 2014, 16:51 PMPorygon
HOLY SHIT, FINALLY

they finally dumb a lot of vCOH setting into COH2

- real cover & lethality
- micro-able evasion of faust/AT nade
- no more bullshit snipercar
- Great tweak for penals, assgren, shocks, ostruppen

But two things are worried

- call in, they didn't say anything about it, isn't it even better to fight until calling T-34/85 or Tiger?
- flamer 251, why do they repeat the mistake in vCOH, who would use it with T3 requirement?


Will be interesting to see. I think the change is better. In vCoH the flame halftrack wasn't used because it was just bad. Flames are a lot more consistently deadly in CoH2 and I have things like smoke to help it avoid death. Also in vCoH if I'm going halftracks, I'm going for walking stukas. Also also, halftrack just wasn't needed in vCoH except stuka. Bunker reinforce, yo.

Coming at T2 was too much of a shock unit anyway I think. An early M8 didn't have nearly the killing or push you off the map power that this unit has if pulled off correctly. It's not unstoppable but if your pants are down it's vicious. Overall it felt gimmicky like a lot of other things. With T3 being a requirement I could see a lowering of munitions now, though.

Overall very excited to see these changes and eager to test them out. Nice job.
25 Mar 2014, 17:04 PM
#128
25 Mar 2014, 17:04 PM
#129
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post25 Mar 2014, 16:51 PMPorygon
HOLY SHIT, FINALLY

they finally dumb a lot of vCOH setting into COH2

- real cover & lethality
- micro-able evasion of faust/AT nade
- no more bullshit snipercar
- Great tweak for penals, assgren, shocks, ostruppen

But two things are worried

- call in, they didn't say anything about it, isn't it even better to fight until calling T-34/85 or Tiger?
- flamer 251, why do they repeat the mistake in vCOH, who would use it with T3 requirement?
It needed to be done. With T70s and SU-76s so far off it would destroy any T1 soviet play. It's also not needed as much since shocks now have much lower armor.
25 Mar 2014, 17:07 PM
#130
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post25 Mar 2014, 17:00 PMPorygon


No shit, you are like talking you can't sticky a PE 222 before <444>_<444>


PE 222 didnt reinforce infantry. It also couldn't crit half a squad to death in 1 second regardless of cover.
Neo
25 Mar 2014, 17:08 PM
#131
avatar of Neo

Posts: 471

Mmmm, ass grens with sprint, better nades and 280 MP. That doctrine is looking tasty all of a sudden (the Stug might actually be worth something now as no counters for a while)
25 Mar 2014, 17:12 PM
#132
avatar of Porygon

Posts: 2779



PE 222 didnt reinforce infantry. It also couldn't crit half a squad to death in 1 second regardless of cover.


That is KV8, not Ostheer 251
25 Mar 2014, 17:14 PM
#133
avatar of JHeartless

Posts: 1637

All that reinforcing going on from the KV8 :P

But yeah the flame damage isnt quite that severe because of the range of AT nades. Which has now been reduced....
25 Mar 2014, 17:14 PM
#134
avatar of Aurgelwulf

Posts: 184

It needed to be done. With T70s and SU-76s so far off it would destroy any T1 soviet play. It's also not needed as much since shocks now have much lower armor.


Good point, still a shame to see the ability be relegated to uselessness though.
25 Mar 2014, 17:18 PM
#135
avatar of Jinseual

Posts: 598

now that small arms are more lethal, should we buff the mg42 to compesate? One of the reasons the mg42 was so OP before ( this was right after they made all german crews 4 man squads ) was that conscripts couldn't kill it even when they flanked it. Now that small arms can actually do more damage, they should actually kill the mg42. Should we remove the extra 25 pct damage received of the mg42?

Also, Grenadier armor is reduced. This was one of the few things that compensated for the larger Soviet Squads sizes. Since, Kar98 and Mosin Nagant have been changed to "bolt action profile" does that mean that all bolt action rifles do the same damage? If that's the case then conscripts will win outright against Grenadiers and that will be pretty unfair. Do Grenadiers do more damage at range than conscripts like the volksgrenadier to rifleman match?

[EDIT] Nevermind on the 2nd paragraph I see the damages it's on the front page of coh2.org

http://www.coh2.org/news/15547/march-deployment-patch
25 Mar 2014, 17:19 PM
#136
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post25 Mar 2014, 17:12 PMPorygon


That is KV8, not Ostheer 251


Which you'll be facing a lot more this patch by the way. The kv8 that is, seeing how soviets now can't really tech up so might as well go all-in with kv8 spam with an atgun blob. Captainsprice was a visionary.
25 Mar 2014, 17:19 PM
#137
avatar of JHeartless

Posts: 1637

now that small arms are more lethal, should we buff the mg42 to compesate? One of the reasons the mg42 was so OP before ( this was right after they made all german crews 4 man squads ) was that conscripts couldn't kill it even when they flanked it. Now that small arms can actually do more damage, they should actually kill the mg42. Should we remove the extra 25 pct damage received of the mg42?

Also, Grenadier armor is reduced. This was one of the few things that compensated for the larger Soviet Squads sizes. Since, Kar98 and Mosin Nagant have been changed to "bolt action profile" does that mean that all bolt action rifles do the same damage? If that's the case then conscripts will win outright against Grenadiers and that will be pretty unfair. Do Grenadiers do more damage at range than conscripts like the volksgrenadier to rifleman match?


Good point on the MG42 and on the Grens I sure as hell hope so. Dominance of Conscripts would be game breaking BS.
25 Mar 2014, 17:21 PM
#138
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

<444>3 the constant inflow of maps. It's slow but steady. Great to see another community map added to the pool!
25 Mar 2014, 17:22 PM
#139
avatar of Burts

Posts: 1702



Good point on the MG42 and on the Grens I sure as hell hope so. Dominance of Conscripts would be game breaking BS.


kar 98k does double damage vs mosin nagants at long range. The soviets have 2 more men which means that grens do 25% more damage at long range than conscripts.However at medium/close range the damage is equal which means that conscripts do 25 % more damage.
25 Mar 2014, 17:23 PM
#140
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

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