Partisans reinforcement cost.
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Posts: 231
My main point is if they had lower reinforce cost, why would you ever field conscripts if you can call partisans in for cheaper initial and reinforce cost, same hp and armor, more damage if you're lucky with the weapons, being able to plant mines, and the ability to deploy behind enemy lines?
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One word : "merge"
2 words.
Play soviets.
(because if you would, you'd knew its not possible and I wouldn't have to state the obvious again)
Posts: 1439
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No. They're designed as one time use unit. Changing reinf. cost would create balance issues especially that they cost 120 MP.
160(and 240 for AT ones)
120 is for osttruppen.
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Posts: 680
My main Issue is with the AT Partisans. I usually "one time use" my normal Partisans but im very afraid of suicide charging AT Partisans, because of the price of a full conscript squad and because of the, in my subjective opinion, very high chance to drop their AT equipment upon death. And nobody wants to gift the enemy a Shrek right? Im usually stuck with these Partisans then who cost a lot to reinforce, are squishy and hurt the MP income.
Partisans should come with a cyanide-ability.
Posts: 1637
They're supposed to be a huge mp drain if you keep making them throughout the game. That's why they have such a cheap initial cost. They're supposed to be used to harass the enemy or secure a flank, not replace your main infantry forces.
My main point is if they had lower reinforce cost, why would you ever field conscripts if you can call partisans in for cheaper initial and reinforce cost, same hp and armor, more damage if you're lucky with the weapons, being able to plant mines, and the ability to deploy behind enemy lines?
Two words...
Rifle Grenade.
It will one shot Partisans. That shouldnt change. Conscripts would still be a safer bet. Also the HP buff needs to be purchased with alot of muni. Which means less mines, maphack, mark vehicle.
Right now its not worth getting because of Rifle Nades and reinforement cost.
It just boggles my goddamn mind that conscripts cant merge with irregulars and partisans. It seems like relic just limited the already limited usefulness of this ability.
Posts: 420
It just boggles my goddamn mind that conscripts cant merge with irregulars andbut they can merge with irregulars, which makes irregulars quite okay-useful in early game. but they don't succeed vs vet grens.
Posts: 2561
but they can merge with irregulars, which makes irregulars quite okay-useful in early game. but they don't succeed vs vet grens.
But then irregulars don't get rapid conscription which sucks.
Posts: 4928
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People use that? It's cheaper to just wait a minute and buy new Conscripts yourself. It's probably the worst thing you could do with your Munitions imo. It's even worse with "Relief Infantry". 120 Mun for an Osttruppen Squad that I only get if I lose 4+ models? I'd rather buy Panzerschrecks.
40muni for 1 osttruppen squad is a fair deal(you can get 3 from the ability), it lasts long and you would take casualties anyway, so might as well get some osttruppen for them, expendable pfaust platform/cheap to reinforce dmg sponge is always a good deal.
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People use that? It's cheaper to just wait a minute and buy new Conscripts yourself. It's probably the worst thing you could do with your Munitions imo. It's even worse with "Relief Infantry". 120 Mun for an Osttruppen Squad that I only get if I lose 4+ models? I'd rather buy Panzerschrecks.
I use rapid conscription and it's great. When you are in the late game, all your MP will go into tanks and reinforcements. You will often start to float fuel if you want to get extra infantry squads due to high upkeep costs and high mp bleed from reinforcing a large army. With rapid conscription, you can expand your infantry force without halting your tank production.
Posts: 4928
Still, calling them "Relief Infantry" is a bit silly when the cost is anything but a relief. But that's just semantics.
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