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russian armor

Day 1 Issue's with COH2 that still aren't fixed

22 Feb 2014, 06:34 AM
#1
avatar of GreenDevil

Posts: 394

Lets make a list.

I'll start it:

1. German S Mines that had a warning sign;

22 Feb 2014, 06:49 AM
#2
avatar of Porygon

Posts: 2779

2. 222 are worthless, and more worthless than before.
3. Ostheer sniper hold fire bug, vet one stun still not stunning anyone.
4. Windustry 3CP is a lie.
5. Maphack radio giving out mining position, seriously?
22 Feb 2014, 06:53 AM
#3
avatar of coh2player

Posts: 1571

6. Double T-34/85 being overpriced and T-34/85 just underperforming
7. Redundant Stug III E
22 Feb 2014, 07:41 AM
#4
avatar of Unshavenbackman

Posts: 680

jump backJump back to quoted post22 Feb 2014, 06:49 AMPorygon
2. 222 are worthless, and more worthless than before.
3. Ostheer sniper hold fire bug, vet one stun still not stunning anyone.
4. Windustry 3CP is a lie.
5. Maphack radio giving out mining position, seriously?


Windustry fixed yesterday? Doesnt give any more fuel before 3CP at the moment.
ntd
22 Feb 2014, 08:10 AM
#5
avatar of ntd
Admin Black Badge

Posts: 790 | Subs: 2

I'm not sure the coh2.org forums can handle a thread long enough. :P
22 Feb 2014, 08:15 AM
#6
avatar of Omega_Warrior

Posts: 2561

#0:Russian late game.
22 Feb 2014, 08:58 AM
#7
avatar of Speculator

Posts: 157

#0:Russian late game.

x1

-AssGren's useless grenade (make it into the stun grenade or something).
-Unit pathing (addtionally...units should be able to vault more frequently over fences and use the shortest route to their destination)
-HUGE and obstusive ingame UI
-Reinforcing from upgraded halftracks
22 Feb 2014, 09:03 AM
#8
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

Windustry fixed yesterday? Doesnt give any more fuel before 3CP at the moment.

Yes. It was hotfixed.
22 Feb 2014, 10:53 AM
#9
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post22 Feb 2014, 08:10 AMntd
I'm not sure the coh2.org forums can handle a thread long enough. :P

To me its a classic "nerf soviet, buff german" thread and it handled these pretty well so far. Can't see why one more wouldn't work. :P
22 Feb 2014, 11:55 AM
#10
avatar of 89456132

Posts: 211

Camera zoom level.
22 Feb 2014, 12:40 PM
#11
avatar of NoLuckyStrike

Posts: 123

8: a few Bulletins are wrong ( 152mm Increase Acc by 4% is totaly bugged its decreasing by 100% same on the mortar i think)

22 Feb 2014, 12:53 PM
#12
avatar of Basilone

Posts: 1944 | Subs: 2

9: bulletins are retarded and should be removed
10: many of the original commanders are extremely redundant and should be removed/consolidated/restructured
11: zone capture timer should reset if player A leaves and player B enters radius
12: the only infantry weapon that does consistent dps is the MP44, everything else is far too random
13: mid game lasts like 90 seconds
14: infinite range AT nade + Faust
15: P4 and T34 main gun really inconsistent vs soft targets
16: Tanks miss other tanks too often, should only happen from very long range. You already have a chance of not penetrating so also having a chance to not even hit makes it even more RNG dependent.
22 Feb 2014, 15:22 PM
#13
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

It says day 1 issues in the title.

2. 222 were actually overpowered initially and were nerfed, so totally wrong here.
4. fixed and *wasn't part of the game when it released.
7. *. Furthermore the stug e is rather useful. It gets a rather fast to attain "target weak spot" and is decent against t70s and infantry. If one is looking for something with better at capability, one could have a look at the non e version ;)

+1 to almost everything from Lucky and Basilone.

17. input lag
18. path finding
19. unit responsiveness
22 Feb 2014, 15:42 PM
#14
avatar of Senseo1990

Posts: 317

If this topic is also about things that people asked for repeatedly since the alpha stages of the game but havent been added the list will be VERY long.

20. Server lists
21. Custom hotkeys
22. Mod support
23. sandbags
24. useful tank traps

there is actually so much missing stuff that its hard to name all of them because you loose track of them easily

Basilone made very good points
22 Feb 2014, 16:45 PM
#15
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

25. Wasn't an ingame leaderboard also something many were requesting pre-launch?
22 Feb 2014, 17:43 PM
#16
avatar of Eupolemos
Donator 33

Posts: 368

ITT:



Jesus Christ guys, this thread is beyond pathetic, it's like the essence of Nullist has been spread over the boardwhiners and they just keep on going without thinking nor checking with reality.

- 222 isn't worthless and has been imba.
- Windustry was fixed, wasn't there since day one.
- StuG III wasn't in multiplayer since day one afaik.
- Neither were AssGrens.
- Reinforcing from upgraded HTs - whut!? Standard even in CoH1.
- Camera zoom level?? ???? It's fine.

I won't go on, lag has been fixed for me with the servers. This was a really good patch for the game, but Relic could certainly still use constructive criticism.

- But then, this!? This is the opposite; it's like the epitome circlejerk self-deprecation.
22 Feb 2014, 19:47 PM
#17
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I don't know if this is a intended feature but I dislike how the Maxim, Dushka and 120mm are required to set up and can't be kept packed up when you arrive at your destination.

The Maxim and Dushka especially suffer because rotating it often involves the gunner spinning in circles like a dog about to go to bed.

I would also like to see attack ground on Guards so you can shoot at cover with the PTRS rifles.
22 Feb 2014, 20:33 PM
#18
avatar of Stonethecrow01

Posts: 379

Terrible thread. Lots of things people are just making up.
22 Feb 2014, 22:33 PM
#19
avatar of buckers

Posts: 230

22 Feb 2014, 22:51 PM
#20
avatar of morten1

Posts: 368

- lobbies
- non-half assed chatrooms
- in game leader boards
- ranking system
- P2W
_ bullitins (In a diceroll game really?)
- terrible replays sytstem
- the relic menatlity: "we happy with the game at this point"
- lack of their own public forums (companyofheroes.com)
- Blizzards: they dont alter the game at all and just cause lag
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