Assgrens are worthless with 320MP
Posts: 2779
320 MP just die like flies to cons?
Countering assgrens 3 steps:
(1) Run
(2) Spread
(3) Focus fire
Done
Posts: 461 | Subs: 1
Posts: 337
Posts: 2779
Weren't they 320mp in the last patch?
Doesn't do anything with patch, they were and are still useless.
maybe if they didn't follow you to an open area and fight in a corner it would be the other way around
If they didn't follow their target and shoot at zero range, they are more worthless than Ostssssopen
Posts: 337
Posts: 184
My criticism would be that the Ass-Grens shoudlve flanked around the furthest side of the garrisoned building and focused fire on those conscripts while using the wall as cover from the other squad - ten seconds and the garrisoned conscript squad would've been down. Then I would've taken the Assgrens and charged for the closest conscript squad trying to engage at point blank range if possible. Ass-grens fire good on the move, so try and chase down the other conscript squad and force them to retreat as well.
I agree that the Ass-Grens could use a buff, not a massive buff, but enough to make them worth the 320mp.
Edit: Watching it again I notice you actually had the advantage when one of the conscript squads fled, you should've immediately chased down the conscripts to the left, leading with your full health squad, and you probably would've won the engagement. Instead you stayed between two conscripts squads for a few seconds and at that range and at that position you were always going to lose.
Edit 2: And when I talk about a buff for Ass-Grens I'm thinking more in the line of vet bonuses, they don't do well mid-late game so it would be nice if the vet bonuses could make them a little more usefull for later on in the match
Posts: 3293
Posts: 2779
im sorry but ass grens are awsome
Enlighten me with some awesomeness show, please?
Edit: Watching it again I notice you actually had the advantage when one of the conscript squads fled, you should've immediately chased down the conscripts to the left, leading with your full health squad, and you probably would've won the engagement. Instead you stayed between two conscripts squads for a few seconds and at that range and at that position you were always going to lose.
I was the Soviet player :/
Posts: 40
They're great at flanking and cleaning up emplacements in the early going, where it would take Grens nigh on a century to clear a 6-man support unit (without them running away).
They certainly are risky in 1v1 but like everything else, less so in 2v2.
Posts: 184
I was the Soviet player :/
Ah, well good job then!
I like Ass-Grens but they only work on certain maps and against certain doctrines. You also have to be very aggressive with them which is something a lot of German players with an MG-opening mentality, including myself, struggle with.
Posts: 17914 | Subs: 8
Posts: 1637
Firepowerwise your always better off with LMG grens IMHO. It would be like build Penal Battalions when you have PPSH scripts....why?
Edit: Now back in the day when they came out and you couldnt build T1 for a dogs age I could understand why they upped the cost.
Posts: 166
Permanently BannedPosts: 308
Maybe if you didn't engage 3 squads in better cover, run over red cover and kept close instead of mid range you'd do better?
This. They are great for killing support weapons, since they kill them fast while grens take forever to kill a 6 man squad.
Posts: 503
Permanently BannedNo one SGT44 for good...
Never use this """""Assault""""" grenadiers...
The only real good is the 5 grenades (but a little weak or sometimes dont work fine) if the 5 guys are live...
Posts: 412
Imo assault grens don't scale well. Cons will beat them if blobbed. I follow up with MG42's for this reason. Once cons get the ppsh, you can forget about your ass grens as an assault force. I'd like to see them at least get the faust after t1 is teched or as a vet ability.
As for this video, *shrug*, between a rock and a hard place, it certainly takes allot more then 10 seconds to clear a garrisoned building. As it was, I went for the cheeky decap on the cut off and hoped to catch one squad on the retreat before I bugged out (nearly got it). By going that side of the building, less cons would shoot out of a garrison. Did not expect a 4 man squad to drop so rapidly in green cover. Once you are outnumbered by cons, your in trouble with ass grens allot of the time.
My other option was to soft peddle back to an Mg42 coming onto the field. Maybe I made the wrong choice.
Posts: 589
Posts: 4928
The only real good is the 5 grenades (but a little weak or sometimes dont work fine) if the 5 guys are live...
Are you kidding? That's their weakest link. I don't spend 45 mun and temporarily drop my DPS to 0 to kill one guy and make the enemy squad dance.. Give me a Guard grenade- hell I'd take a Shock's Grenade!
Posts: 21
Posts: 1664
If the Assgrens had won this engagement I would say things were unbalanced. They were unsupported and constantly moving. Assgrens are for flanking, taking out weapon teams and holding the fuel in the early game.
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