uncounterable. shits so op.
Showing an example where the german has poor reaction speed doesn't mean anything. Any capable player will just drive away as soon as the flares drop. Should have buttoned
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uncounterable. shits so op.
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dude, i want a weapon THAT WORKS. if you read correctly, i said it was uncounterable, NOT that it was too good at what it does. i listed down everything that might have a chance and it boils down to AT guns. even so with its massive hp and armour, nothing is effective.
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uncounterable. shits so op.
The problem is once again that sov have no AT infantry aside from guards with peashooters ... Its sad that someone actually suggested picking up shrecis with shocks in order to be able to counter it. And what's even more sad. That's how I win most late game fights! I have to actually rely on picking up shrecks in order to be able to take on German armor. Does no one at relic see this as a glaring issue? Or do the pro-german rose colored glasses filter that out?
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I did not say ISU152 was hard to counter lol, I always get Elefant, no mater if the enemy goes 152 or not.
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speaking of being worthless vs infantry, if you can micro it, you can just move 1 inf squad around in front of the elefant. thanks to the fact it cant hold fire, it will slowly rotate and shoot at infantry while you flank around the other side.
and before you say "what about the support!?", what about YOUR support?
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while soviets are stuck with light artillery.
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so german arty will rain death upon AT guns, but your kat will miss due to scatter and rng? hmm
anyways, your katyusha isnt for killing supporting armor... it only has 50 pen. you might as well use a t70 to kill tanks. instead you barrage those mg42s you mentioned. it can also take out a halftrack if youre lucky. that allows you to push forward with infantry
even if you cant force the mg42 to retreat, why would it pin down everything? you shouldnt blob all your infantry right up middle. you need to flank units like the mg42 and elefant... its the same way you should fight a stug with a t34 or an su85 with a p4.
The elephant is slow, number one most important point. If you can get engine damage you can chip away at it all game long. One kat with one engine damaged elephant means it will never be repaired.
You can also attack the other side of the map. In team games migrate to other locations to force him to move the elephant after. Once he has moved swing back. You lose time, but he loses more since he is slower.
Finally, he may have nuclear Stuka, but remember he has to spend munitions on something. You should be bleeding him of mp and munitions. If you weren't his strong late game, AT unit will destroy your, surprise, tanks, and he wins. He picked a doctrine with all late game unlocks basically. And you were not able to deal him enough damage to prevent its deployment.
Elephant is good at its job, it is not OP.
Before you dismiss guards, which are actually very, very good, you can kill and elephant with them. One squad will eventually take one down. Use your forces to force off his units then push in with guards to beat on it as it retreats. You can also buy a ton of snipers, since he is all in on tanks.
In large team games you should have arty, mark target, IS2's, mines, and possibly shocks with shreks. They can be beat. But when used well they force your armor off the field. Much as a SINGLE SU85 does to PIV's when it has support.
Also elephant at half health can be killed by 2 su85's depending on RNG, and at 1/3 or less basically guaranteed kill.
On Pripyat, good luck. Map is stupid and makes elephant look much better than it is.
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Ostheer Standard Artillery:
T2 81mm Mortar
T4 Panzerwerfer
Soviet Standard Artillery:
T1(a) 82mm Mortar
T1(a) ZiS Barrage
T2(b) SU-76 Barrage
T2(b) Katyusha
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