Favourite Theater of War Mission
Posts: 230
add US!
also, that mission where you have to snipe the commissars was extremely fun
Posts: 1585 | Subs: 1
However, Brody tank war was very good (I have played it multiple times now with and without friends). It allows a battle I cannot have in any other mode, and with a friend. The defense maps are ok, but boring without an additional player. If the defense maps could be 2vX or 3vX they would be more interesting.
I also think the early ToW suffered from very poor balance. It is really not very fun to go against 3 KV-1's with no anti armor unit (except for a pak). Even the most recent ToW still has serious balance issues that detract from the game (still can't use PG's). I understand trying to make the flavor of the time, but you have already violated that with numerous commanders who deploy units before they were built (Pak 43) and of course the Mg42! It's right there in the name. One of the most annoying things for me is the huge differences in unit stats from other modes, which makes it very hard to predict encounters in ToW. Take the elite challenge in the newest ToW for Ost. In that map if you play on easy difficulty T70's take 4 penetrating shots from the Stug H to die. Why?
vCOH campaign missions that stood out to me were ones were I felt like I was attempting to take a real objective, and that things were uncertain. Even if I did take the objective later almost anything could happen. I was required to build defense, clutter roads, and make the terrain support my much weaker forces.
For ToW I would try to do things that cannot be replicated in multiplayer. The newest ToW with unusual starts (e.g., all points capped for one side or the other) was interesting and entertained me, but did not convince anyone I knew on my friends list to buy them. You might also consider giving unique abilities or units in ToW to make the missions feel more unique. The Tiger challenge was ok, but was not very replayable once you beat it. What is the point in grinding back through to blow up some heavies? You could also try to help people unlike bulletins by providing situations where bulletins that are hard or impossible to complete elsewhere are finished here. This is where I got "With extreme difficult".
ToW is VP focused (obvious but I need to say it). Many campaign players and comp stompers prefer annihilation because it takes longer. VP's are a complete turn off to them since they want to build a lot of big tanks and duke it out toe to toe. I find these games boring, but would say annihilation is still missing from ToW and would be an interesting addition if intelligent players could make interesting strikes on the base to win (i.e., no more Pripyat marsh maps where one choke point is present). Winter is also not interesting to many of the more single player focused individuals I have talked to since they feel that it is very, very tedious. They tend to not be as interested in micromanaging every little group. They want to use large attack groups. It also completely stops the comp because it won't attack in a blizzard. So frequently you are left sitting around at campfires doing nothing for 3 minutes until the blizzard passes. Not really that much fun. I also find winter very annoying, and the site reduction as the only real portion I like. None of the ToW missions are connected, a win in one does nothing to the overall story. Therefore, they all feel very disconnected and unimportant. It would be best if they could be weaved together to develop a more important element. Maybe give you command of a division as it is destroyed on the Eastern front for Ost, and potentially a command of a group of Soviets as they move from small skirmishes to heavy front line battles. Small tedious detail, please don't lecture me about WWII if you are going to make me watch my tanks blow up because they won't move since I no longer have control. Either end the game and lecture me, or let me control my tanks until the game actually ends. Overall maps of the front actually changing with different battles would help to weave the history lesson in. I have a fair bit of historical knowledge about many of these battles and I find it very hard to place everything without maps.
That is all for now Noun, thanks for asking. I would be happy to weigh in on similar topics in the future if you feel it is worthwhile. This should count towards my dissertation.
Posts: 254
Posts: 63
It reminded me of the two Carentan missions from the Normandy campaign in vCoH but in a smaller package. These were the missions that kept me coming back to those campaigns; Carentan, the Hill, and the Falaise Pocket were great(among others).
I'm not such a fan of the Ai battles, skirmish ai is a nuissance to chase around recapping.
Posts: 1838 | Subs: 17
This has probably already been said before but I will say it anyway. Imagine if these TOW missions were entirely multiplayer. It would be cool having multiplayer battles with different games modes apart from the standard games you get in automatch.
Posts: 317
This has probably already been said before but I will say it anyway. Imagine if these TOW missions were entirely multiplayer. It would be cool having multiplayer battles with different games modes apart from the standard games you get in automatch.
Agreed, I'd probably buy every ToW mission pack then, even if those multiplayer-missions werent completely balanced
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Posts: 1734
Permanently BannedPosts: 17914 | Subs: 8
do you know what really grinds my gear? when singleplayer or multiplayer maps are the new ToW missions.
Umm, its the other way around.
TOW maps are coming to MP.
Posts: 1734
Permanently Banned
Umm, its the other way around.
TOW maps are coming to MP.
that is OK, but just see the ToW41....
Posts: 254
do you know what really grinds my gear? when singleplayer or multiplayer maps are the new ToW missions.
it would be awesome if we could see more maps from tow in the multiplayer.
Posts: 35
Posts: 4928
Posts: 17914 | Subs: 8
Assault on Voronezh with the Infantry player using Assault Grenadiers and the Armoured player using Elite Troops was amazing. Without those it was infuriating, but Vet 2 AG's made taking the city much less rage inducing.
Yea, that mission was awesome.
I also liked partisan bridge defense one.
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Posts: 1617
I enjoyed the mission where you and a teammate played as the Ostheer and worked together to encircle the soviets.
This has probably already been said before but I will say it anyway. Imagine if these TOW missions were entirely multiplayer. It would be cool having multiplayer battles with different games modes apart from the standard games you get in automatch.
+ 1
Imo the coop and solo challanges were the best ones.
AI battles are good, but I can play vs CPU anytime without ToWs.
Anyway, the ToWs should be harder and each year's army/tactics should be different from eachother (Pz III anyone?)
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Driving a Tiger
+1, too bad it wasn't playable in coop
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Posts: 13
Occupation - this is a nice mission because its fun defending the castle/forte and also to win control of the castle at mission beginning.
Kalach Pincer - this is great because its really well paced with the final push for the bridge territory.
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