lets talk about bunkers
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Posts: 134
Why not just give them to both sides like vcoh was?? Or to neither side in the case of Brits and PE. It baffels me more than anything.
Posts: 1701
Posts: 17914 | Subs: 8
After all its soviets who built longest trenches in a whole war.
Rest things, including german bunkers, are fine.
Posts: 951
Posts: 879
Bunkers build too fast IMHO, can be nasty in 1v1s too if you can hold a cutoff long enough to get one up...and with 2 grens building, it can be done very fast...you see it more than you'd think.
Posts: 915
Posts: 344
Engineers in both sides should be able to build more fortifications and emplacements. But I'm sure all that will be added through DLC. Bleh...
QFT.
Barbed Wire
Sandbags
Mines (all types)
Tank Traps
Bunkers
Trenches (w. defensive-oriented doctrines)
OPs (moved from the base-buildings menu)
^THIS is what all engineering units should be able to build. But again, Relic will likely add them one at a time through DLC (there is a Soviet commander that had MG bunkers as an unlock--pathetic).
Posts: 4928
We'd just end up with a CoH1 problem, what does Brit do if Germans steal one of their trenches? It's a problem with very few effective solutions, and you have to go way out of your way to solve it, compared to the intended solution which is literally a button click away.
(Note I'm talking about Trenches / Slit Trenches, not Machinegun Nests)
Posts: 42
OR
Make the mg gunner wich comes with the mg upgrade killable. So the german player will have to reinfore to keep the mg manned.
Posts: 1571
German Bunkers, especially. They can be flanked, they can be destroyed with indirect fire, they can be blown up with a few tank shells.
Posts: 17914 | Subs: 8
Soviet Trenches would be overpowered due to the nature of the faction design. German Trenches can be burnt out with Molotovs, Engineers, Molotovs, Penals, Molotovs, and KV-8's. On the other hand, Germans have Pioneers and FHT's, of which Pioneers may be about the same, but the FHT is paper-thin and less damaging than the KV-8.
We'd just end up with a CoH1 problem, what does Brit do if Germans steal one of their trenches? It's a problem with very few effective solutions, and you have to go way out of your way to solve it, compared to the intended solution which is literally a button click away.
(Note I'm talking about Trenches / Slit Trenches, not Machinegun Nests)
You seem to forget about MHT and normal mortar/PaK.
You know, this are not vCoH trenches, the ones we have here literally explode to anything that isn't small arms fire.
Posts: 4928
You seem to forget about MHT and normal mortar/PaK.
You know, this are not vCoH trenches, the ones we have here literally explode to anything that isn't small arms fire.
If we count artillery, then trenches are even more in favour of Russians, who have more artillery options than Ost does. Besides that the point is that a molotov in a trench is a 100% chance to neutralise, either forcing a retreat or killing everyone inside. Unless we give Grenadiers a trench-clearing weapon, they'll be Soviet biased.
Posts: 2561
If we count artillery, then trenches are even more in favour of Russians, who have more artillery options than Ost does. Besides that the point is that a molotov in a trench is a 100% chance to neutralise, either forcing a retreat or killing everyone inside. Unless we give Grenadiers a trench-clearing weapon, they'll be Soviet biased.
I have no idea why they gave trenches to the germans. It's near useless with all the ways soviets have of clearing buildings. They should have just given them to the soviets where they could actually be put to some use. Although maybe they'll be useful if they ever add another faction that can't clear buildings as well.
Posts: 344
Trenches take far too much damage as an entity and can be obliterated by a few mortar or ATG shells.
Posts: 2561
What's the reasoning behind lopsiding defensive buildings? I didn't notice the impact this has too much in 1v1s or 2v2s, but its quite rediculous how many bunkers go up in 3v3/4v4 games which must then be cleared painfully slow by mortars, flamers, a vulnerable sis or penals if you happen to have t1.
Why not just give them to both sides like vcoh was?? Or to neither side in the case of Brits and PE. It baffels me more than anything.
Most likely one of the things that justifies germans having only 4 men in a squad.
Posts: 366
whenever i build green cover with my cons.. 2 minutes later the grens will come and take it. grens run up to cons in green cover and jizz all over them
soviets could use a mg pit or something.
Posts: 1042
Posts: 230
One of the biggest flaws in the game is how Soviets have no bunkers and Germans do, it's something I've been up in arms against since the beta and nothing has been done. It's ridiculous.
mate the same can be said about uncountersniperable snipers and cp 1 light AT counter but german mains don't complain
Posts: 2561
mate the same can be said about uncountersniperable snipers and cp 1 light AT counter but german mains don't complain
What are you talking about. They are complaining all the time.
Posts: 230
What are you talking about. They are complaining all the time.
i was being ironic, haha. i probably didn't make that clear enough mate
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