I take everything I said back. 2 Sniper + Guard combo is unbeatable by anything German can ship early game. Survivability on this unit is retarded while last game I lost my Sniper to mortar shell that was meters a way. It looked like he died from wind this blast caused.
I've lost every game when this combo was present. In 2v2 is even worse. I run out of options how to beat this.
Oh wow, someone actually noticed this by now? I'm impressed...
Edit: Just to clarify it once more.
You cannot balance snipers if
a) you have no recon vehicles (cheap jeeps/bikes/whatever) and
b) squad sizes allow one sniper to kill the other while he can't be killed off in 1 shot
c) soviet snipers can actually be driven around in earlygame halftracks while the other doesn't.
So, as it stands, coh 2 snipers are broken.
You only have 2 options:
- match stats of Ostheer sniper and soviet sniper and make both a 2man team
- match stats of both snipers and make them 1 man squads
edit: I actually could think of a 3rd option:
- make snipers only drain health until the squads have less than 50% life. However, stats still need to be completely remade for them
Everything else will not work. You can try to bandaid this whole mess (just like relic did with nerfing clowncar/soviet sniper offensive power into oblivion). This doesn't change the fact that the unit design is broken. It only makes the unit so unattractive that nobody uses it anymore (so, they cover up the broken mess by making the units useless).
We spent 4 months trying to balance a 2man sniper team for soviets against Wehrmacht during 1.400 in Eastern Front mod, and still we could not come up with a working solution without changing either unit's design. So, in the end we adopted the working 1-man squad vCoH system to the soviet sniper - voilá, problem solved.
That's not a coincidence.