MG42's getting sniped by scripts and shocks
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Sometimes the machinegun team can't retreat because the guy who was supposed to pick up the gun dies D:
At times you'll lose the full 4 man mg42 squad and can't do anything about it but just watch the blinking retreat icon and dying gunners.
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It's usually the first unit that gets in range for the scripts to shoot it
This
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It's usually the first unit that gets in range for teh scripts to shoot it
Yea, but the fact that scripts can walk right into the line of fire and snipe the gunner before he ever lays a burst is more than annoying and renders and MG useless right then and there, even with support nearby you can kill off mgs left and right with just a script or two when you get the RNG roll on the gunner.
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Sadly there is one Team Weapon Heavy cover, no lighter version of it. If there were a light version of it equal to light (yellow cover) and if the cover area behind the mg were basically just working on the gunner, I'd think that would be a good change.
So for now, just always deploy in cover
Also remember that you have to basically be "behind" the cover object to actually receive the bonus. The shield icon can display even when just one of the crew gets the bonus and the rest of the weapon team is sitting in the open but then the others don't actually receive the bonus.
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The mg has been effectively Panzer Elited. There is no coming back from that... until coh3. Worse than cons is Shocks, which seem to snipe the gunner all the time, and then you can't retreat fast enough not to lose the mg. I think all Germans players should get together and have a memorial service for the once mighty mg42.
Here's to you, MG42.
http://www.youtube.com/watch?v=IVpM8OPixds&bpctr=1389371370
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IMO, MG42 is so crap compared to the maxim, it doesnt pin anything in 1 burst, while the maxim pins anyone in 4-5 bullets...
Maxim suppresses but doesn't pin that fast so you can still riflenade it though
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Well, the MG42 (and Maxim?) could give team weapon cover (like AT guns) to the crew very close to it. However, I don't think this would be a good change because it would allow the HMGs to set up wherever they want and still get the same benefits as if they were deployed behind a stone wall.
Sadly there is one Team Weapon Heavy cover, no lighter version of it. If there were a light version of it equal to light (yellow cover) and if the cover area behind the mg were basically just working on the gunner, I'd think that would be a good change.
So for now, just always deploy in cover
Also remember that you have to basically be "behind" the cover object to actually receive the bonus. The shield icon can display even when just one of the crew gets the bonus and the rest of the weapon team is sitting in the open but then the others don't actually receive the bonus.
HMGs and Mortars generated light cover in vCoH by default (directional, so it was less useful for mortars).
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HMGs and Mortars generated light cover in vCoH by default (directional, so it was less useful for mortars).
That sounds nice for a solution - it limits the mentioned problem and promotes flanking.
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That sounds nice for a solution - it limits the mentioned problem and promotes flanking.
The mentioned problem can already be fixed by placing the MG42 in cover instead of out in the open.
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The mentioned problem can already be fixed by placing the MG42 in cover instead of out in the open.
To be fair, cover isn't always available at where you want to place the gun. And this time you can't build cover like in CoH1.
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The mentioned problem can already be fixed by placing the MG42 in cover instead of out in the open.
Easier said than done. Effectively done, anyways.
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