Can you get out , yes.
Have plenty of time, no
Isn't that the point? Would you prefer 10 sec. timer?
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Can you get out , yes.
Have plenty of time, no
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that would be shocktroopers
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I prefer 5 sec, or troops not to just stand there when I give them move orders. Also I prefer very hairy women,on the upper lip even.. 10 secs i saw coming. How did I know you would go to the extreme? Is it my pyschic ability
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If they(PGs) are dead or returning to base they are not doing damage, especially when they cost extra time and manpower while reinforcing. On the other hand shocks don't die as easy, leaving them on the field to kill longer without taking as many losses. Efficiency comes from what damage they actually do relative to their cost including reinforcing, not just statistical dps.
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Both Shocks and PGrens are quite Meh in my experience. Nothing OP about either. I still think 1 CP shocks are not even remotely a problem.
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I think there is something off with Pgrens for cost when compared to Penals. Pgrens may not be OP but considering the role of Penals and their lack of flexibility and thier identical cost they simply must be UP. Anything can be beaten with enough effort even the BS tiger ace. But that doesnt make it cost balanced.
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I rarely go more than 1 Panzer Grenadier squad. I usually use them as a support weapon rape team and that's about it. They get ok with veterancy but I still prefer Grens with LMG or G43 upgrade.
I didn't buy shrecks on them more than 10 times in my whole CoH2 experience.
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If i am playing a script spammee i build two. This way i get what i like to call the Pgeen effect. This is where you run around a cornee into the Soviet blob and destroy model after model so fast that you are guaranteed a squad qhipe even on retreat. I wish i can di rhat with STs.
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Lol, I counter PGrens easily with pure conscripts. I always laugh when I see PGrens made.
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Use a Maxim to control PG blob. Works every time.
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