Guard
Posts: 2184 | Subs: 2
- poorly against infantry - thanks to DP-27, they crawl on the ground and do not shoot
- poorly against tanks, panzer grenadiers need 8 hits from Shrek to destroy ISU-152 as needed shots that Guardsmen would destroy Panther / Tiger / Elephant - 100? 200?
- Guardsmen doctrine and so many good commanders are not used.
Guards need to be revised
Posts: 410
In my oppinion, they could be a bit stronger against infantry.
Posts: 35
In conclusion: You have no idea what you are talking about, wanting cheap guards to stand up to the most highly armored late game units.
Posts: 604
They are very good vs. T2 vehicles, their AT rifles deal more damage against German T3 units than you'd expect plus they can button them, creating high synergy with any AT unit.
They really don't need a buff. They are not supposed to be infantry hard counters, it is the job of Shocks and Penals.
Posts: 1468 | Subs: 4
Posts: 222
When it comes to dealing with light vehicles in most cases I would much prefer 45mm AT guns but these unfortunately don`t come with any particularly good commanders (unlike Guards).
Posts: 107
more over i wonder how long will take till we see some
snipers & guards + mark target only strat to max abuse.
i played in 2v2 once, with an ally using this strat, he took down p4s / ostwinds and bunkers with guards only
Posts: 76
I think their AT capabilities are at a good place now, however I don't see a reason for them to be so underwhelming at AI. They aren't any cheaper than pgrens.
Posts: 3552 | Subs: 2
Button stops armour dead so Zis, Tanks and SUs can kill it.
Posts: 2693 | Subs: 1
Overall the guards are solid units, they aren't bad by any means, but they are also not as good as some people here in this thread claim them to be. Guards can deal with anything, but at a great cost.
Posts: 3552 | Subs: 2
Posts: 258
Regarding guards and snipers , get 1conscript and 2 snipers and then 3 guards with dp-28. Then get 2 su76 and 1-2 munition caches to float muni for late game and wait for your call-ins(I like the isu-152). The point is to not get into open engagements and using indirect fire and snipers to bleed out your opponent. Guards are there just to guard your assault guns and snipers from flanking german tanks, buttoning them. Also focus on muni points because even 2 caches are not always enough
Posts: 1554 | Subs: 7
However they are used as backbone unit these days which is just lol because they should be supporting your army.
It's not that nice to see 4 guards squads emerging from the FoW...
Posts: 1664
In my opinion one of the guards useless units in the game:
- poorly against infantry - thanks to DP-27, they crawl on the ground and do not shoot
- poorly against tanks, panzer grenadiers need 8 hits from Shrek to destroy ISU-152 as needed shots that Guardsmen would destroy Panther / Tiger / Elephant - 100? 200?
- Guardsmen doctrine and so many good commanders are not used.
Guards need to be revised
- consider not upgrading them with DP's if you want them to remain a bit more mobile. Also keep in mind DP's and LMG42's don't need to go prone if the unit is in cover, they will fire while standing.
- Mark target will greatly increase the dmg from Guards against tanks, but as stated before Guards are a SOFT counter.
- I'm pretty sure Guards Motor is the best Soviet doctrine and I see it used quite a bit.
I made a thread a week or two ago and here's an excerpt:
- PTRS rifles as a munitions upgrade on Guards.
Putting Guards in a more flexible role in line with Panzergrenadiers, they would spawn as a much more mobile unit. This may tread on Penal's territory but I think Penals access to great shock weapons in the flamethrower and satchel charges and their lack of armor sets them apart from the Guards.
Posts: 337
Posts: 1003
Posts: 409
I thought this would be a thread on how Guards are OP. Haha, nvm.
Ditto.
Posts: 22
I thought this would be a thread on how Guards are OP. Haha, nvm.
I think people want Guards to be Tactical Space Marines. Maybe we could change the DP upgrade to Bolters?
Posts: 1637
People like to sau how survivable they are. If they actually coukd di something to infantry with that survivability tjat would be nice. But ptrs do nothing to infantry so count them as mirrors to 4 man gren squads that have a more expensive reinforce.
The only way to kill infantry effectivly is to purchase their rng deaths by paying 45 muni. The only time i am like wow glad i have guards is if there is a flame ht.
Button is a slap in the face for cost. 9/10 times it is not up for the full duration because the idiot entity buttoning moves on his own or is forced to move or loses los or the vehicle moves out of range etc etc. The lmg itself in practice does very little dps again because of the constant moving of 6 man squads.
Personally i am more satisfied with conscripts penals and shocks for cost. Guards only real roll seems to be feeding pgrens and lmg grens vet and causing the soviet player to bleed manpower.
Posts: 2184 | Subs: 2
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