1 CP is to early for the best infantry unit in the entire game to come out. 2 CP is more reasonable.
This. Way too much Shocks spam early game. 2 CP would make Shocks and Guards pretty much perfect, and still keep the early game Soviet edge.
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1 CP is to early for the best infantry unit in the entire game to come out. 2 CP is more reasonable.
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I have to agree with those supporting the notion that 1 CP Shocks should be changed immediately, the fact that they can come out so quickly and tear through grens like scissors through paper is stupid for the early game.
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Russian Grenades in this game overall feel stronger than their German counterparts.
In most cases it is probably balance (impact vs timer, mass grenades vs one grenade), but regardless the PZG bundle grenade is more comparable to a Guard / ST grenade, let alone a Penal satchel charge.
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2 CP Guards is equivalent to removing Guards from the game.
2 GP Shocks, sure whatever, they're only good for lolrallying vs. noobs anyway.
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What?
You do realize that shocks and guards were always 2cp before right?
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Judging by his comment, it's pretty clear he's never played the game.
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I don't know if this point has been raised before
BUT let me add this anyway, even if it might already have been mentioned:
At least in 2vs2 assGrens are spammed heavily, and shocks are the only thing other than maxim spam to stop this. In 2on2, it's usually assGrens and bunkers at chokes into flamer HT. Shocks give you a very small window, not to stop this but to not get dominated.
I don't know how this behaves in 1on1, but team games favour germans more. From 2on2, where it's slightly noticable to 4vs4, where Ostheer dominates.
I really like my shocks at 1 CP there.
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Soviets always have more ammo to drop 'nades than the germans.
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Only begginer players. If you dont lay mines, you lost tank battle.
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I don't take them out with that. I need Maxims before I am at 1 CP and often I have to consider to get a Zis first to take out bunkers and prepare for the flamer HT.
That is only team games, I might add. I was at place 400 in ladder in 2on2 (dropped to something like 500 to 800? don't know). This might not be considered top tier but I think I am far advanced over "learning to use fundamentals"
edit:
but shocks do provide an edge after aGrens were on the advance.
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This +1 if your floating muni as the soviets your not doing it right.
Assgrens get stomped on by Penals. Shocks arent required. You can also flank bunkers with m3s and demo them quickly or flamer them ever so slowly.
Shocks would be fine at 2CP. With proper micro you can do the same thing cheaper with zombie penals.
Zombie penals get vet 2 really fast and the merging scripts can protect the penals with at nades.
Captainsprice did real well with penals to shocks pre patch anyway...
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Only begginer players. If you dont lay mines, you lost tank battle.
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G43 stomp penals in no time.
Most germas only spam grens blob and if you dont have shock troops, you have problem deal with this blob. But sometimes i have lucky satchel throw. :-)
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