T-34-76 after patch
- This thread is locked
Posts: 1003
Posts: 93
Posts: 2425
Permanently BannedPosts: 1003
Posts: 2425
Permanently BannedPosts: 1003
Have you read the patch notes or watched the Relic video explaining the changes?
I play with T-34 many weaks and now i see impact of last patch. I write my experience with this unit. I respect Vlad, he is realy good player and have experience playing both side.
Have you ever tried to play with T-34? You are only Ost player. Please make yourself only in the topics, that you understand.
Posts: 155
Read patch notes, you silly. All vehicles in the game (not just your t3476) got scatter penalty while moving, so you should stop before shooting at infantry
I play with T-34 many weaks and now i see impact of last patch. I write my experience with this unit. I respect Vlad, he is realy good player and have experience playing both side.
Have you ever tried to play with T-34? You are only Ost player. Please make yourself only in the topics, that you understand.
Posts: 2425
Permanently BannedHave you ever tried to play with T-34? You are only Ost player. Please make yourself only in the topics, that you understand.
Why are you so angry and offensive?
Your information is wrong. Im currently only Sov player.
What have I said that I dont understand?
I just asked that:
Have you read the patchnotes?
Have you watched the explanation video from Relic?
If you had, you would know that that is the intended result of the change.
Yes, T34 (and all other armor)now has less infantry accuracy when moving.
That was the whole point.
Posts: 1003
Read patch notes, you silly. All vehicles in the game (not just your t3476) got scatter penalty while moving, so you should stop before shooting at infantry
I only write my experience and impact last patch. For me is T-34 less atractive and prefere Shock troops and Su-85 or IS-2.
Posts: 1439
You can improve your chances by trying to stop the unit right before shoot this way you will not get penalty but this requires a bit of practice and counting (that's what I do one Mississippi, two Mississippi etc )
Sadly this is the drawback of Soviet Industry nerf and sadly Ostwind (main Ost anti infantry shock unit) hasn't been affected by this change at all.
Sometimes you wonder.
Anyway try to get a Maxim and learn how to control enemy units with it.
Posts: 93
The problem with Russian armour is it is al shitty AI tanks in T3,and now they don't fill this roll any more either. So what exactly is the idea with T3? It seems to me that germs still have their dedicated AI vehicles untouched and because of one stupid Haines commander the base game is being ruined
Posts: 2838 | Subs: 3
You can improve your chances by trying to stop the unit right before shoot this way you will not get penalty but this requires a bit of practice and counting (that's what I do one Mississippi, two Mississippi etc )
Good tips.
... sadly Ostwind (main Ost anti infantry shock unit) hasn't been affected by this change at all.
From the patch notes:
Moving Penalty
Moving vehicles now receive a 2x scatter penalty in addition to the 0.5 accuracy penalty
Ie it applies to all vehicles. Not sure where this idea that it doesn't apply to Ostwinds came from.
If, in fact, it doesn't apply to Ostwinds that's almost 100% a bug and not a design decision.
Posts: 1003
Ie it applies to all vehicles. Not sure where this idea that it doesn't apply to Ostwinds came from.
If, in fact, it doesn't apply to Ostwinds that's almost 100% a bug and not a design decision.
Ostwind have large AOE. Dont need hit model. Brumbar the same, but this monster dont shot in move. :-)
Posts: 2425
Permanently BannedI just saw a single Sniper model escape from moving Ostwind in Stephenns stream.
Aradan, you are wrong.
Ostwind, T34 and even T70 all have exactly same AoE.
http://coh2-stats.herokuapp.com/ballistic_weapons/ostwind_flak_43_37mm_mp
http://coh2-stats.herokuapp.com/ballistic_weapons/t34_kv1_m1940_f-34_76mm__mp
http://coh2-stats.herokuapp.com/ballistic_weapons/t70_m1938_45mm_mp
AoE radius: 2.5
AoE far: 1.25
AoE near: 0.625
Please make yourself only in the topics, that you understand.
Same words to you.
Posts: 1003
Applies to Ostwind too. I dont know where people are getting that it doesnt.
I just saw a single Sniper model escape from moving Ostwind in Stephenns stream.
Aradan, you are wrong.
Ostwind, T34 and even T70 all have exactly same AoE.
http://coh2-stats.herokuapp.com/ballistic_weapons/ostwind_flak_43_37mm_mp
http://coh2-stats.herokuapp.com/ballistic_weapons/t34_kv1_m1940_f-34_76mm__mp
http://coh2-stats.herokuapp.com/ballistic_weapons/t70_m1938_45mm_mp
AoE radius: 2.5
AoE far: 1.25
AoE near: 0.625
Same words to you.
Rate of fire is the diference.
Posts: 2425
Permanently Banned
Rate of fire is the diference.
Yes. So what?
Its a specialised AI armor unit.
Your claim that AoE was large, was wrong.
And so is claim that it wasnt affected.
Infact the Ostwind is probably the MOST affected by this change, because as a specialised AI armor unit whos job was killing infantry, it is now worse at its main job than it was before.
Posts: 1439
Posts: 1003
Yes. So what?
Its a specialised AI armor unit.
Your claim that AoE was large, was wrong.
And so is claim that it wasnt affected.
Infact the Ostwind is probably the MOST affected by this change, because as a specialised AI armor unit whos job was killing infantry, it is now worse at its main job than it was before.
I never say that Ostwind AoE was wrong. I have no problem with Ostwind.
In my experience is T-34 weaker after patch, but i dont cry. I adapt my strategy.
Dont be troll.
Posts: 2425
Permanently BannedHow about T-70?
Yes, T70 also substantially affected as a primarily AI vehicle. It still performs early light vehicle counter just fine though, which is its other role.
However Ostwind is a more expensive unit, so you get proporionately less bang for your buck, because the scatter modifier is flat, and affects cheap and expensive units at the same flat rate.
I never say that Ostwind AoE was wrong.
Ostwind have large AOE. Dont need hit model
For the second time, Ostwind has exact same AoE as T34 and T70.
Posts: 525
Livestreams
29 | |||||
28 | |||||
9 | |||||
4 | |||||
2 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
24 posts in the last month
Welcome our newest member, vn88company
Most online: 2043 users on 29 Oct 2023, 01:04 AM