That is irrelevant since you won't be fighting with vanilla guards vs vanilla grens all game. There will be a limited amount of such engagements, and even if the grens will loose 1v1, they will also inflicted enough damage to force a retreat or guarantee the guards won't survive the next engagement.
Its not irrelevant at all. At 60 Munis additional cost, it takes significant time and specific investment to accumalate LMGs or, more rarely, G43s on Grens. Amd that means no RNades, no Flamers on Pio, no FHT, no upgunned 222, and especially no mines. Also impairs getting Med Bunker. The limitation on the number of those engagements is abritrary and depends where you deploy your units as opposed to your opponents. Can swing either way, and depends on your macro.
Obviously against a well positioned LMG Gren that you cant force to reposition, you will loose. But there are optiins, such as moving in while soaking with the 2 additional armor 1.5 models, and Nading it to, at worst, a reposition and desetup of the LMG for net benefit, and at best, significsnt model losses if he doesnt move in time.
Due to Guard having not only equal DPS to Grens, but also equal armor, AND 2 additional models, you will be left with a signficant model count left on Guard after forcing the Gren off. This being especially due to how dmg decreeases the less models that are left in a unit. A Guard unit fights a Gren unit, almost as if they where 6 Grens themselves.
So its like 6 Grens vs 4 Grens. Winner is obvious.
This can then also be indirectly sustained somewhat by Merging Cons into it, for less cost but admittedly less armor.
That's not my intention at all. Just trying to point out there are other soft AT counters that can be used in order not to be forced to select a guards commander, thus allowing you to call in shocks (which are more effective overall) or use another doctrine that doesn't rely on infantry call-ins as a soft AT counter.
Yee, you are right. Its not like Sov "needs" Guard for soft AT. But it also doesnt need anything else vs Light Vehicles anyways if he xhooses them.
They really are extremely versatile and multi purpose, as well as cheap.
You get the better equivalent of Grens in DPS, 1.5 armor, 6 models, light AT, Nade, and DP option for later game both AI and AT functionality. But it gets better than that. Since they are callins, there is no build time. Since they are no longer attached to a building like they used to be at T1, here is no tech cost. Since they are now CP1, they sre delpoyable extremely early.