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russian armor

40 ammo for tank smoke?

11 Dec 2013, 09:18 AM
#1
avatar of LionRed

Posts: 37

Has it always been 40 ammo?

I could have sworn it was 20 ammo:unsure:

If it was 20 and is now 40....that seems kinda harsh =/
11 Dec 2013, 09:25 AM
#2
avatar of Turtle

Posts: 401

Tank smoke is a very, very good escape though. It essentially is a do-over for a lot of situations if you make a glaring mistake that would normally cost you.

I was one of the people who wanted this change, but I wouldn't object to it being 35 or 30. We're pretty much Relic's extended beta testers for some things, this change included.
11 Dec 2013, 09:33 AM
#3
avatar of RedDog

Posts: 43

Button is 40 ammo. It counters button. Nuff said
11 Dec 2013, 09:41 AM
#4
avatar of Nullist

Posts: 2425

Permanently Banned
It was already nerfed to 30 (from 15) in November.
(Which was good and needed)

Has it been stealth nerfed again? If so, 40 is too expensive.

jump backJump back to quoted post11 Dec 2013, 09:25 AMTurtle

I was one of the people who wanted this change, but I wouldn't object to it being 35 or 30.


This makes no sense.

It already WAS 30.
How then can you have been one of the people who "wanted this change" to 40, when you "wouldnt object to it being ... 30", when it already WAS 30?

That makes no sense, man.
11 Dec 2013, 09:50 AM
#5
avatar of LionRed

Posts: 37

40 ammo for smoke seems to be a little tuff to come up with...

First time back since before big patch. Tiger and SI? Might have played a couple or few games in early Nov.

First game played since being back...go to use smoke. Might of had 25 or 30 ammo...no smoke...no smoke..no smoke no smoke.

Well damn....
11 Dec 2013, 09:54 AM
#6
avatar of H_Stickeye

Posts: 79

so, lets break down everything in this game and whine about it. Purpose of forums completed.

edit: to make my point clearer, this thread is a waste of space.
11 Dec 2013, 10:02 AM
#7
avatar of MoerserKarL
Donator 22

Posts: 1108

this thread is a waste of space.


and your comment as well


He ask for something and get some response.


Like Nullist said:

15 = 30 = 40 now
11 Dec 2013, 10:08 AM
#8
avatar of jeesuspietari

Posts: 168

Well the ability is plenty powerful. It negates button instantly and gets your tank out of there.
11 Dec 2013, 10:15 AM
#9
avatar of Ryondo

Posts: 51

jump backJump back to quoted post11 Dec 2013, 09:41 AMNullist
It was already nerfed to 30 (from 15) in November.
(Which was good and needed)

Has it been stealth nerfed again? If so, 40 is too expensive.



This makes no sense.

It already WAS 30.
How then can you have been one of the people who "wanted this change" to 40, when you "wouldnt object to it being ... 30", when it already WAS 30?

That makes no sense, man.
I'm pretty sure he means he wanted the initial nerf, which ended up being from 15 to 30. I think his other point was that he either thinks if it was going to be nerfed again, 35 should have been it, but not 40.
11 Dec 2013, 10:26 AM
#10
avatar of Nullist

Posts: 2425

Permanently Banned
jump backJump back to quoted post11 Dec 2013, 10:15 AMRyondo
I'm pretty sure he means he wanted the initial nerf, which ended up being from 15 to 30. I think his other point was that he either thinks if it was going to be nerfed again, 35 should have been it, but not 40.


Thanks, but I didn't ask you.
11 Dec 2013, 11:07 AM
#11
avatar of Paranoia

Posts: 93

Now now Nullist play nice... I personally think 40 is cool, it forces zi German to chose carefully when to use it (not spammable at all atm) and it breaks button (costing the same). If a tank is out of position a player should be punished for it, and cheap smoke negates exactly that (30 wasnt cheap, but I like that it will hurt you if you make a mistake using this commander).
11 Dec 2013, 11:15 AM
#12
avatar of sevenfour

Posts: 222

40 MUNI for a no-skill-needed ability that can single-handedly save the 720 MANP, 200 FUEL Tiger you overextended and by all accounts should have lost... Plus an incredibly strong synergy with vet 1 blitz. 40 MUNI seems like a pretty modest cost to be honest.

Also if the increase makes people actually plan before a tank battle to save up a little bit of resources in case things go tits up, it`s good, adds strategy. Otherwise it works in an exactly opposite way as a skill-equalizer: Oh I f-ed up? Nevermind, smoke!
11 Dec 2013, 11:56 AM
#13
avatar of GustavGans

Posts: 747

40 MUNI for a no-skill-needed ability that can single-handedly save the 720 MANP, 200 FUEL Tiger you overextended and by all accounts should have lost... Plus an incredibly strong synergy with vet 1 blitz. 40 MUNI seems like a pretty modest cost to be honest.

Also if the increase makes people actually plan before a tank battle to save up a little bit of resources in case things go tits up, it`s good, adds strategy. Otherwise it works in an exactly opposite way as a skill-equalizer: Oh I f-ed up? Nevermind, smoke!


Easy easy. You can still attackground through the smoke or gain los via a third unit.
11 Dec 2013, 12:07 PM
#14
avatar of Aradan

Posts: 1003



Easy easy. You can still attackground through the smoke or gain los via a third unit.


But enemy tank start dance like crazy if lost LOS. Smoke is very good ability for 40 muni.
11 Dec 2013, 12:23 PM
#15
avatar of jeesuspietari

Posts: 168

jump backJump back to quoted post11 Dec 2013, 10:26 AMNullist


Thanks, but I didn't ask you.


I was also wondering what made him engage in this conversation he had no business in
11 Dec 2013, 12:25 PM
#16
avatar of Nullist

Posts: 2425

Permanently Banned
30 was fine.

As others have pointed out, you can attack ground so that the projectile impacts with the hull. Also its not really that hard to have something spotting on the other side of Smoke, especially on overextended Ost armor. You only need one unit to see it, for all units to see it.

In a backline role, vs against for example long ranged ZiS or SU85s, you dont rrally even need Smoke. A simple reverse command in time works just fine.

It was fine at 30 Muni, especially considering the asymmetric alignment of Commanders, where generally Ost abilities are Muni options, whereas Sov ones are callins for MP.

40 is OTT. Sure, its maneageable, but imo this unduly stresses Osts already high Muni reliance. 30 was dine.
11 Dec 2013, 12:33 PM
#17
avatar of Aradan

Posts: 1003

jump backJump back to quoted post11 Dec 2013, 12:25 PMNullist
30 was fine.
especially considering the asymmetric alignment of Commanders, where generally Ost abilities are Muni options, whereas Sov ones are callins for MP.


Biggest myth i hear. Only noob soviets have tons of muni.
11 Dec 2013, 12:34 PM
#18
avatar of Greeb

Posts: 971

jump backJump back to quoted post11 Dec 2013, 09:33 AMRedDog
Button is 40 ammo. It counters button. Nuff said


+1

Smoke is a free ticket to save an expensive tank.
Button is 40 ammo, Mark Target is 80. Smoke negates both.
11 Dec 2013, 12:39 PM
#19
avatar of StephennJF

Posts: 934

Yeah 30 ammo was fine for this ability. If they stealth nerfed it 40 ammo that is silly.

I barely use it since I use mortar smoke more by predicting when I might get in trouble, but it does save me in situations I don't expect. 40 ammo is less often to be stock piled in the early/mid game so you can't really use it much.
11 Dec 2013, 12:40 PM
#20
avatar of Nullist

Posts: 2425

Permanently Banned
jump backJump back to quoted post11 Dec 2013, 12:34 PMGreeb


+1

Smoke is a free ticket to save an expensive tank.
Button is 40 ammo, Mark Target is 80. Smoke negates both.


It doesnt negate either one, if you have a unit spotting.

Without Smoke, Button is a guaranteed win if you have necessary AT support.
MT works even through Smoke. Remember there is a frigging plane watching the unit?

At Ara: Sorry, but your bias is beginning to become pretty obvious. You might want to tone that back a bit.
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