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Patch Notes Discussion (Dec. 10th)

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11 Dec 2013, 08:55 AM
#21
avatar of GustavGans

Posts: 747

jump backJump back to quoted post11 Dec 2013, 08:49 AMwooof


cons used to use the singleplayer version, now they use the multiplayer version (the one shocks have used this whole time). the old one was much stronger and way underpriced.


11 Dec 2013, 09:15 AM
#22
avatar of SgtBulldog

Posts: 688

jump backJump back to quoted post11 Dec 2013, 00:43 AMakula
Updates for December 10th, 2013

Improved unit responsiveness to player commands as squads will no longer wait for a transition animation to finish before carrying out a new command



Haven't tried it yet, but if this means a reduction of the dreaded command lag, then it is a most welcome change.

I don't understand why it was necessary to move ppsh to less CP. Delayed Tiger Ace doesn't change that it is breaking the concept of the game. It belongs in a game of Magic Cards, if you ask me.
11 Dec 2013, 09:16 AM
#23
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

Ok, but out of pure interest what is roughly the DPS decrease?
11 Dec 2013, 09:32 AM
#24
avatar of Brick Top

Posts: 1163


I think Tiger Ace might be nice if it cost just 500 MP, plus the 10 min resource block.

I've managed to save way over 800 MP before calling one most times. Ontop of two vet 2 PIVs.

I kinda like the concept of it (similar to KT), but at the moment you call it it just gives too much raw powder on top of an already potentially full army.
11 Dec 2013, 09:35 AM
#25
avatar of Aerohank

Posts: 2693 | Subs: 1

It's kinda sad that the PPSH got nerfed. What's the point of them now? A tiny increase in DPS is not worth one of your commander slots. If the old ppsh was too cheap, they should have just made it more expensive.
11 Dec 2013, 09:47 AM
#26
avatar of GustavGans

Posts: 747

Ok did anyone notice the change at the langreskaya north cutoff?
They have moved the haychariot and the haystack.
11 Dec 2013, 09:52 AM
#27
avatar of Para

Posts: 103

still soviet industry is big joke,

AT cost change is very nice one.

but MG42 buff will bring balance issue again.

relic needed buff german but not with mg42.
11 Dec 2013, 09:53 AM
#28
avatar of Nullist

Posts: 2425

Permanently Banned
jump backJump back to quoted post11 Dec 2013, 08:49 AMwooof


cons used to use the singleplayer version, now they use the multiplayer version (the one shocks have used this whole time). the old one was much stronger and way underpriced.


Lol...Oh Relic... How many more units/abilities are still running around with single player stats I wonder...

In any case, this is actually a buff, earlier PPSHs, at lower cost, even with reduced "proper" stats is still superior for early implementation than stronger later PPSHs.
Will have to play around with this, but my expectation is I will dominate Grens earlygame even harder with this.
11 Dec 2013, 09:59 AM
#29
avatar of GustavGans

Posts: 747

jump backJump back to quoted post11 Dec 2013, 09:53 AMNullist


Lol...Oh Relic... How many more units/abilities are still running around with single player stats I wonder...

In any case, this is actually a buff, earlier PPSHs, at lower cost, even with reduced "proper" stats is still superior for early implementation than stronger later PPSHs.
Will have to play around with this, but my expectation is I will dominate Grens earlygame even harder with this.


I checked it and it seems pretty well balanced because the mg42 got buffed and building modifiers got changed. By the time you hit 2cp's with soviets the Jerries can usually bring some lmg grens, mortars or even a FHT to the battle.
11 Dec 2013, 10:01 AM
#30
avatar of Khan

Posts: 578

Semoskiy summer. The fuel points are now right next to your base. (Similar to COH1)
11 Dec 2013, 10:20 AM
#31
avatar of Nullist

Posts: 2425

Permanently Banned


I checked it and it seems pretty well balanced because the mg42 got buffed and building modifiers got changed. By the time you hit 2cp's with soviets the Jerries can usually bring some lmg grens, mortars or even a FHT to the battle.


I think you may have misunderstood the new CP system.
2CP is the equivalent of 1CP in the old system.

Meaning PPSHs come out much earlier than they did.
By the time you have 1 LMG Gren, Sov can have 6 PPSHs for the same Muni cost.

G43s have also been reduced to 2CP. Are they also cheaper now?
11 Dec 2013, 10:25 AM
#32
avatar of GustavGans

Posts: 747

jump backJump back to quoted post11 Dec 2013, 10:20 AMNullist


I think you may have misunderstood the new CP system.
2CP is the equivalent of 1CP in the old system.

Meaning PPSHs come out much earlier than they did.
By the time you have 1 LMG Gren, Sov can have 6 PPSHs for the same Muni cost.

G43s have also been reduced to 2CP. Are they also cheaper now?


I do understand the cp changes. Ppshs are significantly weaker imo.
11 Dec 2013, 10:27 AM
#33
avatar of Brick Top

Posts: 1163

It's kinda sad that the PPSH got nerfed. What's the point of them now? A tiny increase in DPS is not worth one of your commander slots. If the old ppsh was too cheap, they should have just made it more expensive.



It's not sad, they were OP, mistakenly OP.
11 Dec 2013, 10:30 AM
#34
avatar of Nullist

Posts: 2425

Permanently Banned


I do understand the cp changes. Ppshs are significantly weaker imo.


And much cheaper, and earlier.

There will be PPSH Con spam everywhere now. You will see.
11 Dec 2013, 10:38 AM
#35
avatar of Brutalism

Posts: 32

Can anyone post the stats of the PPsH, pre and post patch please?
11 Dec 2013, 10:40 AM
#36
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

jump backJump back to quoted post11 Dec 2013, 10:01 AMKhan
Semoskiy summer. The fuel points are now right next to your base. (Similar to COH1)


wait what? no cutoff?
11 Dec 2013, 10:40 AM
#37
avatar of What Doth Life?!
Patrion 27

Posts: 1664

You can get PPSH sooner, but you can also get doctrinal elite infantry like Guards, Shocks, Irregulars and 120mm out faster too. SO far from my meager play-testing tonight all of the changes have been really nice.
11 Dec 2013, 10:41 AM
#38
avatar of GustavGans

Posts: 747

jump backJump back to quoted post11 Dec 2013, 10:30 AMNullist


And much cheaper, and earlier.

There will be PPSH Con spam everywhere now. You will see.


Oh I missed the important fact that they actually cost 10muni now?!

I usually just click the upgrade icon because I'm rarley ever short of munitions when playing Soviet :)
11 Dec 2013, 10:47 AM
#39
avatar of MoerserKarL
Donator 22

Posts: 1108

jump backJump back to quoted post11 Dec 2013, 10:40 AMLe Wish


wait what? no cutoff?


no cutpoint ;)


Better for the Luftwaffen doctrin, to drop fuel packets I guess :)
11 Dec 2013, 10:55 AM
#40
avatar of Aerohank

Posts: 2693 | Subs: 1




It's not sad, they were OP, mistakenly OP.


And now we have an upgrade that barely makes a difference yet takes up a commander slot. I'd rather have it be a good upgrade at a higher cost than a useless one at a cheaper cost.

I'm rather upset by this as the conscript support commander was one of my favorites and now it's significantly weaker.
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