Explosion with Molotov
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Permanently BannedYour units won't jump around if you dodge the Molotov properly.
So what. They will, when hit.
Thats his point. Not what happens if the Molotov is wastefully thrown into an empty space, in which case it obviously has no effect at all.
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(Captain Obv to the rescue)
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Permanently BannedMolotov explodes, so it has an explosion effect.
(Captain Obv to the rescue)
Well technically, IRL, Molotovs have very little explosive force. Certainly nowhere near enough to knock a man over, unless you hit him in the head with it, in which case the bottles impact is what will knock him over, rather than the igniting petrol.
There isnt really any substantial shrapnel effect either, like in frag grenades, which also, incidentally, have rather little actual explosive force.
Molotovs arent like sticks of dynamite, or anything as explosive as that.
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its slow to issue, has a short range... why not nerf it? Make it a lolz ability that sends rainbows and unicorns to the germans.
:-) LOL
+1
Posts: 79
Well technically, IRL, Molotovs have very little explosive force. Certainly nowhere near enough to knock a man over, unless you hit him in the head with it, in which case the bottles impact is what will knock him over, rather than the igniting petrol.
There isnt really any substantial shrapnel effect either, like in frag grenades, which also, incidentally, have rather little actual explosive force.
Molotovs arent like sticks of dynamite, or anything as explosive as that.
You gonna make this thread about realism? RLY????!!!!!
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Permanently Banned
You gonna make this thread about realism? RLY????!!!!!
No, was just correcting the other guys claim.
Wasnt so Captain Obvious after all.
You can calm down now.
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Everything that removes control from you is bad for the gameplay. Troops seeking autocover (and in this case, cover means a very hot place) is just generally frustrating.
I mention this in every molotov related thread - i wish they made grenades uncancelable. The whole throw-the-molotov-then-cancel ad infinitum until the opponent doesn't move is just a stupid micro minigame that has nothing to do with strategy.
H_Stickeye, i despise you. I waited several posts from you to be sure. You have absolutely no idea how powerful molotovs are. But this thread is not about OP or UP, it is about gameplay mechanics.
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That would be a very good idea.
Everything that removes control from you is bad for the gameplay. Troops seeking autocover (and in this case, cover means a very hot place) is just generally frustrating.
I mention this in every molotov related thread - i wish they made grenades uncancelable. The whole throw-the-molotov-then-cancel ad infinitum until the opponent doesn't move is just a stupid micro minigame that has nothing to do with strategy.
H_Stickeye, i despise you. I waited several posts from you to be sure. You have absolutely no idea how powerful molotovs are. But this thread is not about OP or UP, it is about gameplay mechanics.
Totally agree.
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Permanently BannedPrize herpa derps, like "Well, it does nothing if you miss with it, so it must be ok then".
Posts: 307
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That would be a very good idea.
Everything that removes control from you is bad for the gameplay. Troops seeking autocover (and in this case, cover means a very hot place) is just generally frustrating.
I mention this in every molotov related thread - i wish they made grenades uncancelable. The whole throw-the-molotov-then-cancel ad infinitum until the opponent doesn't move is just a stupid micro minigame that has nothing to do with strategy.
+1
Posts: 79
H_Stickeye, i despise you. I waited several posts from you to be sure. You have absolutely no idea how powerful molotovs are. But this thread is not about OP or UP, it is about gameplay mechanics.
Oh thanks, I'll send some pixies and a pot of gold ur way next time I see you hating over a GAME.
Posts: 18
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I'm not arguing about it being overpowered, but I'm just starting that just because you aren't babysitting your troops every second, you shouldn't be punished.
Yes, you should. If not paying attention to your units should not get you punished, then what should?
Running away from grenades while it's already in the air will always result in damage. I don't see why the molotov shouldn't punish slacking play in the same way.
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