MG 42 The Most Useless Unit In The Game
Posts: 46
1. It will not even suppress one squad running right up to it from the front.
2. Its appalling set up time only adds to the uselessness of this unit
3. It will not suppress a squad at long range (especially with vet)
4. Its overpriced, 240 manpower for a kill me for free human shield that fires pieces of paper.
5. Its wider arc of fire is useless when it can not deal with anything in this area.
The MG 42 is hands down the worst unit and least cost effective out of any other unit in the entire game.
Now lets look at the MG 42's counterpart the Maxim, This super infantry meat grinder is extremely cost effective and will pin down multiple squads at long range, short range and medium range , its super fast set up times means it can quickly suppress 1 squad at an angle pack up and fire at a totally different unit in another location in a few seconds. 1 or 2 of these maxims in the right place can stop entire infantry armies easily. This is completely the opposite of what the MG 42 is.
I would prefer a smaller cone for the MG 42 in exchange for this unit to actually fulfill a role on the battlefield and actually make an impact just like the Maxim. The MG 42 was the best machine gun in the entire war , its performance in this game is doing this pinnacle of military technology a great disservice.
Posts: 589
Posts: 1585 | Subs: 1
Posts: 1439
I still find the unit useful and don't have games without it.
Majority of German players don't use this unit in a correct way though and I suspect that this is the case with opening post. You have to think of this unit as of something that will come a bit later to the skirmish and it will nail already engaged enemy units and seal their fate.
To tell the long story short always keep it behind your lines it's a defensive unit and an offensive use will get punished. It's not a Maxim.
Posts: 308
MG-42 suffers from its big arc of fire. It can't suppress quicker because it will again be close to the silliness of early CoH2 balance.
I still find the unit useful and don't have games without it.
Majority of German players don't use this unit in a correct way though and I suspect that this is the case with opening post. You have to think of this unit as of something that will come a bit later to the skirmish and it will nail already engaged enemy units and seal their fate.
To tell the long story short always keep it behind your lines it's a defensive unit and an offensive use will get punished. It's not a Maxim.
https://www.youtube.com/watch?v=4urM3QSWwf0
Posts: 879
There are far bigger issues.
Posts: 292
Don't worry (I'm in beta).
There are far bigger issues.
This semi ironic comment actually made me chuckle, until I realized that I'm in the beta as well and I know what's coming.
Posts: 308
Don't worry (I'm in beta).
There are far bigger issues.
Brace Yourselves!
Posts: 331
So the MG 42 , lets look at the facts .
1. It will not even suppress one squad running right up to it from the front.
2. Its appalling set up time only adds to the uselessness of this unit
3. It will not suppress a squad at long range (especially with vet)
4. Its overpriced, 240 manpower for a kill me for free human shield that fires pieces of paper.
5. Its wider arc of fire is useless when it can not deal with anything in this area.
The MG 42 is hands down the worst unit and least cost effective out of any other unit in the entire game.
Now lets look at the MG 42's counterpart the Maxim, This super infantry meat grinder is extremely cost effective and will pin down multiple squads at long range, short range and medium range , its super fast set up times means it can quickly suppress 1 squad at an angle pack up and fire at a totally different unit in another location in a few seconds. 1 or 2 of these maxims in the right place can stop entire infantry armies easily. This is completely the opposite of what the MG 42 is.
I would prefer a smaller cone for the MG 42 in exchange for this unit to actually fulfill a role on the battlefield and actually make an impact just like the Maxim. The MG 42 was the best machine gun in the entire war , its performance in this game is doing this pinnacle of military technology a great disservice.
+
Posts: 525
Posts: 952 | Subs: 1
I don't know what more do you expect from it...should it have the ability to revive the dead at vet3?
Revive the dead, no... Just the ability to suppress in one full burst on conscripts charging.
Posts: 401
Anyway, I agree that the MG42 needs tweaking, but any direct buff to its suppression ability would bring things dangerously close to the pre-nerf MG42 status, and that was grinding the game down, which was why it got hit with such a nerf bat.
The MG42 actually does suppress in one full burst, the real problem is that yellow cover negates a chunk of that, and the MG42's lone sight isn't enough to see units far away without a spotter. So conscripts will usually be able to oorah into range and throw a molotov.
The problem after that is if you increase the suppression such that the MG42 can suppress a conscript squad as it closes in with the random bits of yellow cover, that would increase the suppression to the point where it's effective in all situations, and insanely effective if properly supported.
Change is definitely going to come, it needs to come.
Posts: 928
Heh, we may need another beta leak.
Anyway, I agree that the MG42 needs tweaking, but any direct buff to its suppression ability would bring things dangerously close to the pre-nerf MG42 status, and that was grinding the game down, which was why it got hit with such a nerf bat.
The MG42 actually does suppress in one full burst, the real problem is that yellow cover negates a chunk of that, and the MG42's lone sight isn't enough to see units far away without a spotter. So conscripts will usually be able to oorah into range and throw a molotov.
The problem after that is if you increase the suppression such that the MG42 can suppress a conscript squad as it closes in with the random bits of yellow cover, that would increase the suppression to the point where it's effective in all situations, and insanely effective if properly supported.
Change is definitely going to come, it needs to come.
It wasn't the standard MG42 that was the problem, it was the MG42 with the bulletin which made it ridiculous. Then it got nerfed to hell with the bulletin in mind.
If it was brought back to pre-nerf levels with the bulletin removed, then the MG42 would be perfect.
Posts: 1108
Byebye flank or locking down areas
Posts: 747
Don't worry (I'm in beta).
There are far bigger issues.
I'm starting to get demoralised...
Posts: 222
So keep crying!
Posts: 786
I use HMG42 regularly and find it pretty well balanced, but I am sure that if german fanbois cry long enough and make enough posts about it it will get OP again.
you must be sovjet fanboi, post playercard!!11
Posts: 247
Compared to the maxim, wich I have been spamming a lot lately, its an extremely inneficient weapon.
Posts: 688
I suggest you look around on the forum for the many other 'why can't I make MG42 work'-threads.
Posts: 247
This has been claimed several times. And good players have patiently explained several times why it is a misunderstanding. But not this time.
I suggest you look around on the forum for the many other 'why can't I make MG42 work'-threads.
So basicly your oppinion is the right one, and you wount share it?
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