As to how to fix the MG42, its quite a dilemma.
There is the old specter of Mg42 instasuppression in recent memory(althoug some people conveniently forget Maxims extended period of the same). And it is frankly hilarious how many people STILL, even this far into balance, STILL think that MG42 Suppresses faster than Maxim. Its exactly the opposite.
Its the MAXIM that Suppresses faster. NOT the MG42.
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I think the most important thing to keep in mind, is the role of the MG42.
Its clearly slated as a wide backline infantry stopper in a defensive role, and secondarily as a relatively slow support for advances, in an offensive one.
I think its ok in that that secondary role.
Its the first one and primary one that leaves it lacking.
However, and these are two elephants in the room I have not seen addressed enough which are two additional central elements to HMGs. Bare with me and try to appreciate that these have been overlooked.
These are:
A) The overvaluing and relative redundancy of Pinning. Really, seriously, Pinning is currently a failed mechanic (except in a bug sense in Strafing Runs STILL persistant capacity to not only instapin, but also affect retreating unts occassionally.)
The ridiculous myth that MG42 suppresses faster than Maxim.
Seriously, at last, get it into your head, that Maxim Suppresses FASTER than MG42!
There is no excuse for overlooking that.
MG42 does PIN faster, but seriously, who gives a shit about Pin?
-It happens WAY after Suppression.
-Suppression is sufficient to almost completely cripple an infantry unit.
-Nobody has any practical reason to stay in Suppression for long enough for Pinning to matter. It just never happens excpt against someone whos micro has failed, and forgot the unit with their balls in the dirt.
-Even WHEN Pinning happens from HMGs, so what?
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B) The persistant 4 vs 6 man crew faction split.
This one is more complex, but needs serious attention, if not only because it affects the entire Support Weapon rosters.
Ive never understood this asymmetry.
It used to be 3 vs 6 man. Can you imagine, if you wherent there?
And when the issue was raised, people cried like stuck pigs against increasing the Ost Support crew. Thank the gaming Gods, Relics real balance crew (ie: not the Commander guy) took this to heart and made a mitigating change. I have said it before, and Ill say it again, the actual balance crew at Relic are VERY good.
BUT, is this asymmetry justified considering meta and balance changes?
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What makes this so complicated, is the diverse function of different Support weapons.
On PaK/ZiS, there is the issue of PaKs faster fire rate. But really, is that not answered by ZiS Native Barrage diversity?
Does Ost really need a crippled crew in relation? Especially when compared to Sov Armors general AI efficacy? I know there has been testing for a 3 Shot Barrage, and I support that . The full 6 shots, for cost, is a complete waste. I propose dropping the volley to 3, and also reducing the cost by half. I also however propose adding the same Barrage to Stugs, but that is for another topic.
On 81/82mm Mortar, again, Ost has better rate of fire, and Sov has a (stat guys halp!) better AoE. I dont honestly know about accuracy difference. Not on topic, but I think Sov Mortar may need a buff in comparison (Warning: Precision Strikes absolute accuracy. But since its for Muni, Im ok with that. Its Counter Barrage that sucks in comparison).
But again, shouldnt these two units be balanced according to their rate of fire, accuracy and AoE, NOT on unit size?
Then, finally, to MG42/Maxim. There are some myths surrounding these units.
1) Despite people claiming otherwise, the Maxim is the better suppressor. By near 1s. I can understand this, due to the narrower arc. It needs to be able to suppress what is in its narrower arc, faster.
2) By comparison, the MG42 has
-Better entity based DPS. Above Maxim DPS. Ost has to hit larger units, but because Maxim has less penetration vs Ost 1.5 armor, this gives MG42 a noticeable DPS lead. Infqct I think the MG42s DPS is too high compared to Maxims flat DPS.
---BUT, really, seriously, who gives a fuck about HMG DPS? They are there to Suppress, not DPS.
-MG42 Pins faster. But really, who cares? It takes so long to set in that a u it has either already retreated (+1s later than than from maxim) or already thrown its Molotov if close enough sue to the slower suppression.
3)No matter what anyone says, the MG42 is EASIER to counter than the Maxim, despite its arc. This is for four reasons
I) It Suppresses slower.
II) Oorah
III) Molotov FORCES a desetup, in addition to the following
IV) MG42 has only 4 men, making it 1/3 more vulnerable to everything.
Conclusions and practical suggestions for MG42:
-Make it Pin much faster. Almost as fast as Maxim Suppresses. Anything it fires at needs to get down, and stay down.
-Increase to 1.5 Armor wont help one bit vs Molotovs.
-Naturalise the Support Crews to 6 man, universally. Atleast that way the Crews can soak at the same rate, and asymmetry between Support crews can properly be aligned according to their function and stats related to their Support weapon.