Well my original post has had 90% of the content been accidentally deleted by a CoH2.org admin who notified me. I will repeat what I remember stated again and this time be much to the point.
This is the current situation with CoH2 for me. There is now an established player base which seems to be trending in decline. An array of reasons are listed for this including core game design, user interface, commanders, global upgrades, bugs, pathing, cover system, unit/tech structures and the list could go on. For me you the general impression I receive from people who leave the game recently is due to commanders and balance. I am not speaking of the linear nature of commanders but simply new DLC commanders which come out and easily exploited for a money price. This is not a commander issue, but one of a balance issue. Now balance is one region where the competitive community of CoH1 and CoH2 can deeply improve the game, but where the hell are they? No where to be seen.
- CoH1 competitive community = Complain about core game mechanics but no longer actively play the unless monetary incentive is provided. Provide no balance feedback due to not actively playing the game. The fire is left to burn.
- CoH2 competitive community = Exploit imbalances to its maximum extent. This breeds the loss of people within the game. The fuel is added to the fire.
I would love to know how many of the CoH1 competitive community that criticize the game would play a respectable number of games with each influential patch that steers it closer to that vCoH play style. Many from this era are still basing decisions off alpha/beta opinions and have not played the game enough to give it a solid chance later down the timeline. If you all want a competitive game why don't you work at the basis of it all and start by balancing CoH2 rather than being so narrowminded and slowing its progress by doing nothing. CoH2 still retains many features of CoH1 and if it becomes just as balanced as CoH1, would you still not play it?
CoH2 competitive community are no better. I heard a rumour (don't know if it is true) that Relic sent out beta test server invites to many players positioned high on the leader boards, yet these people barely contribute. Rather a small group of mid-level players are providing the majority of feedback and playing games directly with Relic devs. These beta invites to my knowledge have been used nothing more than a testing ground for the competitive community to immediately exploit imbalances once they hit the live version. How many of you tried to actively prevent the latest Soviet Industry Tactics or Elite Troops doctrine before it released at the live version?
Now I am no CoH1 competitive player nor the best at CoH2, but I think I have done a hell of a lot more for improving the balance of this game than what so many others of this competitive league have. I am so happy that I finally am recognized by Relic and received a beta server invite. At least I'll have a better chance to improve the game, unlike others who decide to sit back and do nothing or say nothing.
How many of the people who returned will leave once SNF5 is finished? I would love to see them stay but I doubt they will. I've had an anger against the competitive communities for quite some time now and had to get this off my mind. If it offends anyone, well so be it.
I know a lot of stuff is hidden behind closed doors, but I still feel the competitive communities from both CoH1 but mainly CoH2 could do so much more for balance and improving a sector I know we can. I to feel I should have been given access to that closed forum Budwise if it would of made my statements been recognized. Sort of feels like a wasted effort if my voice is constantly lost in unread thread somewhere, but my chins still up. I'll try fix the part of the problem which Relic will actually recognize community input.