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i have to say all coh3 game designer are trash

6 Jan 2025, 20:12 PM
#21
avatar of aerafield

Posts: 3038 | Subs: 3



https://coh3stats.com/players/136286/FreeWilly

is this your player card??
my friend, maybe you should test your IQ first, Intellectual disabilities can apply for subsidies


It's so ironic that you use the playercard argument.

In CoH2 you never posted your playercard because you were a low ELO OKW-only player who struggled to hold his 50% winrate.

.... And in CoH3 you now have 70% wr because the game was made for bad players
9 Jan 2025, 13:58 PM
#22
avatar of shinasukac

Posts: 115



It's so ironic that you use the playercard argument.

In CoH2 you never posted your playercard because you were a low ELO OKW-only player who struggled to hold his 50% winrate.

.... And in CoH3 you now have 70% wr because the game was made for bad players


in coh2 my best elo is still 7th

and i still posted a topic pathfinder and howitzer is too OP when no one realize it

after months people find im right


https://www.coh2.org/topic/110776/nerf-the-fking-pathfinder-and-howitzer
9 Jan 2025, 14:02 PM
#23
avatar of shinasukac

Posts: 115



It's so ironic that you use the playercard argument.

In CoH2 you never posted your playercard because you were a low ELO OKW-only player who struggled to hold his 50% winrate.

.... And in CoH3 you now have 70% wr because the game was made for bad players


if you dont know how imbalance coh3 is , see my video

https://www.bilibili.com/video/BV1TnrCYCEXJ/

in this match , my whole time is dodge the fking ally plane
9 Jan 2025, 15:09 PM
#24
avatar of aerafield

Posts: 3038 | Subs: 3



if you dont know how imbalance coh3 is , see my video

https://www.bilibili.com/video/BV1TnrCYCEXJ/

in this match , my whole time is dodge the fking ally plane


I honestly don't care about what faction is more OP right now, the rancid degenerate cheese spam exists on both sides.

But here's the thing: In CoH1 and CoH2, you actually needed to be good at videogames in order to execute most of the "abuse" meta strats.

In CoH3, every moron with more than one braincell can play the abuse meta. Because it doesn't require a lot of micro or game awareness at all.

"But but but in CoH2 there was USF pathfinders or cheesy spam from all other factions too!!"... which is true, but you actually needed to try really hard to beat an opponent who was actually GOOD as well.



In CoH3, top level meta gameplay is literally the battle of the 10 clicks per minute apes who were stuck at ELO-hell in previous CoH games, and who now found a strategy that requires almost no effort with high reward. It's like old CoH2 volksschreck blobs or 2015 brits emplacement spam but now on all factions kind of 0 effort strategies
11 Jan 2025, 00:21 AM
#25
avatar of NigelBallsworth

Posts: 273

I'm glad somebody said it and the team game stats don't lie. The game favors Axis in most ways and doesn't so much reward good gameplay and sound strategy as it does identifying the meme units and exploiting them. As a Allied main, I find that mistakes are harshly punished and there is almost no point in fielding a well-balanced force using good tactics. You'll get steamrolled anyway by whatever the thing is now; a million little flamethrower tanks, PG spam, MG spam, radar trucks the enable the easy bombarding of any emplacements, flakvierlings, neverending bunker walls that cost next to nothing and require more than one satchel to destroy...not to mention numerous mechanisms to cripple resource gathering from the beginning of the game. Add to that maps that lend themselves to camping and the creation of easy chokepoints, and Axis have an even easier time. To add insult to injury, these idiots have the nerve to think they're actually good. Finally, you can't quit now without being penalized even though it's very often a foregone conclusion at some point and your team refuses to surrender. And then Axis whiners have the balls to complain about Rangers. Are they strong ? They sure are. Do I love using them for that reason ? Fucking right I do. It feels good to have at least a few units that can fight back effectively. If you're complaining that you're having a hard time as Axis in team games, you must be worse than bad, as everything is stacked in your favour.
11 Jan 2025, 21:08 PM
#26
avatar of donofsandiego

Posts: 1385

i *am* worse than bad
12 Jan 2025, 07:50 AM
#27
avatar of Grumpy

Posts: 1957

The "trash" game design that caused the OP to lose about 300 ELO was a small buff to the US MG suppression. It's still not great, nor as good as the MG42, but it isn't completely worthless like it was before the patch. The OP now needs slightly bigger blobs to A-move through US mg's.

At 1600+ ELO's, four US players have a win percentage of 33%. It goes up to an average of 44% when there are Brit's in the mix.

Most of the time the TTK is really long compared to COH2. It isn't like COH2 where you could look at the other part of the map for a second and lose units. The exception to that is a couple of the off-map abilities. DAK has the COH3 versions of artillery cover, zeroing, and the stuka loiter. In 4v4's, better players will coordinate their off-maps and delete all of the units in a large area. In comparison, the US has a couple of hard hitting off-maps that will really do some damage if it takes you more than six seconds to respond to the smoke.

PS - true to Relic's form, US rifles are still overtuned so US is a good 1v1 faction.
12 Jan 2025, 23:30 PM
#28
avatar of NigelBallsworth

Posts: 273

jump backJump back to quoted post12 Jan 2025, 07:50 AMGrumpy
The "trash" game design that caused the OP to lose about 300 ELO was a small buff to the US MG suppression. It's still not great, nor as good as the MG42, but it isn't completely worthless like it was before the patch. The OP now needs slightly bigger blobs to A-move through US mg's.

At 1600+ ELO's, four US players have a win percentage of 33%. It goes up to an average of 44% when there are Brit's in the mix.

Most of the time the TTK is really long compared to COH2. It isn't like COH2 where you could look at the other part of the map for a second and lose units. The exception to that is a couple of the off-map abilities. DAK has the COH3 versions of artillery cover, zeroing, and the stuka loiter. In 4v4's, better players will coordinate their off-maps and delete all of the units in a large area. In comparison, the US has a couple of hard hitting off-maps that will really do some damage if it takes you more than six seconds to respond to the smoke.

PS - true to Relic's form, US rifles are still overtuned so US is a good 1v1 faction.


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