Why isnt there a RTS with using more than boring Rock paper Scissors and health bar Mechincs
CoH uses Angles, Sourroundings, Elevation, Supply Lines, Soft Counters, Ranges, which all affect gameplay and make a cool mix.
Why is there no developer who sees potential for more interesting mechanics than rock paper scissors?
Why no other RTS
11 Jul 2024, 20:04 PM
#1
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
Posts: 2272 | Subs: 1
11 Jul 2024, 21:06 PM
#2
![avatar of Rosbone](/uploads/avatar/23509.jpg?updated=1681314402)
Posts: 2138 | Subs: 2
I ask myself this same question all the time. I guess no one wants to steal the 5k player base away from Coh.
If I was any good at modeling I could have made a game by myself in a year that would be playable.
Seems like a no brainer for a real company to make.
But you have all these weirdos who cry that the patch on some unit is not 100% authentic. And who the hell wants to deal with them as your customer base??? So a real world game is not worth the money you would spend in research.
Was DOW2 even close to as big as COH2?
I have been tempted to mod Quake 3 and turn it into an RTS. Get away from the real world weirdos at least.
If I was any good at modeling I could have made a game by myself in a year that would be playable.
Seems like a no brainer for a real company to make.
But you have all these weirdos who cry that the patch on some unit is not 100% authentic. And who the hell wants to deal with them as your customer base??? So a real world game is not worth the money you would spend in research.
Was DOW2 even close to as big as COH2?
I have been tempted to mod Quake 3 and turn it into an RTS. Get away from the real world weirdos at least.
11 Jul 2024, 23:41 PM
#3
![avatar of aerafield](/images/avatars/april14_08.png?updated=1398148410)
Posts: 3021 | Subs: 3
Why isnt there a RTS with using more than boring Rock paper Scissors and health bar Mechincs
CoH uses Angles, Sourroundings, Elevation, Supply Lines, Soft Counters, Ranges, which all affect gameplay and make a cool mix.
Why is there no developer who sees potential for more interesting mechanics than rock paper scissors?
Because RTS is a niche-genre since 15 years already.
12 Jul 2024, 00:06 AM
#4
![avatar of Vermillion_Hawk](/uploads/avatar/18310.png?updated=1448914667)
Posts: 224
I wonder this myself often, especially after I see people losing their shit over stuff like Stormgat. I look at that and see only an insanely ugly bit of digital trash.
It's really hard to make a proper RTS. I have far too much to do professionally but I've kept a design document buried in my files of a dream RTS that takes the best of Company of Heroes and Battle for Middle-Earth II. I might have enough time to try making something like that in a year or so.
It's really hard to make a proper RTS. I have far too much to do professionally but I've kept a design document buried in my files of a dream RTS that takes the best of Company of Heroes and Battle for Middle-Earth II. I might have enough time to try making something like that in a year or so.
12 Jul 2024, 12:15 PM
#5
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
Posts: 2272 | Subs: 1
Because RTS is a niche-genre since 15 years already.
It is a niche genre because they rely on the same uninspired mechanics and don't see the obvious. and i asky myself why
12 Jul 2024, 13:49 PM
#6
![avatar of aerafield](/images/avatars/april14_08.png?updated=1398148410)
Posts: 3021 | Subs: 3
It is a niche genre because they rely on the same uninspired mechanics
It is definitely not that. They are niche because the average gamer does not want to invest 1000h into a game just to learn the basics.
And massively dumbed-down RTS does not work either as we all know from the past.
12 Jul 2024, 16:49 PM
#7
![avatar of donofsandiego](/uploads/avatar/106200.png?updated=1706844264)
Posts: 1349
Company of Heroes and Battle for Middle-Earth II
Man.. that reminds me of that LOTR-themed turn-based tactics game for the Gameboy Advance.
Sounds like fun! Would you be able to choose a "hero" character like in DoW?
12 Jul 2024, 19:27 PM
#8
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
Posts: 2272 | Subs: 1
It is definitely not that. They are niche because the average gamer does not want to invest 1000h into a game just to learn the basics.
Why are MobAs the most popular genre then?
13 Jul 2024, 05:08 AM
#9
![avatar of donofsandiego](/uploads/avatar/106200.png?updated=1706844264)
Posts: 1349
Why are MobAs the most popular genre then?
Let me fix the quote for aerafield:
It is definitely not that. They are niche because the average gamer does not want to invest 1000h into a game just to learn the basics of a game that their friends never play
![:guyokay: :guyokay:](/images/Smileys/okay.gif)
13 Jul 2024, 15:53 PM
#10
![avatar of Vermillion_Hawk](/uploads/avatar/18310.png?updated=1448914667)
Posts: 224
Man.. that reminds me of that LOTR-themed turn-based tactics game for the Gameboy Advance.
Sounds like fun! Would you be able to choose a "hero" character like in DoW?
My idea was that you'd create a hero and you'd be able to switch them between different classes/archetypes that would more-or-less simulate the features of doctrines/commanders. There would be light RPG stuff in between battles too, the idea was to have something like Age of Empires Online's Home City that you could also decorate and customize. I also wanted something like Shogun 2's Avatar Conquest for the multiplayer, where your random battles add progress towards capturing territories for your clan/faction/whatever in an overarching conflict. Could even do Helldivers 2-style events and stuff for that level.
Of course, all that is secondary to having a good RTS. But Starcraft proved that even a mechanically uninteresting game can still attract a vast audience based on the stuff surrounding the gameplay.
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