https://steamcommunity.com/sharedfiles/filedetails/?id=2958174636
Complete changelog here:
https://github.com/Specsranger/reBALANCE-Tuning-Pack/tree/main#rebalance-tuning-pack
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221 Scout Car gunner and M18 Hellcat crew are scaled incorrectly
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brits
-Engineer SMG profile is overturned
Increased cooldown duration to 2.5 from 1.375
-Infantry Sections are over performing and over utilized
Gated Boys “Anti Tank Rifle Package” and “Bren Light Machine Gun” upgrades to T2 building
Increased cooldown to 3.5 from 2.5 to reduce ROF for “Boys Anti Tank Rifle”
-Greyhound
Decreased fuel cost from 40 to 35
Increased acceleration to 5 from 4.5
Can now medium crush to improve Vehicle pathing
-Bersaglieris are overperforming early game with their permanent sprint passive ability
Decreased cost to 300 from 320
Removed “Quick March” ability
Swapped “Urra” with “Sprint” ability as it is not meant to be a CQC unit
8 Rad is over tuned relative to their timing and unit type
Reduced base health to 360 from 420 same as Greyhound
-Grenadier is under tuned relative to their role and cost with little late game viability
Reduced upgrade grenadier to elite cost to 50MP
Added LMG42 upgrade to open late game options
Swapped “Sprint” with Bersaglieri’s “Urra!” ability
Jaegers
Decreased accuracy and reload time of Panzerschreck to be more in line with elite Bazooka performance
Panzerschrek and Bazooka is overtuned against infantry
Reduced damage to infantry to 0.25 from 1
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Nigo doing God's (relic's) work
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Lots of thoughtful changes with some big exceptions:
Marders needed to be changed but this is a dramatic nerf. 120 damage makes them completely unviable.
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Bro what. 120 damage is the same amount as a frigging sherman 76 or easy eight without HVAP shells. Get the panzershrek if you love doing 160 damage per shot so much. Lmao.
The stug D probably has the 160 damage you desire.
Oh yeah, by the way, 120 damage main gun for 35 fuel is STILL a great deal, as a US player has to pay 50 fuel upfront and 90 fuel after to access it.
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Very nice changes, but why is m8 scott got it's range increase and stummel still having it's poor range while being glass canon?
We also believe in collaborative community development that thrives on constructive tangible feedback, so you can find the source code via GitHub here: /Specsranger/reBALANCE-Tuning-Pack
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GENERAL
-Reinforcement mechanic has been further adjusted
Can only be reinforced in friendly territory now on top of being out of combat and out of range from enemy units
Recrew team weapons ability now has same restrictions as new reinforcement behavior
Wehrmacht Medical Bunkers can now auto reinforce
-Further adjusted vehicle AA performance given planes now have health and armor. Goal is to ensure unit positioning, with their new halved AA range, is just as important as any other unit for their respective role
Improved Flakvierling AA performance
Improved Crusader AA performance
Improved CWT Polsteen AA performance
Improved pintel MG performance across all factions as viable soft AA counters with slightly increased damage to aircraft, but decreased halved their range to be in line with universal AA update
-Marders was under tuned after recent suggestion
Increased accuracy by 25%
Reverted range back to 50
RGBalance GUEST TUNING INTEGRATION
-Bazookas and GrB 39s no longer require initial weapon reload when deployed
US Forces
-Decreased Grenade Package research cost to 20 fuel from 25
-Scouts are under tuned at the moment with little late game viability
Smoke Grenade recharge time reverted to 120s from 180
Flare range reverted to 50 from 40. Applies to Scouts and Pathfinders
Scout build time to 30 from 33
UKF Forces
-4.2in Mortar cost to 420mp/10fu from 440mp
Wehrmacht
-Jager further tuned
Upgrade now gives 2 weaker Panzerschreck (160 split between the two), to reduce the squad’s anti-infantry damage while maintaining their potency against vehicles
DAK
-Panzergrenadier further adjusted
Weapon profile updated for more optimal long range combat
-Flammpanzer 3 now affected by the self-repair passive upgrade
GAME FIXES
-Fixed detect mines toggle missing on sappers (was overlapped by breach)
-Grenadier’s merge ability can no longer apply to retreating units
-Added missing towing to DAK medical truck
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- Remove deflection damage to Boys and Panzerbuchse 39, but increased ROF, and increased max penetration by 10% to compensate for decreased DPS due to change
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