Lol thats not how that works, hope thats sarcasm
in all seriousness, the AA units do a decent job at shooting them down. it also strongly discourages tank blobbing, which i like
Posts: 90
Lol thats not how that works, hope thats sarcasm
Posts: 348
in all seriousness, the AA units do a decent job at shooting them down. it also strongly discourages tank blobbing, which i like
Posts: 90
Tank blobbing? Vehicle pathing already deters that imo
An AT strafe will do that same thing just fine btw. If tanks are blobbed at least one of those things is getting hit if the strafe is well placed
DAK doesnt even need their loiter, the AT strafe they have is crazy powerful. The attack path is huge
Posts: 240
the USF quad instantly shoots down skill planes. there's your counter. DAK AA HT takes a bit more time. i can't comment on the effectiveness of brit or wehr AA tbh
Posts: 78
Probably a slightly crazy take but I actually think the loiters can stay exactly as powerful & impactful as they are right now IF all factions get an AA unit that is exactly as effective vs loiters as the USF M16 Quad.
If the opponent has one M16, the axis loiters won't even make it until their first strafe. Feel free to test yourself in cheat mod
USF doesn't have any attack loiters, you mean the rocket loiter from British Air & Sea BG
Posts: 3032 | Subs: 3
Another factor that’s a major design flaw. The entire USF air tower abilities are negated if all AA becomes as strong as the M16 😊.
Posts: 348
if the AT strafe was as effective as you claim then there wouldn't be a QQ thread on loiters now would there?
the USF quad instantly shoots down skill planes. there's your counter. DAK AA HT takes a bit more time. i can't comment on the effectiveness of brit or wehr AA tbh
Posts: 62
Posts: 974 | Subs: 2
Posts: 13496 | Subs: 1
Posts: 3423 | Subs: 1
Loiters are annoying but they're hardly game breaking.
Posts: 956
Posts: 62
They are definitely closer to game breaking than they are to just being annoying. Sure AA counters it well, but you shouldn't need AA just to prevent losing half of your army to one click of the mouse
Not saying you shouldn't be punished at all for not having AA, but you shouldn't be punished THIS much by something that requires absolutely zero effort to use. When you react instantly to dodge and still take heavy losses, that's a problem
Posts: 3114 | Subs: 2
Posts: 3423 | Subs: 1
While I don't disagree with you if we don't come up with more anti blob abilities the blob will only grow bigger. This has been an issue since the dawn of COH.
Remember US Strafe Plane in Coh1 how cancer that thing was just wiping armies because it would have no warning and the solution was not to blob.
Blobbing is easy and its why everyone does it but complains when their army gets wiped.
Posts: 974 | Subs: 2
Posts: 1158
Posts: 62
Posts: 1217
Planes shouldnt be nerfed in terms of power because then they will just become useless but they should see a cost increase. But the Quad should have its AA potency tones down because right now it basically insta kills planes where the whirble doesnt.Deleting a high value unit is gamebreaking. It does not matter if that costs 150 ammo or 250 ammo. It is highly frustrating if there is no counter play. Thus the tank player needs to have an ability to react, which currently isn't in the game. That is bad design as well as bad balance. Imo the damage of airstrikes needs to be put down and there needs to be a bigger delay until the aircraft arrive. Leaving the attack zone should be an option. Otherwise you punish yourself if you even build a tank.
7 | |||||
1 | |||||
21 | |||||
10 | |||||
9 | |||||
8 | |||||
5 | |||||
5 | |||||
4 | |||||
1 |