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russian armor

USF on life support

5 Mar 2023, 15:09 PM
#1
avatar of teckins

Posts: 35

Why do relic thinks its a good idea not giving USF any decent indirect ? Whizbang and Scott have short range and the damage output isnt that good either, my mate pushing the whizbang to fire at the 88 only to get shot to death by it is the funniest shit ever. In 2v2 1v1 US can somehow perform but good luck fighting 3v3 or 4v4 late game
5 Mar 2023, 15:57 PM
#2
avatar of SupremeStefan

Posts: 1220

Dont worry in next patch relic will nerf mortar pit
5 Mar 2023, 16:04 PM
#3
avatar of Katitof

Posts: 17914 | Subs: 8

Pretty sure mechanized support center will also be balanced, can't have that shermans outperforming EZ8
5 Mar 2023, 16:18 PM
#4
avatar of teckins

Posts: 35

Dont worry in next patch relic will nerf mortar pit


Bro thinks i didnt play the game to know that guastatori blobs just push in smoke everything and ground attack flame everything to oblivion
5 Mar 2023, 16:30 PM
#5
avatar of donofsandiego

Posts: 1387

Pretty sure mechanized support center will also be balanced, can't have that shermans outperforming EZ8


Yes, if by balanced you mean the EZ8 and Sherman 76 finally get upgraded armor from the mechanized support center.
5 Mar 2023, 16:32 PM
#6
avatar of donofsandiego

Posts: 1387

good luck fighting 3v3 or 4v4 late game


?? Only if the enemy is getting straight Tigers and Panthers.

God help the axis if they aren't able to stop you from hitting critical mass with Sherman 76 HE shells horde. US mid game is the weakest, not late game.

USF late game "indirect fire" (RE: killing blobs) is sherman HE rounds and even canister shot can kill support weapons if you're rich enough to tech it + use it. Try it. Trust me, they're very good.
5 Mar 2023, 17:28 PM
#7
avatar of teckins

Posts: 35



?? Only if the enemy is getting straight Tigers and Panthers.

God help the axis if they aren't able to stop you from hitting critical mass with Sherman 76 HE shells horde. US mid game is the weakest, not late game.

USF late game "indirect fire" (RE: killing blobs) is sherman HE rounds and even canister shot can kill support weapons if you're rich enough to tech it + use it. Try it. Trust me, they're very good.


Of course i knew about this, and my opponents also know about this too, and they aint noobs. not easy to pull off when the enemies have brains and keep harasshing you from snowballing and even if you and your team doing their best it would just leave you into a stalemate where everyone digged in and tanks rush isnt an effective option anymore that is when you need strong indirect to make a breakthrough
6 Mar 2023, 03:06 AM
#8
avatar of theekvn

Posts: 307

when Inderect fire unit outranged by heavy AT, You know something was wrong.
M4 76 horde would be defended easily by 88mm and mines,
6 Mar 2023, 04:54 AM
#9
avatar of turbotortoise

Posts: 1283 | Subs: 4

ASC, 40 munitions strafing runs are what you need weirdly.

6 Mar 2023, 08:46 AM
#10
avatar of Garrett

Posts: 309 | Subs: 1

ASC, 40 munitions strafing runs are what you need weirdly.



And then what? You destroyed one emplacement, congrats. In the meanwhile, your VPs are ticking down, the enemy is just about to get the Tiger, you have no upgraded Shermans, incredibly bad infantry and no arty. You are still fucked.
6 Mar 2023, 19:08 PM
#11
avatar of donofsandiego

Posts: 1387



And then what? You destroyed one emplacement, congrats. In the meanwhile, your VPs are ticking down, the enemy is just about to get the Tiger, you have no upgraded Shermans, incredibly bad infantry and no arty. You are still fucked.


The only thing I take issue with is the "incredibly bad infantry" part of this statement. Vet 1 riflemen get the suppression ability, so US' infantry is a bit better than most would think, at least in 4v4. The enemy wipes the floor with them without it, though.
6 Mar 2023, 19:50 PM
#12
avatar of Tiger Baron

Posts: 3145 | Subs: 2

As I mentioned in the other topic, the USF actually has the M1 105mm howitzer emplacement in the files.

It's just not implemented yet but is available through mods so I'm guessing it will be added in some sort of infantry battlegroup in the future.
6 Mar 2023, 20:31 PM
#13
avatar of EtherealDragon

Posts: 1890 | Subs: 1

when Inderect fire unit outranged by heavy AT, You know something was wrong.
M4 76 horde would be defended easily by 88mm and mines,

Really hope the traverse speed of the 88 gets nerfed... so silly that it spins on a dime to keep pace with flanking tanks.
7 Mar 2023, 02:57 AM
#14
avatar of theekvn

Posts: 307

As I mentioned in the other topic, the USF actually has the M1 105mm howitzer emplacement in the files.

It's just not implemented yet but is available through mods so I'm guessing it will be added in some sort of infantry battlegroup in the future.

Well, I only asking to make it have longer range, increase 5-12% is enough. by far, using Whishbang was too tricky because of the lack of range.
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Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Yesterday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Yesterday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM

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