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Brit and DAK Gameplay

19 Dec 2022, 17:51 PM
#1
avatar of Mithiriath
Director of Social Media Badge

Posts: 830 | Subs: 3

1v1 game during CoH 3 London Press (November 22th 2022) preview with AE as Brit vs VulcanHDGaming as DAK.

AE point of view as Brit




VulcanHDGaming point of view as DAK


20 Dec 2022, 07:28 AM
#2
avatar of Crecer13

Posts: 2184 | Subs: 2

Still not a fan of the idea of gnomes building a base. Base building is an important part of the beginning of the game. Automatic base building - oversimplification, always disliked that DoW2 had only one main base.
20 Dec 2022, 07:47 AM
#3
avatar of GachiGasm

Posts: 1116 | Subs: 1

Basically UKF is a CoH2 like faction without any super fancy ideas, but a lot of units and upgades/side grades

DAK is a faction with crap ton of LVs and PE like inf gameplay. Has build in "group call-ins", which is basically PE like Panthers call-in or OKW KT call-in (after all tech) , but with more options be it multiple stugs/p3s, P4 ... and Tiger :romeoHairDay:
20 Dec 2022, 09:09 AM
#4
avatar of DonnieChan

Posts: 2272 | Subs: 1

do the brits have a mortar pit? I've seen a heavy mortar like the 120mm Soviet one
20 Dec 2022, 09:29 AM
#5
avatar of GachiGasm

Posts: 1116 | Subs: 1

do the brits have a mortar pit? I've seen a heavy mortar like the 120mm Soviet one

US have mortar pits, but it's a regular mortar put inside separated built pit.
20 Dec 2022, 09:32 AM
#6
avatar of DonnieChan

Posts: 2272 | Subs: 1


US have mortar pits, but it's a regular mortar put inside separated built pit.


does it work like the fighting position?

And Does it give to the mortar range bonuses etc?
20 Dec 2022, 09:43 AM
#7
avatar of Crecer13

Posts: 2184 | Subs: 2

do the brits have a mortar pit? I've seen a heavy mortar like the 120mm Soviet one


ML 4.2-inch mortar, as you can see, it also has wheels for transportation, I think in terms of gameplay it will not differ in any way from the Soviet one.
20 Dec 2022, 12:20 PM
#8
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

I saw no manpower points on the map. interesting.
20 Dec 2022, 12:30 PM
#9
avatar of Kronosaur0s

Posts: 1701



ML 4.2-inch mortar, as you can see, it also has wheels for transportation, I think in terms of gameplay it will not differ in any way from the Soviet one.


It cant retreat
21 Dec 2022, 07:05 AM
#10
avatar of GachiGasm

Posts: 1116 | Subs: 1



does it work like the fighting position?

And Does it give to the mortar range bonuses etc?


Well, probably they for sure get done buffs, no details about that.The only thing we know about mortars is British one has passive ability which makes it more accurate depending on how long it attacks same area with barrage, but maybe all mortars have that.
21 Dec 2022, 10:23 AM
#11
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

The game looks good with both a positive and negative meaning.

From what I have seen in this match as well as some gaming news and coverage about CoH3, there does not seem to be something obviously game breaking or unfun about it.
But there's also no real selling points. It looks almost like what CoH2 could/should have been with another redesign. Apart from that, the all of the gameplay in the skirmish could have occurred in CoH2 as well.

Once they fix the most annoying bugs and balance issues, it will be better than CoH2. Players, myself included, will gradually transfer to CoH3 I guess. But it seems to me more like a step than a leap forward.


edit: Just to add, I think the best "new feature" is that vehicles seem to be MUCH more nuanced than in CoH2. It does not look like the CoH2 design of several classes with the higher class beating an equivalent investment of lower class (e.g. Tiger beats P4 beats Luchs or something), but more of a continuum of vehicles and strengths. This should make vehicle fights much more enjoyable.
22 Dec 2022, 19:02 PM
#12
avatar of aerafield

Posts: 3041 | Subs: 3

Still not a fan of the idea of gnomes building a base. Base building is an important part of the beginning of the game. Automatic base building - oversimplification, always disliked that DoW2 had only one main base.


Having to retreat your pioneers just because you want to tech up has always been very stupid imo.

Especially when some factions have to do it while others don't like in CoH2
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Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Yesterday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Yesterday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM

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