Making it get supressed when under fire is a great idea. Though thinking about it... hopefully LVs won't be able to supress it, they would absolute destroy snipers if that were the case lol.
Very true. Dang.
Posts: 1382
Making it get supressed when under fire is a great idea. Though thinking about it... hopefully LVs won't be able to supress it, they would absolute destroy snipers if that were the case lol.
Posts: 3602 | Subs: 1
Posts: 13496 | Subs: 1
Make the sniper unable to fire if he has less than 90% health, he is wounded thus can't snipe.
Posts: 1382
That would create a huge imbalance for snipers since different faction have different healing capabilities in the front line.
Posts: 682
Easy. Give all snipers medkits. Nothing could possibly go wrong.
Posts: 293
Posts: 600
Fuck it. Command and Conquer Red Alert style Tanya/Boris unit. What could go wrong.
Posts: 2147 | Subs: 2
Posts: 444
Just give it a 2 sec set up call it firing position, can’t move only fire. Has a 2 sec tear down just like MG so even if you spam retreat it is guaranteed to take some damage from everything except maybe rear echelons.
Posts: 293
The tear down idea is super interesting. Increase the range, nerf the rof and give it the cone vision.
It's like an infantry pak43 that can't shoot through buildings.
If you leave it behind without support, it's pretty vulnerable to flanks.
Posts: 600
The tear down idea is super interesting. Increase the range, nerf the rof and give it the cone vision.
It's like an infantry pak43 that can't shoot through buildings.
If you leave it behind without support, it's pretty vulnerable to flanks.
Posts: 444
If they ended up being percieved as 'bad' due to the rate of fire nerf, perhaps they could have a bit more supression worked into their kit, instead of it being gated by an ability/munitions. Though i dunno, i could see that being quite oppressive if its done wrong, just an idea.
I would leave the ROF alone and work from there. As it would be a total of 4 secs to pack and unpack the unit will die if caught off guard or misclick which is extremely punishing which can get pulled off quite easily depending on faction or commander choice.
USF- Paths in cloak plus vision just have to wait for sniper to set up and will get the kill. M20 will get the kill as it has extra 2 secs to get some damage in before the sniper starts running.
Soviets - Counter snipe, scout car, partisans would be great at this as they can move while in cover
OST - Counter snipe, 222, cloak ability, stormtroopers have a bit more time to try and do damage
OKW - JLI same as Paths, 221, kubel would be a bit more consistent, falls
UKF - counter snipe, car, commandos
For a lot of the factions, diving your LV will be worth it and it would work as an indirect buff to a lot of the cloaking units.
Posts: 293
Looking at Rumatinez reply I would for sure leave rof the same as it is. Supression dealt if it had lower rof would be cool though yeah. Getting shot at by a sniper would definitly force you to prone lol.
Posts: 578
1 | |||||
776 | |||||
6 | |||||
4 | |||||
2 | |||||
1 |