Damage profile being flat has nothing to with reinforcement cost.
Unit is OP when first purchased since it really pay no premium for being able to spawn from building.
This was an illustration that the game now is very different from the game that Relic designed when they used this formula as a guideline. Now, 9 years later, half of the units don't follow this rule anymore. As a result, the formula does not say anything anymore about how balanced units are in the current game.
Spawning from buildings has been nerfed across all factions, including partisans. The benefit is not as large as it used to be. Still, Partisans cost more per model and per HP even than semi-elite Penals, so saying there was no premium for their utility (I'll count that spawn mechanic as utility) is straight up wrong.
When it come to reinforcement cost Relic's formula is a fine metric.
Why? There is no reason that it should be. If so, Stormtroopers' reinforcement cost are heavily underpriced, as well as many other units. I've given reasoning that this formula does not make inherent sense, especially in the current version of CoH2.
That is completely arbitrary measure of "cost" since a unit value does not simply depend on its EHP. It has also do with a number of other factor including damage output and utility.
https://www.gamedeveloper.com/design/balancing-multiplayer-games---intuition-iteration-and-numbers
ST/C are elite units. Partisan are not. Even so if you compared AT partisan with AT Stormtroppers you will find them much more cost efficient.
You seem to want to determine reinforcement cost by EHP and buy cost which really makes little sense.
Glad to see that you agree that they are a cost efficient unit to buy.
My point is that they are not "dirty cheap" as you claimed, they are at best an average to even slightly expensive choice to fill your roster.
I fully agree that EHP is not the only factor determining cost. But you will surely agree that regarding damage output, Partisans also fall behind Penals and Conscripts. We've also established that they are not as durable, not even for the price. They have good utility as by their design, but they are not cheap compared to the standard roster. It's important to get this straight and avoid confusion, especially for users that are not as versed in CoH2's stats, because they will otherwise believe that Partisans were cheap units. They're "cheap" at 210 MP, but not for what they are capable of.
If you disagree with my metrics, I'm open to a proper counter suggestion, but so far you have only stated that you think all of this is fine but not provided any reasoning besides Relic's formula that I debunked above.
Partisans and ST/Commandos fill out similar roles. If you need to compare them to something, they are a decent choice. You obviously need to correct for their different costs, but that is exactly what I did.
Conscripts pay 60 munition for 4 PPsh not 5
AT stormtroopers pay the same 60 munition for a sheck but they cost more manpower while they do not get snares or mines.
In sort these upgrade are not expensive.
This does not make any sense.
1. Your PPSh argument: Those squads work completely differently. Putting two DP28s on Guards obviously needs different pricing than a hypothetical ability of giving them to Conscripts, which would surely break them. Weapons work differently in different squads, calculating munitions per weapon only makes sense if the squads actually work the same way. In the same way I can say that the Schreck is super expensive because PGrens get 2 of them for only 100 mun. Airborne Guards even get 6 PPShs for free! All of this has nothing to do with an upgrade being cheap or expensive, since all costs are uniquely designed for each specific unit.
2. There are no AT stormtroopers. They can still have MP40s, they still have other functions and capabilities and can still fight infantry. AT Partisans are just AT due to the low DPS on their rifles. They even shoot at different targets. In pure AT capability: Yes, Partisans are surely better. Stormtroopers still provide a lot on top that justifies the higher price.
My point remains:
The unit is a cost efficient unit, it simply can not and should not be able to carry a whole commander on its own.
No one claimed Partisans should carry the whole commander. People here, including me, keep saying their reinforcement cost is too high and should be lowered.