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[IGN First] #7 Tactical Pause

23 Sep 2022, 23:14 PM
#1
27 Sep 2022, 17:19 PM
#2
avatar of Willy Pete

Posts: 355

Its honestly depressing how much they talking about this. Singleplayer isnt what kept coh2 alive for almost decade
28 Sep 2022, 02:27 AM
#3
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Mastering tactical pause


lol



Disgusting.
28 Sep 2022, 10:11 AM
#4
avatar of Hannibal
Senior Moderator Badge

Posts: 3118 | Subs: 2

jump backJump back to quoted post28 Sep 2022, 02:27 AMnigo
Mastering tactical pause


lol



Disgusting.

The corporate bullshit speak is sometimes just sad. Press the button. Tactical pause mastered.
Surely they'll have a steam achievement for it.

Anyway, nice feature. I am not convinced it should be marketed that much, but hopefully I am wrong and it actually draws in a lot of new players.
28 Sep 2022, 10:44 AM
#5
avatar of Rosbone

Posts: 2160 | Subs: 2

but hopefully I am wrong and it actually draws in a lot of new players.

I agree. The pause is a fantastic idea to try and grow the RTS genre.

When people play a game, they want to do just that... play. They want fun and relaxation. Playing/learning Coh in real time would be like learning algebra in a full on high speed competition with other students. The complete opposite of fun and relaxing.

Why is World of Tanks and World of Warships so much more popular than Coh? How is controlling ONE tank as fun as controlling dozens of units?

I always talk about the feedback we get from games. Like when you shoot a rocket launcher in an FPS or shoot a tank in World of Tanks. Your body anticipates and feels satisfied by the rocket firing and exploding. I dont think people get that experience when 20 things are all taking place at the same time in an RTS. And your are new to the game and cant tell what is even happening.

This is why comp stomp bridge maps are the most popular Coh mode. You have time to see what is happening and get the feedback of throwing arty down on a bunch of units.

I think a good example of this feeling is the game of Bowling. Getting a strike is the same feedback as a werfer erasing a squad. You feel all good and gooshy inside. Golf is the same thing. The instant gratification of a good drive.

This is why 4v4 is the more popular mode of the game. Playing 1v1 is like playing chess. Playing 4v4 is like lighting firecrackers. The feedback mechanisms are completely different.

Hopefully the pause lets players get into the right frame of mind to enjoy the feedback of their actions. It is those small moments that make a game successful.
28 Sep 2022, 11:28 AM
#6
avatar of BasedSecretary

Posts: 1198

jump backJump back to quoted post28 Sep 2022, 02:27 AMnigo
Mastering tactical pause


lol



Disgusting.


you got it wrong

Mastering Tactical Pause™®©
28 Sep 2022, 12:12 PM
#7
avatar of OrangePest

Posts: 570 | Subs: 1

jump backJump back to quoted post28 Sep 2022, 10:44 AMRosbone

I agree. The pause is a fantastic idea to try and grow the RTS genre.

When people play a game, they want to do just that... play. They want fun and relaxation. Playing/learning Coh in real time would be like learning algebra in a full on high speed competition with other students. The complete opposite of fun and relaxing.

Why is World of Tanks and World of Warships so much more popular than Coh? How is controlling ONE tank as fun as controlling dozens of units?

I always talk about the feedback we get from games. Like when you shoot a rocket launcher in an FPS or shoot a tank in World of Tanks. Your body anticipates and feels satisfied by the rocket firing and exploding. I dont think people get that experience when 20 things are all taking place at the same time in an RTS. And your are new to the game and cant tell what is even happening.

This is why comp stomp bridge maps are the most popular Coh mode. You have time to see what is happening and get the feedback of throwing arty down on a bunch of units.

I think a good example of this feeling is the game of Bowling. Getting a strike is the same feedback as a werfer erasing a squad. You feel all good and gooshy inside. Golf is the same thing. The instant gratification of a good drive.

This is why 4v4 is the more popular mode of the game. Playing 1v1 is like playing chess. Playing 4v4 is like lighting firecrackers. The feedback mechanisms are completely different.

Hopefully the pause lets players get into the right frame of mind to enjoy the feedback of their actions. It is those small moments that make a game successful.


I agree 100% with this, a big core issue (which i think why games like total war warhammer is super successful) is that a lot of RTS's don't lean into the wow factor. I think COH could do it, but obviously when it comes to 1v1s etc thats not really feasible

I think units like the sturm-tiger etc all can allow for that "wow" factor and appreciation, but the problem really ends up being that the game's mechanics falter. Something you see quite a bit in tw warhammer (just try playing a single MP match you'll see what i mean instantly.)
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Today, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Today, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Today, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM

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