COH3 probably already has its weapon upgrade system built but I was wondering what you guys thought about upgrades keeping the same weapon but adding a suppressor/sight/automatic variant?
Using COH2 units
Grens Kar98 stock decent at all ranges
add suppressor unit gains camo/camo bonus but loses long range damage
or
Add sight unit gain increased long range damage(maybe pathfinder type crit) but loses short range
Soviet SVT stock decent all ranges
AVT upgrade good short range but heavy drop off at range
or
Add sight unit gain increased long range damage(maybe pathfinder type crit) but loses short range
And so on for each main line, goal being to add different play styles while making it easier to balance Squad as a whole instead of having 1/2 models that do most of the damage. Keep that style to elite units.
Also if you have your own examples post them.
Weapon mods vs Weapon Swaps
1 Jun 2022, 12:50 PM
#1

Posts: 602
1 Jun 2022, 12:55 PM
#2

Posts: 1197
too complex, too micromanaging, too ugly.
nobody cares about the details. we spent 4 years teaching people the difference between t34/76 and t34/85.
I hope they do not do dumb shit like this
weapon upgrades are fine as they are: m9 "big boom against tankos" bazooka, g43 "good on the run big boom" pfussies, flame "pyro tf2 moment" pios/ces, LG "minigun but it's ww2" 42 upgrade for grens.
nobody cares about the details. we spent 4 years teaching people the difference between t34/76 and t34/85.
I hope they do not do dumb shit like this
weapon upgrades are fine as they are: m9 "big boom against tankos" bazooka, g43 "good on the run big boom" pfussies, flame "pyro tf2 moment" pios/ces, LG "minigun but it's ww2" 42 upgrade for grens.
1 Jun 2022, 12:57 PM
#3

Posts: 13496 | Subs: 1
There is little reason to be one or the other.
The current system work well in some cases:
For instance 4 men squad are good to have concentrate DPS on single model so that loosing a entity is does not take too much of their DPS.
What I would fully implement in COH3 is "weapon training" for slot weapons so that that pick up weapon work differently for different squads.
That would help in make in these balance easier.
The current system work well in some cases:
For instance 4 men squad are good to have concentrate DPS on single model so that loosing a entity is does not take too much of their DPS.
What I would fully implement in COH3 is "weapon training" for slot weapons so that that pick up weapon work differently for different squads.
That would help in make in these balance easier.
1 Jun 2022, 13:27 PM
#4

Posts: 602
There is little reason to be one or the other.
The current system work well in some cases:
For instance 4 men squad are good to have concentrate DPS on single model so that loosing a entity is does not take too much of their DPS.
What I would fully implement in COH3 is "weapon training" for slot weapons so that that pick up weapon work differently for different squads.
That would help in make in these balance easier.
I completely agree on the weapon training, conscripts should not handle an LMG as good as Shocks/Obers.
I was hoping in COH3 they removed the different size squad gimmick for mainlines, keep that for elites/recon squads. It would help control power spike while giving players option on play styles if Doctrine does not include an ELITE unit.
However, I just watched a COh3 video and squad sizes are all over the place. I think it going to cause some weird balance issues at release.
1 Jun 2022, 14:30 PM
#5

Posts: 13496 | Subs: 1
I completely agree on the weapon training, conscripts should not handle an LMG as good as Shocks/Obers.
I was hoping in COH3 they removed the different size squad gimmick for mainlines, keep that for elites/recon squads. It would help control power spike while giving players option on play styles if Doctrine does not include an ELITE unit.
However, I just watched a COh3 video and squad sizes are all over the place. I think it going to cause some weird balance issues at release.
Different squad sizes are not necessarily a bad thing.
It is contently is a thing that one should take into account when designing faction and choosing weapons upgrades.
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Last Friday, 12:42 PM
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Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
22 Mar 2025, 14:00 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
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