Greyhound question
Posts: 56
Posts: 538
Posts: 109
Posts: 3029 | Subs: 3
Greyhound is 222 with enough AT power
I would compare it more with the T-70.
Also I think with the Greyhound and when it's useful, it's the exact same with the Puma from Wehrmacht. If you managed to farm 4/5cps extremely fast (talking 8-9 minutes or even faster) in 1v1 and maybe 2v2, then go for it to keep up the snowballing. If your cp gain is slow or you play 3v3/4v4 then dont use it
Posts: 956
Posts: 1197
As others have said, it's a USF T70 and should be used this way. Avoid direct confrontations that may lead to snares, get close shoot canister, roll back, repair. Run around and bleed people.
Obviously, all its power is in its timing. If you get it post 12min mark it's a waste for sure.
Posts: 104
my general game plan is, rush m20 place mines, get Stuart, para drop then get the greyhound, its extremely micro intensive but fun as hell to play
if playing well and keeping shit alive, vet 3 m20's and greyhounds are lighthouses, and can be used to spot for your jackson lategame
Posts: 1890 | Subs: 1
Posts: 570 | Subs: 1
Hello, I have a simple question. Is the Greyhound useless? Because it does feel like that. I can't see any situation where it is something that will give me a big advantage in said situation. Asking for both 1v1 matches and 3v3 or 4v4. I need some advice on it, or for someone to tell me to drop it because it actually is bad and its not just me
Its the strongest light vehicle in the game by far. In 1v1 it completely destroys ostheer.
Simple build to follow (in top level play there is literally only one counterplay) rifle-rifle-rifle-LT-Stuart-heal-Bars-Greyhound. All in and you basically win the game, they can only survive if they have a 2nd pak
Posts: 888
Posts: 875 | Subs: 6
It has good damage but it needs munitions for the Pintle and Canister shot and the rest of the commander is very munitions heavy. In team games rushing a munitions cache is pretty nice for the commander.
Posts: 1002 | Subs: 2
Do schreck pgrens not work? Those always felt like the real counter to greyhounds.
Posts: 3602 | Subs: 1
Its the strongest light vehicle in the game by far. In 1v1 it completely destroys ostheer.
Simple build to follow (in top level play there is literally only one counterplay) rifle-rifle-rifle-LT-Stuart-heal-Bars-Greyhound. All in and you basically win the game, they can only survive if they have a 2nd pak
How much does it cost? 70 fuel like the Stuart I think. Well I really hope you can destroy your opponent if you invest 140 fuel while he only spend 30 on a 222. At cost of being very late on medium because once the P4 is out, you can only count on Stuart and zooks to deal with it for the time being.
---
On 2vs2 depending on the map I'll prefer to spend 70 fuel on the Greyhound than 110 on a sherman to cover the flank and harass. But you need to have at least one squad of para to plant mines around.
Sometime if I still decide to go sherman first, if I lose it I'll call a greyhound for the same purpose. Cheaper and enough effective.
Posts: 570 | Subs: 1
Do schreck pgrens not work? Those always felt like the real counter to greyhounds.
In the current meta you don't really have room for pgrens anymore, going 3x gren into pgren means you eschew a command squad (best inf unit you have as ostheer)
Pgrens basically havent seen any real competitive use in a good while and getting a dedicated AT squad vs 4x rifles with bars isnt optimal and kind of over time just whittles you down real fast.
Posts: 1954
Hello, I have a simple question. Is the Greyhound useless? Because it does feel like that. I can't see any situation where it is something that will give me a big advantage in said situation. Asking for both 1v1 matches and 3v3 or 4v4. I need some advice on it, or for someone to tell me to drop it because it actually is bad and its not just me
Once in awhile when I feel like doing something non-meta, I'll get them in a 4v4. If you play somewhat conservatively with them, they end up with really great vision and good AA at vet 2 or 3. I combine one with two Jacksons which makes it really difficult for armor, then once the armor is chased off, the main gun acts almost like a sniper. It's really situational and much more difficult to use against good players.
Posts: 79
Hello, I have a simple question. Is the Greyhound useless? Because it does feel like that. I can't see any situation where it is something that will give me a big advantage in said situation. Asking for both 1v1 matches and 3v3 or 4v4. I need some advice on it, or for someone to tell me to drop it because it actually is bad and its not just me
Greyhound is a really fun unit to use in my opinion. I prefer him than Stuart or HT because he has a bit of both, he can hit 222, he's fast, he resists more than 2 antitank shots and the best, he has greater vision than both. The only problem from my point of view is that 4 CP for him to enter the game makes it a little risky to wait to do it. At this point, he already has 222 in scene or OKW HT, ideally 3CP, so he could enter the scene in a similar time to a HT for example.
Livestreams
788 | |||||
103 | |||||
7 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.587233.716+3
- 4.1095612.641+19
- 5.882398.689+4
- 6.280162.633+8
- 7.997646.607+1
- 8.379114.769+1
- 9.300113.726-1
- 10.717439.620+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
3 posts in the last week
23 posts in the last month
Welcome our newest member, johnsmith008
Most online: 2043 users on 29 Oct 2023, 01:04 AM