On that point it would be interesting to know if Airborne is part of the free 4 commanders. If so, this effect would be quite exacerbated. Is there any site/post to look up the initial commanders for all factions?
It's free.
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On that point it would be interesting to know if Airborne is part of the free 4 commanders. If so, this effect would be quite exacerbated. Is there any site/post to look up the initial commanders for all factions?
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The main point that many make is not that USF struggles in all circumstances, but that the only way for them to not struggle is by choosing airborne.
I think the only commander where we can see such a heavy bias in loadout is Soviet's Guard Motor commander. Axis commanders seem to be generally more diverse, only Jager Armour stands out for OST in 3v3 and 4v4. OKW commanders in loadout are probably the most equally distributed from all factions.
I am not sure if I'd nail down Airborne as the only "fix" for USF, but the commander data is strongly biased for USF in all modes. What is notable though is that the rate of Airborne increases if you switch to the top200 while the win rate stays the similar, indicating that this doctrine might be required to stay competitive.
On that point it would be interesting to know if Airborne is part of the free 4 commanders. If so, this effect would be quite exacerbated. Is there any site/post to look up the initial commanders for all factions?
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Regardless if Pathfinder are a necessity or not it is bad for the game. (Same applies to Guard motor)
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What do you mean by "it"?
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Either USF Faction is weak and can only win using airborne which mean that the commander is over performing resulting in high win rates while masking the balance issues.
or
USF is ok as faction and Airborne is OP.
In both cases having limited meta is bad for the game.
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There are no high winrates for USF. They are ptetty much 50%, slightly better in 1v1 and slightly worse in 2v2.
We get ~50% WR while seeing heavily scewed commander selection, either for airborne only or a triad of commanders, depending on the mode. I've made those points in the previous post, so I won't repeat them again.
It is no proof, but indication that the core faction is not sufficient for competitive play.
Therefore, saying that USF generally does not struggle might be dismissive of what actually happens, because the win rates on which the argument is biased are biases.
This has been a long standing issue for both USF and UKF. Lacking core units at the right timing always makes you rely on doctrines to fill gaps. OKW had similar issues, but they have been relieved for example back when they got the MG stock and more recently with easier access to medics. USF still has some core issues that are not as easy to forgo, that's why we're seeing the current commander selection.
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Not really UKF and USF have different issues.
I am not going to argue weather USF as faction is UP or not, Airborne and Pathfinder are dominating the meta and they promoting a certain type of play and that is bad
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I mean it's a fairly easy equation.
We know that airborne and paths are heavily used across all modes. If you assume that pathfinders are OP, yet USF has roughly 50% win rate, then this indicates that USF as a faction could be either weak or easy to exploit.
Especially combined with other hints that we have. You were also arguing multiple times about core USF in this thread, so that ship has already sailed.
I agree that the pathfinder spam is bad for the game, no doubt about that. But all data we have rather indicates that is a symptom of core USF, not that paths were OP.
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Not really UKF and USF have different issues.
I am not going to argue weather USF as faction is UP or not, Airborne and Pathfinder are dominating the meta and they promoting a certain type of play and that is bad
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Lacking core units at the right timing always makes you rely on doctrines to fill gaps. OKW had similar issues, but they have been relieved for example back when they got the MG stock and more recently with easier access to medics. USF still has some core issues that are not as easy to forgo, that's why we're seeing the current commander selection.
(edited typo)
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Yes because you just bleed to death against snipers or go for a sub-optimal build with a mortar before 3 rifles and officer against MG42s. Pathfinder fixes both problems.
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No it not.
USF win rates 1vs1:
53/47 vs okw
54/46 vs Ostheer
Feel free to explain what in these number indicates that USF are "weak".
And I have mostly posted about Pathfinder/Ambulance/Scott all brought by OP and the M1 mortar that imo contributes to issue/strategy. I have responded to what others have brought up in this thead and I have be moderated as "of topic", but if your opinion we should debate a core USF unit feel free to bring it up.
Do Pathfinders vet too fast?
Can Pathfinders be produced in numbers providing battlefield intelligence?
Are Pathfinders able to despite their utility greatly replace mainline infantries in that role?
In the end of the day do USF have better win-rates than AXis using Pathfinders than anything else so is that an indication that Pathfinder contribute more to those victories?
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I thought the MG42 whining was done when they gave REs Smoke.
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Counter argument?
October until yesterday yielded 52 and 53 for OST and OKW, respectively. Anyway, that's only one of the stats. The all stats for 2v2 and 3v3 is are very even. Do I cite the subpar win rate of 48% for USF and claim they were weak?
No I don't, that would be wrong.
If you're interested in my reasoning, please re-read the previous posts that I made. I have explained my reasoning on pathfinders in detail.
Don't quote me on what I said and do not wrongfully imply stuff I did not say. I'll leave it at that, he said she said is not my style of discussing.
Definitely paths can replace mainlines, that's what this meta build is all about.
Does it make USF overpowered? No.
To re-itereate:
Airborne is a standard commander. Seeing it as a top loadout pick is to be expected in the "all" data. Win rates across all modes are roughly 50%. So either the commander and USF are both fine factions, or - assuming pathfinders are OP - USF has problems on its own. Commander loadout choices indicate a heavily biased loadout for USF, giving a hint it might actually be the latter option.
The last sentence of yours is misinterpreting statistics though. You compare across modes, which by itself is not wrong, but you have to handle conclusions with way more care care. We have better point of reference: For 1v1 and 2v2, there are plenty of games if we filter on the top200. Mode specific effects are completely eliminated.
So what do we see there?
Airborne gets even more popular. Despite looking only at players that likely play a lot, invest more into the game and have more commanders available, they still pick one of the "free" ones, even more frequently than the players that have fewer options (in numbers: 1v1 18,8% of all USF players have airborne in the loadout, compared to 22,1% of top200 players. For 2v2, the numbers are 34,0% and 46,8%, respectively). So surely the win rate goes up, especially in 2v2, doesn't it?
Nope. It doesn't. It stays the same, actually goes down a tiny bit although this might not be significant.
Now, if pathfinder spam is OP - and it actually might be - then it seems to make USF perform similar to other factions. In this sense it would be OP compared to other options that USF have.
Which has been my whole point since I entered this discussion: Pathfinders fix issues of core USF. For this reason, the strategy as a whole does not seem to be OP. Especially not in 2v2 which OP was discussing originally. USF win rate here is very close to 50% (50,5% and 50,2% for all and top200, respectively) while still relying heavily on pathfinders.
If you nerf pathfinders without adjusting anything else, USF win rate will plummet, especially for 2v2.
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Now, if pathfinder spam is OP - and it actually might be - then it seems to make USF perform similar to other factions. In this sense it would be OP compared to other options that USF have.
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CoH2.org fucked me up again and deleted my message.
I think this argument is flawed.
I've checked OKW stats from Jan to Sep, during the ST abuse. As expected ST was in top 2 comander picks, while compared to live, OKW had around 3% more W\L across the board.
Now if we look at USF (and we can throw UKF here aswell). We can see that W\L for mentioned factions is increased by around 3-5% now across the board. Path meta was popularised for USF and UKF received buffs for AVRE, Rec.suppers and mobile assault. UKF now has a clear picture of mentioned commanders being top 2 picks in everything but 1v1. At the same time, soviets W\L didn't change almost at all, dispite OP axis stuff being nerfed.
After that we can ask a question. If we consider the fact that Axis in general has an advantage in 3v3\4v4 and we also consider that stock USF\UKF roster didn't receive any major changes and also considered much weaker in teamgames. Does it means that commanders\meta alone is OP, because it can give additional 3-5% W\L for a factions with stock options being weaker?
Its not about making game more balanced, mind you. Simply because USF\UKF without commanders still remain at those ~45% W\L (since again stock options are the same), but commander\meta changes pushes them to 48-49% W\L. If the commander\meta can carry as much, with old stock option, it kinda implies that it might be OP, simply because in order to carry as much you have to be way too stronger then you should be.
So yeah, maybe USF win rate will plummet if path meta is nerfed. Sure. But at least it wont cover up the fact that faction need ajustments. Right now you can clearly say that those W\L are not because faction suddenly became balanced more, but because cancerous or OP metas being used, which require more skill to actually beat them, then to win with them. In the end making the game just frustrating to play.
And this is even without considering players who can master mentioned strats and simply dominate with them.
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Maybe a strategy of the norm pushes a faction to a meager 2-3% more victorious so fucking what?
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There are no high winrates for USF. They are pretty much 50%, slightly better in 1v1 and slightly worse in 4v4.
We get ~50% WR while seeing heavily scewed commander selection, either for airborne only or a triad of commanders, depending on the mode. I've made those points in the previous post, so I won't repeat them again.
It is no proof, but indication that the core faction is not sufficient for competitive play.
Therefore, saying that USF generally does not struggle might be dismissive of what actually happens, because the win rates on which the argument is based are biased.
This has been a long standing issue for both USF and UKF. Lacking core units at the right timing always makes you rely on doctrines to fill gaps. OKW had similar issues, but they have been relieved for example back when they got the MG stock and more recently with easier access to medics. USF still has some core issues that are not as easy to forgo, that's why we're seeing the current commander selection.
(edited typo)
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