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AI bug !

29 Jan 2022, 14:22 PM
#1
avatar of YouMoMCallME

Posts: 4

I found that the AI in coh2 fight in the same battle, the longer time continue, the more serious AI problems happened. Especially in the later stage, AI becomes more and more stupid with the passage of time. I don't know whether it is because the game company deliberately designs it or AI is really tired in the later.So I did an test. In the same battle of coh2, I play for 10 minutes each time, and save it, and then turn off the computer, After 1 hour, load again and continue to play for 10 minutes, then save and turn off the computer,and after 1 hour, load,and continue the previous operation. Then I found that the capacity of each archive file will be larger than before.I didn't find such a problem in other games, but only in relic's games. I think this is also a big bug,this bug is not good for players who like to fight protracted war and tug of war with AI. I know that many players like protracted war and tug of war, including me and my friends. I really hope you will fix this problem so that it does not reminisce into COH3.
30 Jan 2022, 10:05 AM
#2
avatar of Çükübik

Posts: 17

Coh2 ai is stupid. Coh1 ai was alot better
30 Jan 2022, 15:01 PM
#3
avatar of TickTack

Posts: 578

It'd be interesting if the playback feature led to reduced ai capabilities in lategame 🤭
11 Feb 2022, 12:25 PM
#4
avatar of YouMoMCallME

Posts: 4

In addition, I have been testing coh2 recently. I finally found the reason why the archive capacity of coh2 will grow larger and larger for no reason.The previous RTS game save system only saved the present situation and did not save the battle process. This is good. In this way, you can play a game as long as you want. AI will not become dull and stupid and bug due to the larger and larger archive. But when I play COH2, I find that the save mechanism of COH2 is actually the save the process of the battle. Why do I say so? Because when I play a game of battle and save, then quit the game, turn off the computer, and then play again next time, I find that AI becomes stupid and bugs appear earlier and earlier. So I did an experiment: when playing the same game of battle, I played for 20 minutes every time, then saved, then shut down the computer, let the computer rest for 1 hour, then read the archive, and then continue to play for 3 minutes, and deliberately let my troops be destroyed by the enemy, and a large number of them die together with the enemy, which reduced the number of enemy and our units on the battlefield, I did this to reduce the number of enemy and our units on the battlefield before saving, so as to eliminate the possibility of increasing the archive capacity caused by too many enemy and our units.And I was surprised to find that the archive capacity I played only for 3 minutes with a large reduce of unit number,was 2600 KB larger than the archive capacity I played for 20 minutes before, so I understand, The archiving of COH2 is not save the end of the battle, but the whole process of battle!This is very bad. First of all, the archive capacity is very large, usually more than 60000kb. In the later stage of the battle, it will cause AI to become stupid and bug. The game is more and more easy to jump out and other strange phenomena and Bugs will happen, which will destroy the game experience. I hope this bad save mechanism can be changed in COH3,the save mechanism shouldn't save the battle process, but save the battle present situation.
11 Feb 2022, 13:56 PM
#5
avatar of Hannibal
Senior Moderator Badge

Posts: 3118 | Subs: 2

In addition, I have been testing coh2 recently. I finally found the reason why the archive capacity of coh2 will grow larger and larger for no reason.The previous RTS game save system only saved the present situation and did not save the battle process. This is good. In this way, you can play a game as long as you want. AI will not become dull and stupid and bug due to the larger and larger archive. But when I play COH2, I find that the save mechanism of COH2 is actually the save the process of the battle. Why do I say so? Because when I play a game of battle and save, then quit the game, turn off the computer, and then play again next time, I find that AI becomes stupid and bugs appear earlier and earlier. So I did an experiment: when playing the same game of battle, I played for 20 minutes every time, then saved, then shut down the computer, let the computer rest for 1 hour, then read the archive, and then continue to play for 3 minutes, and deliberately let my troops be destroyed by the enemy, and a large number of them die together with the enemy, which reduced the number of enemy and our units on the battlefield, I did this to reduce the number of enemy and our units on the battlefield before saving, so as to eliminate the possibility of increasing the archive capacity caused by too many enemy and our units.And I was surprised to find that the archive capacity I played only for 3 minutes with a large reduce of unit number,was 2600 KB larger than the archive capacity I played for 20 minutes before, so I understand, The archiving of COH2 is not save the end of the battle, but the whole process of battle!This is very bad. First of all, the archive capacity is very large, usually more than 60000kb. In the later stage of the battle, it will cause AI to become stupid and bug. The game is more and more easy to jump out and other strange phenomena and Bugs will happen, which will destroy the game experience. I hope this bad save mechanism can be changed in COH3,the save mechanism shouldn't save the battle process, but save the battle present situation.

I think this stems from how the replay feature works. The game does not save any state of the units, but player inputs etc and based on this simulates the battle how you experienced it.
I assume since Relic wants to also have the replay for Bot games, they just used the same mechanism for save games. Otherwise you'd need to keep both the replay file as well as the save game in seperate files. Which is possible, but somehow double the work.

I don't fully understand yet though how this should influence the AI. Do you have any ideas? The game itself might become buggy, yes, but not fully sure how this influences the AI, especially after rather short games.
Could you also elaborate what you mean by "the AI becomes more and more stupid"? The AI is always stupid, even on the hardest difficulty. Apart from some rare and surprisingly coordinated pushes, it mostly forgets its squads on the front line and lets them die.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Today, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Today, 16:58 PM
Beinhard: o7 miss this game and zansi
Today, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM

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