Login

russian armor

mother fker arranged team ruin the game

24 Jan 2022, 20:18 PM
#1
avatar of shinasukac

Posts: 142

make the tournment 4v4 arranged team agaist the random team ok?
see what is the banlance
25 Jan 2022, 12:44 PM
#2
avatar of aerafield

Posts: 3046 | Subs: 3

If randoms & arranged team would have split matchmaking, the arranged teams would wait 30-60 minutes to find a match. Randoms would also wait longer, it would just be a bad change overall.

However I think randoms should not lose any ELO/rank if they lose vs arranged teams.
27 Jan 2022, 08:28 AM
#3
avatar of Bobonopoli

Posts: 8

If randoms & arranged team would have split matchmaking, the arranged teams would wait 30-60 minutes to find a match. Randoms would also wait longer, it would just be a bad change overall.

However I think randoms should not lose any ELO/rank if they lose vs arranged teams.



thats about as wishful as having less elo loss for performing better then everyone on your team and being dragged down into the Elo mealstrom hell that is coh2
27 Jan 2022, 12:32 PM
#4
avatar of aerafield

Posts: 3046 | Subs: 3




thats about as wishful as having less elo loss for performing better then everyone on your team and being dragged down into the Elo mealstrom hell that is coh2


But there is no way the game or someone else can detect who is the best player just by looking at numbers.

You can have the best damage & K/D by spamming AT guns & snipers and still be the most useless player of the team.
28 Jan 2022, 00:54 AM
#5
avatar of Rosbone

Posts: 2159 | Subs: 2

You can have the best damage & K/D by spamming AT guns & snipers and still be the most useless player of the team.

Those players that blob and retreat in a constant cycle usually have good damage and kills. But they hold ZERO territory all game long. And usually cause their team mate to lose a lot of their army because the blobbing a-hole mass retreats leaving you to deal with the oncoming wall of sheeeeiiitttt.

This becomes very prominent mid-late game because those same asshats never make AT guns. And they are caught off guard when the enemy, who has had the fuel all game long, comes out with a fast tank. And you lose ALL of your team weapons when they run and hide like little girly men because they walked straight into the same MG for the 3rd or 4th time or saw the tank.

I always drop if my mate does that. Playing that out is a waste of your time.

COH3 seriously needs a way to ban people so you dont get stuck with these donkeys.

Diagram of blobbers brain
30 Jan 2022, 07:41 AM
#6
avatar of Doomlord52

Posts: 960

The problem isn't that it allows for AT vs. Random; it's that the automatch system assumes that a Random team is equal to an AT team if their ranks are the same. Get 4x rank 200 randoms to play against a premade of the same rank, and the premade will win every single time simply because they'll have much better coordination.

My suggestion has always been to give a skill "bonus" to the premade team; assume a 4-player premade of Rank 200 players will probably be equal to rank 100 randoms, etc. Similarly, that means if you're a rank 200 player, you won't be facing rank 200 pre-mades. You'll probably face rank 300-400s, where you'll have a noticeable advantage in skill to compensate for their coordination.
4 Feb 2022, 01:44 AM
#7
avatar of Katukov

Posts: 786 | Subs: 1

jump backJump back to quoted post28 Jan 2022, 00:54 AMRosbone

Those players that blob and retreat in a constant cycle usually have good damage and kills. But they hold ZERO territory all game long. And usually cause their team mate to lose a lot of their army because the blobbing a-hole mass retreats leaving you to deal with the oncoming wall of sheeeeiiitttt.

This becomes very prominent mid-late game because those same asshats never make AT guns. And they are caught off guard when the enemy, who has had the fuel all game long, comes out with a fast tank. And you lose ALL of your team weapons when they run and hide like little girly men because they walked straight into the same MG for the 3rd or 4th time or saw the tank.

I always drop if my mate does that. Playing that out is a waste of your time.

COH3 seriously needs a way to ban people so you dont get stuck with these donkeys.


kills and damage matters because you cause casualties and therefore make the enemy waste resources

and additionally, if blobbing succeeds, it will cause damage and force retreats, causing them to take territory.

However, blobbing can also go bad, and then you have a different picture. High casualties, low kill counts, you simply get blown out of the water.
What i most often see is that blobbing works better with axis factions, while allied factions either don't know how to blob, or they hit a brick wall of MG-42s and light vehicles that bleed them to death. USF stands out as a faction that seems particularly blobby, but this inevitably does not work and it gets crushed either outright (MG-42, flak halftrack, counter blobbing), or outright (rocket artillery), and thus lose an insane amount of soldiers for little gain.


this is a 3v3 perspective, in 1v1s i do not consider blobbing to really be possible
4 Feb 2022, 10:17 AM
#8
avatar of BasedSecretary

Posts: 1197

jump backJump back to quoted post28 Jan 2022, 00:54 AMRosbone


Diagram of blobbers brain

Absolute KEK
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM

Livestreams

Australia 82
Germany 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

250 users are online: 250 guests
0 post in the last 24h
3 posts in the last week
51 posts in the last month
Registered members: 53618
Welcome our newest member, Tbldcder66
Most online: 2043 users on 29 Oct 2023, 01:04 AM