Because Fallschirmjäger squads can capture an abandoned tank just like any other infantry squad.
It was more of a tongue in cheek comment anyway
Oh, I see. Well, hats of to you good sir. Didn't think of that xD
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Because Fallschirmjäger squads can capture an abandoned tank just like any other infantry squad.
It was more of a tongue in cheek comment anyway
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I don't get it. Vehicle abandonment is a good mechanic in COH2. What's wrong with it. Definitely adds another layer, especially to 1v1s
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No its not, not in a single way its a good mechanic. Not from pro-players perspective, not from the casual perspective. Abandonment is an example of pure, non-player dependant RNG.
Abandonment either gives one player a second chance when he player wrong or it punishes the player when he player right. Not speaking about situations when abandonment happens in the middle of the map, so it just as good as dead anyway.
But for instance I had games, where I miss player and let enemy dive my rocket arty, instead of being destoyed it got abandoned. Or when I dived to finish the enemy and in process my tank got abandoned.
Not even talking about the frustration aspect, but from a pure army value perspective. Because any tank is a huge boost to your army value and quite big res investment and the fact that one player can essentially get such unit for free based on RNG is just a bad mechanic.
CoH2 is full of RNG, but most of the RNG is predictable. Sure BS sometimes happens, like PIVJ being able to either deflect all shots or being penetrated all the times, but its predictable RNG.
Abandonment on the other hand is like downed plane killing your whole army, because RNG event decided that you need to lose the game, just because. Without your involvement and without any possible counter-play, because its either happens or its not.
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No its not, not in a single way its a good mechanic. Not from pro-players perspective, not from the casual perspective. Abandonment is an example of pure, non-player dependant RNG.
Abandonment either gives one player a second chance when he player wrong or it punishes the player when he player right. Not speaking about situations when abandonment happens in the middle of the map, so it just as good as dead anyway.
But for instance I had games, where I miss player and let enemy dive my rocket arty, instead of being destoyed it got abandoned. Or when I dived to finish the enemy and in process my tank got abandoned.
Not even talking about the frustration aspect, but from a pure army value perspective. Because any tank is a huge boost to your army value and quite big res investment and the fact that one player can essentially get such unit for free based on RNG is just a bad mechanic.
CoH2 is full of RNG, but most of the RNG is predictable. Sure BS sometimes happens, like PIVJ being able to either deflect all shots or being penetrated all the times, but its predictable RNG.
Abandonment on the other hand is like downed plane killing your whole army, because RNG event decided that you need to lose the game, just because. Without your involvement and without any possible counter-play, because its either happens or its not.
Aside from "Wow, lol, cool haha" factor, abandonment has absolutely 0 possitive value.
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But you see, Gachi; Bad features are apparently what make CoH... "CoH", and removing bad features or improving other features is "Streamlining" the game, and somehow making it the same as Starcraft (???).
The game is perfect and nothing should ever change and if you think differently you are some sort of "Esportser".
I agree with everything you said and a possible solution could be ranked and unranked 1v1 since it is creates the largest swing in this mode. Leave the extreme RNG mechanics in the larger modes to keep the flavor and wild memes going.
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I honestly think its the way which balance team chose to fix those features what trigger people. While things like abandonment in its core is a bad feature (and I really hope they will scrap this recovery vehicle shit from CoH3 because its x2 worst then abandonment), some of them had its rights to be in the game, but the lack of any compinsation mechanics pretty much forced to be remade into what we have now.
For instance, in vCoH all explosion\inderect fire units were much more deadly, just like in CoH2 at launch, but vCoH also had medics which allowed you to at least somehow not fall completely behind if you got few units wiped.
CoH2 on the other hand, didnt have any of those and the easiest solution to fix them - either nerf or remove them.
But I also dont understand this claim that coh2 was made into starcraft, since the only thing which was changed is the random 1 hit wipes from mines\inderect fire. I dont see how this makes the game starcraft. Maybe if every faction had their version of pre-nerfed ST coh would have still be coh.
Actually questinable solution. Team Fortress 2 tried different balance from ranked and un-ranked games. Baning weapons and removing mechanics like random crits in competitive and, as far as I know, not many players like this solution.
I just belive, that when creating a mechanics developers need to think with their heads and not asses when creating features. Because "meme" features are nice, when they are happening to your enemy and not you. There are plenty of ways to create meme possabilities with different abilities and strats, but all of them should requare player involvement, like "close the pocket" for instance.
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I'd agree, but unfortunately I doubt it. At least in CoH1 the bergtiger could only repair axis wrecks, whereas the USF recovery vehicle seems like it'll be able to repair /all/ vehicles.
The medic system from CoH1 had its own severe problems... "Zombie Squads" were absolutely retarded. CoH3's medic system seems much improved over 1s, with "saved" units providing small MP discounts rather than producing free squads. It also seems like both USF and Wehr have these medics... I thought it was just going to be an USF thing in 3? (I'm not complaining about this)
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Though some of the old issues that made old coh kinda awful are coming back (Looking at you call ins, stupid fucking mechanic)
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No its not, not in a single way its a good mechanic. Not from pro-players perspective, not from the casual perspective.
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I think OP is getting this wrong because the community involvement in coh3 so far has been about faction design. Maybe map design as a secondary role, too.
In principle, it is a bit shady that Relic is putting lots of balance and art work on members of the community that volunteer their time. Saves them money on labour costs but I'm sure it's a labour of love for the people involved. I may disagree with the way the community team is balancing the game (and the somewhat silly "scope" we had to deal with) but if Relic is willing to let community members shape the game rather than end any and all support then I'm happy with the system.
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I don't get it. Vehicle abandonment is a good mechanic in COH2. What's wrong with it. Definitely adds another layer, especially to 1v1s
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Speak for yourself. I am a casual player, and from my perspective it's a good mechanic because it's fun and doesn't happen often enough so that it's a big issue, but happens rarely enough so that when it does happen it's kind of an exciting moment.
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As far as I see, its cons outweights the pros, sure it happens rarely but when it happens you either dont care about it, or it shift the game in one RNG roll.
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