3xDP Airborne Guards vs 2x DP Guard Rifle Infantry
Posts: 772
Guard Rifles also cheaper to upgrade, versatile and and have one of the best abilities in the game (vehicle button).
AirGuards have a weird expensive plane strafe that nobody uses. I guess Airguards are versitile as a unit, but 3xDP version is kind of meh, in my opinion. Yes, they look extremely cool now, but that's about it
What do you think?
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Posts: 772
Arent airborn guards a bit more tanky then regular guards? For me it felt like, they arent dropping models as bad as guard rifles out of cover.
they seem same to me. Serelia's data is a bit convoluted, but if you just look at veterancy OG Guards should be more tanky, if they both have the same base RA
Posts: 321
Though terror tactics is my favorite commander atm (2v2 & 4v4).
Posts: 599
Edit: I believe all guards can fire LMG on the move.
Posts: 786 | Subs: 1
However the SMG upgrade gave them an upgrade that gave them amazing damage at close range, which i loved using. Then they decided to give them "more variety" (as stated in the patch notes) and REMOVED the ability, really fucking stupid. Now you're a bootleg fallshirmjager with the ambush gimmick, really fucking smart...
Posts: 13496 | Subs: 1
In a static fight I would rather have the GR since they can destroy enemy cover.
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Posts: 1096
Ahh... Guards, They can fight Grens, PGren, Stormies, Volks, Fusies and they fight any LV that comes their way they can also snare Tanks or vehicles without the need for damage or vet. They are far more versatile that AB guards + The commanders they come in are also more versatile. So I pick them.
At 360mp with a muni upgrade I should bloody hope they can fight mainline infantry.
Although I find Pzfuss with G43 beat them handily.
Posts: 1594
At 360mp with a muni upgrade I should bloody hope they can fight mainline infantry.
Although I find Pzfuss with G43 beat them handily.
Under what circumstances?
Posts: 1096
Under what circumstances?
Card games [ ]
Competitive cross stitching [ ]
shooting at each other [x]
water polo [ ]
Posts: 1594
Card games [ ]
Competitive cross stitching [ ]
shooting at each other [x]
water polo [ ]
It's certainly not at long range, nor likely at mid-range. This is even without considering Firing Positions.
Posts: 1563
At 360mp with a muni upgrade I should bloody hope they can fight mainline infantry.
Although I find Pzfuss with G43 beat them handily.
Not at long range they don't.
Posts: 1379
It's certainly not at long range, nor likely at mid-range. This is even without considering Firing Positions.
Firing Positions? That's a USF thing. Other factions can't man them.
Posts: 772
Firing Positions? That's a USF thing. Other factions can't man them.
Name: "Firing Positions"
Duration: Toggle Ability
Cost: Free
-25% weapon cooldown.
+2.5 range.
Squad can't move.
Posts: 1594
Firing Positions? That's a USF thing. Other factions can't man them.
That's a Fighting Position.
Posts: 1379
That's a Fighting Position.
Name: "Firing Positions"
Duration: Toggle Ability
Cost: Free
-25% weapon cooldown.
+2.5 range.
Squad can't move.
My bad.
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