Should We Increase Mortar damage modifier to MG?
Posts: 177
Mortar are relying on RNG and its power is not enough to push MG back before you lost whole territory.
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https://www.coh2.org/topic/109424/cover-and-countering-cover
Posts: 359
For the price/performance, there is no better tool to deal with MGs
Posts: 177
Smoke from the mortar counters MGs pretty hard. It basically disables the MG and forces it to relocate or to eat a grenade and get flanked. Both options suck while you get the use of your mortar for an offensive role after its done throwing out smoke.
For the price/performance, there is no better tool to deal with MGs
Smoke might not work if enemy use cqc unit combo with MG.
Like asGren + mg42 or multple MG.
Posts: 1594
Smoke might not work if enemy use cqc unit combo with MG.
Like asGren + mg42 or multple MG.
Smoke still totally disables the MG, regardless of whether or not Assgrens are in there too. If they've got a squad of assgrens in the smoke alongside the MG, you're winning even harder: since two squads are uselessly doing nothing.
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An alternative route is an another HMG nerf, but the issue with it, is that you can't nerf blobs.
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Now that its actually pretty responsive there's no excuse not to use it
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Posts: 177
Smoke still totally disables the MG, regardless of whether or not Assgrens are in there too. If they've got a squad of assgrens in the smoke alongside the MG, you're winning even harder: since two squads are uselessly doing nothing.
No . just soft retreat and set it behind smoke = you done.
Don't forgot about when you're in smoke you can't shoot so your unit will vulnerable to CQC unit.
I really have issue when my opposite use assgren + mg42 spam in 1vs1.
Another is this will need multiple unit. once you franking MG. your opposite will go capture another.
That why I've mention about "Its power is not enough to push MG back before you lost whole territory"
Posts: 1594
No . just soft retreat and set it behind smoke = you done.
Don't forgot about when you're in smoke you can't shoot so your unit will vulnerable to CQC unit.
I really have issue when my opposite use assgren + mg42 spam in 1vs1.
Another is this will need multiple unit. once you franking MG. your opposite will go capture another.
That why I've mention about "Its power is not enough to push MG back before you lost whole territory"
But, again, if it's forced to repack and go behind the smoke it still isnt doing anything useful, and now it's in a worse position when the smoke dissipates.
The goal isnt necessarily to force the MG back to base/kill it. If you can achieve your goals while the MG isnt doing anything useful then that is a win. While the MG is smoked you are able to set your troops in advantageous positions, and to capture territory that it might otherwise have been protecting.
Even just in a straight fight, smoking the enemy MG immediately takes it out of the equation, letting you defeat his remaining forces. If the MG hangs around after that, you've got it outnumbered and outmanoeuvred.
After dropping the smoke your Mortar is able to immediately start contributing damage to the remainder of the fight, so you're up an unit over your opponent regardless.
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Posts: 177
But, again, if it's forced to repack and go behind the smoke it still isnt doing anything useful, and now it's in a worse position when the smoke dissipates.
The goal isnt necessarily to force the MG back to base/kill it. If you can achieve your goals while the MG isnt doing anything useful then that is a win. While the MG is smoked you are able to set your troops in advantageous positions, and to capture territory that it might otherwise have been protecting.
Even just in a straight fight, smoking the enemy MG immediately takes it out of the equation, letting you defeat his remaining forces. If the MG hangs around after that, you've got it outnumbered and outmanoeuvred.
After dropping the smoke your Mortar is able to immediately start contributing damage to the remainder of the fight, so you're up an unit over your opponent regardless.
MG isnt doing anything useful but it will not acheive my goal that is recapture territory not just make enemy MG move to other point.
Many time when I use smoke(at rank > 200) My opposite just push their assgren in the smoke and wait for smoke end(or sometime hold the point too) with MG set behind. finally it is me who got forced to retreat.
Mortar smoking is not effective like use smoke form infantry while franking.
Finally It will lead to if I want to Counter 1 Mg, I need 1x mortar with atleast 1x infantry and for more effective I need 45 ammunition for grenade therefore this 60% of this trick will not work since enemy can just go capture another or flanking you back.
That why I said It not effective like other hard counter.
such as blobbing vs rocket truck , tank vs antitank. or light vehicle vs infantry which didn't have snare.
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Suppression on indirect was tried and it made the game REALLY stale.
Posts: 1158
MG isnt doing anything useful but it will not acheive my goal that is recapture territory not just make enemy MG move to other point.
Many time when I use smoke(at rank > 200) My opposite just push their assgren in the smoke and wait for smoke end(or sometime hold the point too) with MG set behind. finally it is me who got forced to retreat.
Mortar smoking is not effective like use smoke form infantry while franking.
Finally It will lead to if I want to Counter 1 Mg, I need 1x mortar with atleast 1x infantry and for more effective I need 45 ammunition for grenade therefore this 60% of this trick will not work since enemy can just go capture another or flanking you back.
That why I said It not effective like other hard counter.
such as blobbing vs rocket truck , tank vs antitank. or light vehicle vs infantry which didn't have snare.
You can fight in smoke with grenades and force firing some weapons. You have options. You can take territory.
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