CoH2 Summer 2021 Balance Patch - BETA
Posts: 479
Posts: 213
Range from 70 to 60.
Damage from 300 to 320(400).
Maybe decrease cost (cp/fuel) too.
Easier to counter, less obnoxious to deal with on maps like Kharkov/rails, while still being a threat with the 2 shot Potential.
Posts: 1794
Would changing the Elefant/Jagdtiger like this make the game more balanced?
Range from 70 to 60.
Damage from 300 to 320(400).
Maybe decrease cost (cp/fuel) too.
Easier to counter, less obnoxious to deal with on maps like Kharkov/rails, while still being a threat with the 2 shot Potential.
no. it will just make the games quicker with less chance of recovery comeback. a no-no.
Posts: 29
There are some animation errors below, I hope they can be fixed together.
This is an animation error that occurred in Elefant, Ostwind and Tiger, hull MG.
hull mg cannot point at the enemy.
Modify the anim_table in hull mg ( mg34_hull_mp, ostwind_mg34_hull_mp )
track_horizontal / hull_mg42_01_horiz => mg_hull_horizontal
track_vertical / hull_mg42_01_vert => mg_hull_vertical
This will fix the animation.
The following are the things Mod Tools cannot fix.
Sdkfz 251 MG has no fire animation
The Churchill AVRE shooting animation is wrong, and the cannonball fired from the front is different from the direction of the turret.
Churchill Crocodile Flamethrower shooting animation is wrong, the flame animation is not synchronized with the muzzle, it can only be facing forward.
Another view
In World builder, you can see Hetzer, Jagdpanzer, Jagdtiger, there are main_gun_horiz animation, but the input value does not match the angle of the animation change.
Can the error be corrected so that the animation can be used on the weapon.
and, If you have enough time, can you try to fix it Sdkfz 251 IR Searchlight this error, and restore it to the original working mode.
Finally, I hope to update Mod Tools, which is important for Mod authors.
Thanks.
My English is not good, and I may not be able to express it correctly.
Posts: 1660
I played with original skin colours, how about this? Summer one has brutal camo, like german panther and tiger ace in vCoH, and winter has the same scheme, but with white colour as base
This actually looks good, any chance we get it?
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nice work
Posts: 1660
https://coh2.serealia.ca/#92
It's not good at all at shelling emplacements either. It's overall just a poor choice, and kills Defensive doctrine entirely (Osttruppen is just better and Stug E being this bad makes it worse) and is mostly ignored in Mechanized Assault (a subpar version of Strategic Reserves imo)
Its vet 1 ability is a joke too
Posts: 1660
It would be nice to have the normal Grenadier uniforms replaced by a recolor of the new Assault Grenadiers uniforms (like Assault Sections and Cavalry Riflemen compared to normal riflemen and sections)
The originals are unique but also look really bad and I don't think anybody will miss them. Hell even the same ass grens uniform copy pasted would be great
Posts: 1890 | Subs: 1
Posts: 1890 | Subs: 1
A round of positive changes.
I agree with Vipper, merging camo and sprint was a mistake. I'd rather make sprint and tactical movement one and separate the sprint ability and camo ability into specific commanders
Merging Sprint and Tactical Movement makes sense. The problem is that the Ambush Camo by itself is pretty soso and probably isn't worth a slot by itself (even moreso if they nerf the damage bonus as planned). I suppose they could change it so that the Ambush Bonus gives you a brief speed bonus like Commando's. This probably makes sense thematically as I assume the idea was also that the unit is sprinting out of an ambush position.
On that note I'm very confused why they are nerfing the Ambush Damage and reverting the tying Sprint to the upgrade. I get that Jaeger Infantry is super meta and they are probably trying to tone it down more but LMG Ambush Camo is far from a problem there. (Ambush Grens are an afterthought if anything). Having access to global Sprint-Fausts is WAY more of a balance issue. I was a big fan of that change and hope it gets reconsidered. The way I see it is that Ambush Camo isn't an expensive upgrade so if you want access to Sprint Fausts then it's not back breaking to pay for it via upgrade.
Posts: 1660
Merging Sprint and Tactical Movement makes sense. The problem is that the Ambush Camo by itself is pretty soso and probably isn't worth a slot by itself (even moreso if they nerf the damage bonus as planned). I suppose they could change it so that the Ambush Bonus gives you a brief speed bonus like Commando's. This probably makes sense thematically as I assume the idea was also that the unit is sprinting out of an ambush position.
On that note I'm very confused why they are nerfing the Ambush Damage and reverting the tying Sprint to the upgrade. I get that Jaeger Infantry is super meta and they are probably trying to tone it down more but LMG Ambush Camo is far from a problem there. (Ambush Grens are an afterthought if anything). Having access to global Sprint-Fausts is WAY more of a balance issue. I was a big fan of that change and hope it gets reconsidered. The way I see it is that Ambush Camo isn't an expensive upgrade so if you want access to Sprint Fausts then it's not back breaking to pay for it via upgrade.
I already had proposed it (even in the last patch, when the issue of the "ambush faust" was the justification behind the ambush range nerf), but ambush camo should have been merged with the G43 upgrade slot (which is currently still mostly ignored in favour of lmg42), and made mutually exclusive with lmg42 and free for g43.
My idea was that if ambush to sprint and faust was such an issue having ambush and sprint be in separate commanders would have solved the issue without nerfing camo. It also would have helped G43 stay more relevant compared to the more efficient a-move lmg grens without necessarily increasing its raw game power.
I think it was a sensible suggestion, and I saw some other good suggestions too, but those threads always feel like a waste of time. They still increased the detection radius to 20, which made the ambush even better with lmg42 and worse with g43s (and still allowed sprint snare as we clearly saw in the current tournament, because 20 meters for a sprinting grens with the good faust range is nothing, especially since it's the enemy tank that comes to you)
I agree that the nerf on the bonus makes no sense whatsoever. You would think that they would incentivize using ambush camo for what is meant to do... ambush, and it's a flat nerf on ALL Gren weapons, including G43s.
I have been advocating for a buff to VSL Grens for a while, and being told that they are "OK" and that the G43 was basically similar to the StG44, but they are buffing it now.
No change to address the ridicolous bleed of Volksgrenadiers by late game, but they are not gonna fix Panzerfusiliers either, that have been used as late game braindead OP crutch to compensate for the shitty stock mainline ever since.
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Posts: 1389 | Subs: 1
It would be nice to have the normal Grenadier uniforms replaced by a recolor of the new Assault Grenadiers uniforms (like Assault Sections and Cavalry Riflemen compared to normal riflemen and sections)
The originals are unique but also look really bad and I don't think anybody will miss them. Hell even the same ass grens uniform copy pasted would be great
Big idea of this changes was to give units without unique visuals their own style. There are still some units, which can get some attention, but regular grens are not in this list right now due to they already have unique visuals.
Speaking about assgrens model, as you can see, it has MP 40/StG 44 ammopacks instead of Kar98k, that was one of the reasons, why they got this model.
That’s why just replacing grens model with this one is not what i like tbh
This actually looks good, any chance we get it?
I don’t know, that was made in my free time without any request. Anyway, that’s just texture, not finished skin
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Posts: 195
I played with original skin colours, how about this? Summer one has brutal camo, like german panther and tiger ace in vCoH, and winter has the same scheme, but with white colour as base
Changing both OST Tiger Ace and OKW Command Tiger skins would be amazing if possible. They look really bad right now.
I'm not sure if the modders involved in the project want to put in the effort or if Relic even allows it, but I'd love to see these two units made to look cooler.
The OST Tiger Ace yellow skin looks like a WH40K Ork Looted Tank (of the Bad Moon variety) while the OKW Command Tiger is too plain.
Posts: 1594
Big idea of this changes was to give units without unique visuals their own style. There are still some units, which can get some attention, but regular grens are not in this list right now due to they already have unique visuals.
Speaking about assgrens model, as you can see, it has MP 40/StG 44 ammopacks instead of Kar98k, that was one of the reasons, why they got this model.
That’s why just replacing grens model with this one is not what i like tbh
I don’t know, that was made in my free time without any request. Anyway, that’s just texture, not finished skin
The gren model itself is fine, I think. Perhaps changing the trousers to the same feldgrau as the shirt under the jacket would be enough to make them look a little less daft?
Most other OST units have a two-tone scheme in that fashion.
Posts: 808
The gren model itself is fine, I think. Perhaps changing the trousers to the same feldgrau as the shirt under the jacket would be enough to make them look a little less daft?
Most other OST units have a two-tone scheme in that fashion.
i think that then would make it look too similar to the winter variant of pgrens.
Regarding the patch, buffing the pershing is a big mistake. Other changes are good though
Posts: 1594
i think that then would make it look too similar to the winter variant of pgrens.
Regarding the patch, buffing the pershing is a big mistake. Other changes are good though
Perhaps, though the Winter Pgrens and Summer Grens don't appear together, so it's not as though you're ever going to confuse the two.
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Whether or not we'll get permission to touch skins again is a whole different issue
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