MAPS
There needs to be a few different styles of maps for COH3. There are different styles of players. To maximize the player base and make everyone happy we need more map styles.
PVP - Player vs Player
PVP maps need to be a little less cluttered and flow better than campaign style maps. At some point we will get MP alphas and then we can talk more to this style of map. Right now we have no idea of mechanics, army comps, what will be OP, etc.
FL - FUN/LEARNING MAPS
FL maps are designed for new players to get used to PVP while fighting bots. The maps should be a mix of pretty and PVP maps. The mappers can push the boundaries a little more of what should be allowed for balance while adding in lots of eye candy.
Many players play on lowest settings to get maximum FPS, so standard PVP maps should be dumbed down a little. FLs should be used to showcase the new engine and how beautiful maps can be. That is a big draw for many learning players.
CS - COMP STOMP
These maps need choke points. These include your typical CS maps that have 3 bridges like Lyon, Sittard Summer, etc. Some players do not enjoy microing units all over the place but enjoy the setting and the big ticket items like arty and tanks. Choke point maps also force the AI to fight you rather than sneak around behind you capping points.
When I played vCoh and early Coh2 I always enjoyed a long single lane map. An example would be my map THE NARROW. A great feature of this style map is you can make it a 4v4 map. So players have more control of the number of enemies they fight. You can play you and a friend against 4 AI for example. So you get to kill more units that are less aggressive (See AI below).
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And similar to FL maps, CS maps could be heavily decorated like this amazing map BUDAPEST or the campaign maps we have seen already.
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AUTOMATCH MAPS
- PVP maps: These are designed for automatch and should be included of course.
- FL maps: Depending on the engine performance and the map veto system, a few of these can be used for automatch. Many players love pretty maps but there should not be so many that it breaks peoples vetoes and forces top players to play on them.
- CS maps: None of these maps should be used for automatch.
AI UNIT SETTINGS
The Coh system usually has a few levels of AI. Each is basically the same AI but with more resources and less FOW. These are great for prepping people to play PVP.
I would like to see adjustments for comp stomp players. For example you can play against an easy AI that is very passive but you can set that AI to have massive resources. This lets low skill CS players fight lots of units that are not fighting back as much. This way players can adjust the game to how they actually want to play it, rather than be forced to only play a certain way.
For example playing against EASY AI is boring because it makes very few units. Playing against HARD AI is fun because it makes more units, but it sucks because the units fight differently and are more aggressive/back cap more/ etc. Would be great to adjust the skill and number of enemies to your skill level and map style.
This would add another setting to the AI:
- Easy AI: low, mid, high resources
- Normal AI: low, mid, high resources
- Hard AI: low, mid, high resources
- Expert AI: low, mid, high resources
I am assuming that the AI will already be better at fighting than previous versions.
If anyone has ideas about the map or AI styles I can add them to the list.