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14 Jul 2021, 20:09 PM
#1
avatar of steffenbk1

Posts: 139

Has the subject been mentioned?
15 Jul 2021, 02:08 AM
#2
avatar of Mr. Someguy

Posts: 4928

I've heard from a friend that it won't have any more mod support than CoH2 did. Whether that means pre-workshop or post-workshop I don't know. It'd be nice for them to unlock modding on CoH2 again at least.
15 Jul 2021, 17:11 PM
#3
avatar of Tiger Baron

Posts: 3145 | Subs: 2

There's mention of a toolsdata.sga in the files which might hint at possible modding tools either at launch or later like with CoH2.

But yeah definitely CoH needs an upgrade to 64 bit as well along with mod workshop support instead of it just being with maps.

Some fixes and balance issues being addressed would also be nice along with some new graphics but that's in the sphere of a remaster.

CoH2 I only really wish for more expanded mod support since people will most likely be migrating over to CoH3 and the modding community is what has kept the original game and I would argue the series in general afloat all these years.
15 Jul 2021, 17:27 PM
#4
avatar of steffenbk1

Posts: 139

yeah i hope someone in the inner circle of the tester are fighting for expanded mod tools. Just look what people have made for vcoh, ww1, modern war, eastern front and on. Would expand the game a lot more than just tuning and map making.
15 Jul 2021, 17:43 PM
#5
avatar of Kieselberg

Posts: 269

snip

the modding community is what has kept the original game and I would argue the series in general afloat all these years.


I disagree on this one regarding coh2. Most people played normal mp.

For coh1 it kept some hardcore fans alive
15 Jul 2021, 21:24 PM
#6
avatar of Tiger Baron

Posts: 3145 | Subs: 2



I disagree on this one regarding coh2. Most people played normal mp.

For coh1 it kept some hardcore fans alive


You might wanna check the server browser then, most lobbies from what I've noticed while playing were using mods.
16 Jul 2021, 13:00 PM
#7
avatar of Kieselberg

Posts: 269



You might wanna check the server browser then, most lobbies from what I've noticed while playing were using mods.


I mean automatch. Sorry.
1 Aug 2021, 23:27 PM
#8
avatar of donofsandiego

Posts: 1391

I think that they really should open up the game for modders. They gain everything and lose nothing from it. Sure, there's the possibility of modders being able to find out that maybe the devs took a shortcut in creating a unit by copy pasting it, but really who cares? Locking down the modding scene is basically locking yourself out of having your *own playerbase* increase the amount of players playing your game *for free*.

For example, my introduction to the Total War series was through Total War: Medieval 2. Why is that? Because I was a fan of Lord of the Rings, and someone had made a total conversion mod for that game that turned it into a lord of the rings rts. And do you know what happened? I found out I liked the series, and I bought multiple other titles in it.

I really hope relic keeps this perspective in mind.
2 Aug 2021, 18:17 PM
#9
avatar of Tiger Baron

Posts: 3145 | Subs: 2

I think that they really should open up the game for modders. They gain everything and lose nothing from it. Sure, there's the possibility of modders being able to find out that maybe the devs took a shortcut in creating a unit by copy pasting it, but really who cares? Locking down the modding scene is basically locking yourself out of having your *own playerbase* increase the amount of players playing your game *for free*.

For example, my introduction to the Total War series was through Total War: Medieval 2. Why is that? Because I was a fan of Lord of the Rings, and someone had made a total conversion mod for that game that turned it into a lord of the rings rts. And do you know what happened? I found out I liked the series, and I bought multiple other titles in it.

I really hope relic keeps this perspective in mind.


I don't understand your argument about the shortcut of creating a unit, if it's done properly and it works, doesn't bug out and so forth like the Sturmtiger, ZiS 3 Field Gun, IR HT and so forth then what's the problem exactly?

Those units were just lazily made in my opinion and that's why there's problems with them, not that they took shortcuts.

But in reality as it's evident with Games Workshop's zero tolerance policy on fan content made about 40k companies want to milk every possible source for money and don't really care that the fans are basically doing free advertisement for them.

If that wasn't the case then CoH2 would have been fully moddable like CoH is by now but instead they decided to cut model editing and importing back in 2013 when somebody ported over some CoH models to the game and sell 5 dollar premium commanders which they nerfed after a month to sell the next batch of OP shit.
2 Aug 2021, 20:12 PM
#10
avatar of donofsandiego

Posts: 1391



I don't understand your argument about the shortcut of creating a unit, if it's done properly and it works, doesn't bug out and so forth like the Sturmtiger, ZiS 3 Field Gun, IR HT and so forth then what's the problem exactly?

Those units were just lazily made in my opinion and that's why there's problems with them, not that they took shortcuts.

But in reality as it's evident with Games Workshop's zero tolerance policy on fan content made about 40k companies want to milk every possible source for money and don't really care that the fans are basically doing free advertisement for them.

If that wasn't the case then CoH2 would have been fully moddable like CoH is by now but instead they decided to cut model editing and importing back in 2013 when somebody ported over some CoH models to the game and sell 5 dollar premium commanders which they nerfed after a month to sell the next batch of OP shit.


You misunderstand me. I had heard that CoH2 had mod support like CoH1 until modders found that Guards troops were copy pasted from CoH 1 rangers, voicelines and all, and because they were embarrassed of that they clamped down on modding to only be able to use the mod tools.

That's why I was saying "who gives a f*ck about that just let people mod freely".
3 Aug 2021, 08:57 AM
#11
avatar of Tiger Baron

Posts: 3145 | Subs: 2



You misunderstand me. I had heard that CoH2 had mod support like CoH1 until modders found that Guards troops were copy pasted from CoH 1 rangers, voicelines and all, and because they were embarrassed of that they clamped down on modding to only be able to use the mod tools.

That's why I was saying "who gives a f*ck about that just let people mod freely".


I have never even heard of such a thing before, do you have a link or something to the person saying that?

Because if not I'd call it false information and just feeding a myth.
3 Aug 2021, 16:48 PM
#12
avatar of donofsandiego

Posts: 1391



I have never even heard of such a thing before, do you have a link or something to the person saying that?

Because if not I'd call it false information and just feeding a myth.


Not at the moment, but considering that we're both referencing modding and CoH1 rangers, it sounds like we've both got the same event in mind. Now either I've got something wrong or you do. Do you have a comment to link on your version of why the mod tools got locked down, lest you spread myths yourself?
3 Aug 2021, 17:14 PM
#13
avatar of OrangePest

Posts: 570 | Subs: 1

It's more to do with segas policy iirc, they did the same thing with total war warhammer.
3 Aug 2021, 18:52 PM
#14
avatar of Tiger Baron

Posts: 3145 | Subs: 2



Not at the moment, but considering that we're both referencing modding and CoH1 rangers, it sounds like we've both got the same event in mind. Now either I've got something wrong or you do. Do you have a comment to link on your version of why the mod tools got locked down, lest you spread myths yourself?


I don't remember mentioning anything about CoH1 modding and rangers but okay?

I mean you're being oddly defensive here since you can't back up your claims but as far as what I'm talking about here:



You can check the date on the video that it's 2013 and maybe if you go back in the patch notes of the game to the very beginning you might find some mention of model editing and importing being removed but I doubt it.

It's more to do with segas policy iirc, they did the same thing with total war warhammer.


Nah, with CoH3 on the horizon and a community team being left to "develop" CoH2 after 8 years what's the point of limiting modding?

They did it back in the day to sell their 5 dollar premium commanders, but since that's not the case anymore there is absolutely no reason for it.

Modding communities are literally what keep older games going lol.
3 Aug 2021, 20:01 PM
#15
avatar of Harry

Posts: 159

It's more to do with segas policy iirc, they did the same thing with total war warhammer.


I don't really think so. The last time I checked, there were quite a few mods includes complete customs-made models. Actually, here is a link to one of the mods.https://steamcommunity.com/sharedfiles/filedetails/?id=2376283097 It was one of the reasons I am not quite interested in the latest Warhammer 2 DLC, as almost all of its new Lizardman units already got somewhat features in some mods. According to a post on Reddit, importing custom-made models is hard but for sure not impossible as what we have in COH2. IMO, total war definitely got way more modding supports than us. But I personally do appreciate the official CoH modeling tool way better as it is more noob-friendly.

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No ProfanityNumber of ShoutsRefresh Shout Box
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
Today, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Today, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM

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