Elite Mod COH - Download and Changelog
Posts: 742 | Subs: 2
- Currently away from my main PC (have been so for the last 3 weeks) and due to Xmas/NY haven't had a chance to update. Will be releasing a new update at some point in the week beginning Mon 13th
- Expect an Elite Mod tournament announcement on Jan 17th. Dates TBA. Stand by.
Posts: 66
Also quick serious update for those interested:
- Expect an Elite Mod tournament announcement on Jan 17th. Dates TBA. Stand by.
Yay!
Posts: 403
Posts: 985 | Subs: 2
Also quick serious update for those interested:
- Currently away from my main PC (have been so for the last 3 weeks) and due to Xmas/NY haven't had a chance to update. Will be releasing a new update at some point in the week beginning Mon 13th
- Expect an Elite Mod tournament announcement on Jan 17th. Dates TBA. Stand by.
Good news to start the year
Posts: 68
Permanently BannedThank goodness i'm kind of tired of the standard coh ai, jumping into nades.
THIS!
Posts: 508 | Subs: 1
Funny thing happened, I played a skirmish against PE used 3 US snipers and came up to a couple groups of tank busters, TB's proceeded to take out all 3 snipers with their panzershreks. It was quite funny.
Well Sniper negative zeal (received accuracy) works really well and is a great sniperblob deterrent.
I took a look into this and it's quite interesting to see that panzerschrek actually has 3x damage multiplier vs snipers, so even if the schrek 'misses' the AoE damage can actually take out le sniper pretty easy.
Good news to start the year
+1
standard coh ai, jumping into nades.
Ye it's super much better when it comes to battles in cover, but I found a very annoying 'feature' several times that volksgrenadiers take ages to get in a building. I'm not sure if it's related or not. It could be that 2.602 had this situations aswell.
Posts: 508 | Subs: 1
Posts: 61
Posts: 742 | Subs: 2
More viable wher T4
Better LMG42's
A new and improved Officer
Better vanilla Rangers
More sniper tweaks (and some things reverted)
Cheaper Airborne
Reworked assault nades
Inspired assault on support weapons
Get excited and spread the word!
Posts: 1820 | Subs: 2
RELIC! make this as the last patch for vcoh, kk thx bye!
Posts: 68
Permanently Banned
RELIC! make this as the last patch for vcoh, kk thx bye!
EXACTLY!!!! How hard is to copy-paste some files ffs?
Posts: 105
Posts: 508 | Subs: 1
Big update coming soon ahead of the tourney announcement folks, get excited for:
More viable wher T4
Better LMG42's
A new and improved Officer
Better vanilla Rangers
More sniper tweaks (and some things reverted)
Cheaper Airborne
Reworked assault nades
Inspired assault on support weapons
Get excited and spread the word!
You forgot moar reliable StuH
Have you looked into inspired assault?
I have couple of weeks ago and thinking about it: it might be best (and/or easiest) to just remove it from all those weapons. (bonuses don't apply anyway at the moment only the downsides.) Unless you found a satisfactory fix.
Apparantly this guy did . It's an interesting thread.
http://forums.relicnews.com/showthread.php?200279-2-301-Inspired-Assault&p=3131980&viewfull=1#post3131980
Posts: 419
Big update coming soon ahead of the tourney announcement folks, get excited for:
More viable wher T4
Better LMG42's
A new and improved Officer
Better vanilla Rangers
More sniper tweaks (and some things reverted)
Cheaper Airborne
Reworked assault nades
Inspired assault on support weapons
Get excited and spread the word!
Don´t you think you are changing abit too much? Fixing the snipers and some other errors, which were not fixed by relic by last patch, would have been already enough imho.
Posts: 508 | Subs: 1
My own notes final version:
including reworks of: bombing run, Quad, Stuh, Ostwind (minor), Jeep (minor) and Bike (minor)
Posts: 742 | Subs: 2
Don´t you think you are changing abit too much? Fixing the snipers and some other errors, which were not fixed by relic by last patch, would have been already enough imho.
No. I've explained before in this thread several times my reasons for changing what I'm changing.
Posts: 403
Posts: 508 | Subs: 1
Where are these explanations ?
1st post
After a long period of consideration, I felt that Company of Heroes could do with a little pick-me-up. Although 2.602 is arguably the best balanced patch since OF, there are still some inconsistencies, bugs, glitches. In addition, after three years of the same patch, the metagame has naturally slowed. This is where Elite mod steps in, with three main aims:
- To fix all fixable bugs
- To bring balance to a razor-sharp level
- To add tactical options and enhance depth by making previously unattractive options more useful, and dialing back 'overpowered' units and tactics
Posts: 30
Don´t you think you are changing abit too much? Fixing the snipers and some other errors, which were not fixed by relic by last patch, would have been already enough imho.
Well there are dozens of bugs which when fixed, can be perceived as buffs or nerfs and have a significant side effect on balance. Where would one draw the line between what is "too much"?
Maybe Tommy's intro to the new contets of the next update could be misinterpreted. Hearing "New *this* and redesined *that*" can strike fear into the conservative ones.
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