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Elite Mod COH - Download and Changelog

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3 Jan 2014, 15:03 PM
#461
avatar of Tommy

Posts: 742 | Subs: 2

Also quick serious update for those interested:

- Currently away from my main PC (have been so for the last 3 weeks) and due to Xmas/NY haven't had a chance to update. Will be releasing a new update at some point in the week beginning Mon 13th

- Expect an Elite Mod tournament announcement on Jan 17th. Dates TBA. Stand by.
Kat
3 Jan 2014, 15:57 PM
#462
avatar of Kat

Posts: 66

jump backJump back to quoted post3 Jan 2014, 15:03 PMTommy
Also quick serious update for those interested:
- Expect an Elite Mod tournament announcement on Jan 17th. Dates TBA. Stand by.

Yay!
3 Jan 2014, 16:23 PM
#463
avatar of Oktarnash

Posts: 403

Thank goodness i'm kind of tired of the standard coh ai, jumping into nades.
3 Jan 2014, 17:40 PM
#464
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

jump backJump back to quoted post3 Jan 2014, 15:03 PMTommy
Also quick serious update for those interested:

- Currently away from my main PC (have been so for the last 3 weeks) and due to Xmas/NY haven't had a chance to update. Will be releasing a new update at some point in the week beginning Mon 13th

- Expect an Elite Mod tournament announcement on Jan 17th. Dates TBA. Stand by.



Good news to start the year
4 Jan 2014, 08:05 AM
#465
avatar of FritzX

Posts: 68

Permanently Banned
Thank goodness i'm kind of tired of the standard coh ai, jumping into nades.


THIS!
4 Jan 2014, 17:16 PM
#466
avatar of 12ocky

Posts: 508 | Subs: 1

Funny thing happened, I played a skirmish against PE used 3 US snipers and came up to a couple groups of tank busters, TB's proceeded to take out all 3 snipers with their panzershreks. It was quite funny.


Well Sniper negative zeal (received accuracy) works really well and is a great sniperblob deterrent.

I took a look into this and it's quite interesting to see that panzerschrek actually has 3x damage multiplier vs snipers, so even if the schrek 'misses' the AoE damage can actually take out le sniper pretty easy.


Good news to start the year


+1


standard coh ai, jumping into nades.


Ye it's super much better when it comes to battles in cover, but I found a very annoying 'feature' several times that volksgrenadiers take ages to get in a building. I'm not sure if it's related or not. It could be that 2.602 had this situations aswell.
4 Jan 2014, 20:55 PM
#467
avatar of 12ocky

Posts: 508 | Subs: 1

erm my gerd doublpost
7 Jan 2014, 03:59 AM
#468
avatar of Rickety Cricket

Posts: 61

Not sure if this is related, but it takes forever for volks to pick up weapons(mgs, mortars). I know this has been going on prior to steam.
12 Jan 2014, 12:37 PM
#469
avatar of Tommy

Posts: 742 | Subs: 2

Big update coming soon ahead of the tourney announcement folks, get excited for:
More viable wher T4
Better LMG42's
A new and improved Officer
Better vanilla Rangers
More sniper tweaks (and some things reverted)
Cheaper Airborne
Reworked assault nades
Inspired assault on support weapons

Get excited and spread the word!

12 Jan 2014, 12:49 PM
#470
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

:O

RELIC! make this as the last patch for vcoh, kk thx bye!
12 Jan 2014, 13:00 PM
#471
avatar of FritzX

Posts: 68

Permanently Banned
jump backJump back to quoted post12 Jan 2014, 12:49 PMSpanky
:O

RELIC! make this as the last patch for vcoh, kk thx bye!

EXACTLY!!!! How hard is to copy-paste some files ffs?
12 Jan 2014, 13:17 PM
#472
avatar of piwawsky

Posts: 105

12 Jan 2014, 14:07 PM
#473
avatar of 12ocky

Posts: 508 | Subs: 1

jump backJump back to quoted post12 Jan 2014, 12:37 PMTommy
Big update coming soon ahead of the tourney announcement folks, get excited for:
More viable wher T4
Better LMG42's
A new and improved Officer
Better vanilla Rangers
More sniper tweaks (and some things reverted)
Cheaper Airborne
Reworked assault nades
Inspired assault on support weapons

Get excited and spread the word!



You forgot moar reliable StuH :p

Have you looked into inspired assault?
I have couple of weeks ago and thinking about it: it might be best (and/or easiest) to just remove it from all those weapons. (bonuses don't apply anyway at the moment only the downsides.) Unless you found a satisfactory fix.

Apparantly this guy did :p. It's an interesting thread.
http://forums.relicnews.com/showthread.php?200279-2-301-Inspired-Assault&p=3131980&viewfull=1#post3131980
12 Jan 2014, 18:00 PM
#474
avatar of GeneralCH

Posts: 419

jump backJump back to quoted post12 Jan 2014, 12:37 PMTommy
Big update coming soon ahead of the tourney announcement folks, get excited for:
More viable wher T4
Better LMG42's
A new and improved Officer
Better vanilla Rangers
More sniper tweaks (and some things reverted)
Cheaper Airborne
Reworked assault nades
Inspired assault on support weapons

Get excited and spread the word!



Don´t you think you are changing abit too much? Fixing the snipers and some other errors, which were not fixed by relic by last patch, would have been already enough imho.
12 Jan 2014, 18:33 PM
#475
avatar of 12ocky

Posts: 508 | Subs: 1

Rocky's notes

My own notes final version:
including reworks of: bombing run, Quad, Stuh, Ostwind (minor), Jeep (minor) and Bike (minor)
12 Jan 2014, 18:43 PM
#476
avatar of Tommy

Posts: 742 | Subs: 2



Don´t you think you are changing abit too much? Fixing the snipers and some other errors, which were not fixed by relic by last patch, would have been already enough imho.


No. I've explained before in this thread several times my reasons for changing what I'm changing.
12 Jan 2014, 19:22 PM
#477
avatar of Oktarnash

Posts: 403

Where are these explanations ?
12 Jan 2014, 19:43 PM
#478
avatar of 12ocky

Posts: 508 | Subs: 1

Where are these explanations ?


1st post

After a long period of consideration, I felt that Company of Heroes could do with a little pick-me-up. Although 2.602 is arguably the best balanced patch since OF, there are still some inconsistencies, bugs, glitches. In addition, after three years of the same patch, the metagame has naturally slowed. This is where Elite mod steps in, with three main aims:

- To fix all fixable bugs
- To bring balance to a razor-sharp level
- To add tactical options and enhance depth by making previously unattractive options more useful, and dialing back 'overpowered' units and tactics
12 Jan 2014, 20:27 PM
#479
avatar of Kiraye

Posts: 30



Don´t you think you are changing abit too much? Fixing the snipers and some other errors, which were not fixed by relic by last patch, would have been already enough imho.


Well there are dozens of bugs which when fixed, can be perceived as buffs or nerfs and have a significant side effect on balance. Where would one draw the line between what is "too much"?
Maybe Tommy's intro to the new contets of the next update could be misinterpreted. Hearing "New *this* and redesined *that*" can strike fear into the conservative ones.


12 Jan 2014, 20:53 PM
#480
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

Gotta fix some of the OF stuff before Relic would consider any of this I would guess.
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